XCOM 2
RPG Overhaul - Even More Specializations
Ergebnisse 11–20 von 43
< 1  2  3  4  5 >
Update: 12. Jan. 2019 um 7:01

- Increased AP costs of Sabot Round, Center Mass
- Follow-Up is now mutually exclusive with Death From Above

Update: 9. Jan. 2019 um 17:03

- removed Full Kit's prerequisite perk since Protector has been removed from the perk tree.

Update: 9. Jan. 2019 um 15:53

- Hopefully fixed Flashout for good.
- Added support for the Mountain Mist Grenade from HoneyTheBear's new mod Chosen Reward Variety to various grenade abilities that affect Flashbangs (Flashout, Full Kit, Rapid Deployment, Sting Grenades, Bluescreen Bombs).

Update: 9. Jan. 2019 um 15:16

Update: 2. Jan. 2019 um 17:03

Changes:
- Reduced Student Of The Blade's debuff radius from 8 to 6 tiles.
- Nerd no longer reduces max HP because this caused soldiers to be wounded after missions, regardless of actual wounds taken. Instead, nerds now get a -10 penalty to will.
- Bullseye's cooldown was increased by 1 turn
- Long Watch and Steady Hands are once again at their original positions.

Update: 21. Dez. 2018 um 13:24

Changes:
- Moved some icons to another .upk with a unique name to make sure they're always loaded correctly

Update: 16. Dez. 2018 um 12:58

Changes:
- Changed Team Player. It now grants +3 aim for every ally within 6 tiles, up to +15 aim.
- Fixed Smoker and Flashbanger. They should now work correctly when equipped with a grenade launcher.
- Added a new squaddie perk: Confident: This soldier inspires nearby allies. +5 will and aim for all allies within 8 tiles.

Update: 11. Dez. 2018 um 5:37

- Fixed Teamplayer's scaling.

Update: 10. Dez. 2018 um 17:15

- Fixed a localization error

Update: 9. Dez. 2018 um 2:39

- Fixed Choleric wrongly displaying a flat +5 mobility bonus that got accidentally copied over