XCOM 2
RPG Overhaul - Even More Specializations
Wyświetlanie 11-20 z 43 pozycji
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Aktualizacja: 12 stycznia 2019 o godz. 7:01

- Increased AP costs of Sabot Round, Center Mass
- Follow-Up is now mutually exclusive with Death From Above

Aktualizacja: 9 stycznia 2019 o godz. 17:03

- removed Full Kit's prerequisite perk since Protector has been removed from the perk tree.

Aktualizacja: 9 stycznia 2019 o godz. 15:53

- Hopefully fixed Flashout for good.
- Added support for the Mountain Mist Grenade from HoneyTheBear's new mod Chosen Reward Variety to various grenade abilities that affect Flashbangs (Flashout, Full Kit, Rapid Deployment, Sting Grenades, Bluescreen Bombs).

Aktualizacja: 9 stycznia 2019 o godz. 15:16

Aktualizacja: 2 stycznia 2019 o godz. 17:03

Changes:
- Reduced Student Of The Blade's debuff radius from 8 to 6 tiles.
- Nerd no longer reduces max HP because this caused soldiers to be wounded after missions, regardless of actual wounds taken. Instead, nerds now get a -10 penalty to will.
- Bullseye's cooldown was increased by 1 turn
- Long Watch and Steady Hands are once again at their original positions.

Aktualizacja: 21 grudnia 2018 o godz. 13:24

Changes:
- Moved some icons to another .upk with a unique name to make sure they're always loaded correctly

Aktualizacja: 16 grudnia 2018 o godz. 12:58

Changes:
- Changed Team Player. It now grants +3 aim for every ally within 6 tiles, up to +15 aim.
- Fixed Smoker and Flashbanger. They should now work correctly when equipped with a grenade launcher.
- Added a new squaddie perk: Confident: This soldier inspires nearby allies. +5 will and aim for all allies within 8 tiles.

Aktualizacja: 11 grudnia 2018 o godz. 5:37

- Fixed Teamplayer's scaling.

Aktualizacja: 10 grudnia 2018 o godz. 17:15

- Fixed a localization error

Aktualizacja: 9 grudnia 2018 o godz. 2:39

- Fixed Choleric wrongly displaying a flat +5 mobility bonus that got accidentally copied over