XCOM 2
RPG Overhaul - Even More Specializations
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Update: 12 jan 2019 om 7:01

- Increased AP costs of Sabot Round, Center Mass
- Follow-Up is now mutually exclusive with Death From Above

Update: 9 jan 2019 om 17:03

- removed Full Kit's prerequisite perk since Protector has been removed from the perk tree.

Update: 9 jan 2019 om 15:53

- Hopefully fixed Flashout for good.
- Added support for the Mountain Mist Grenade from HoneyTheBear's new mod Chosen Reward Variety to various grenade abilities that affect Flashbangs (Flashout, Full Kit, Rapid Deployment, Sting Grenades, Bluescreen Bombs).

Update: 9 jan 2019 om 15:16

Update: 2 jan 2019 om 17:03

Changes:
- Reduced Student Of The Blade's debuff radius from 8 to 6 tiles.
- Nerd no longer reduces max HP because this caused soldiers to be wounded after missions, regardless of actual wounds taken. Instead, nerds now get a -10 penalty to will.
- Bullseye's cooldown was increased by 1 turn
- Long Watch and Steady Hands are once again at their original positions.

Update: 21 dec 2018 om 13:24

Changes:
- Moved some icons to another .upk with a unique name to make sure they're always loaded correctly

Update: 16 dec 2018 om 12:58

Changes:
- Changed Team Player. It now grants +3 aim for every ally within 6 tiles, up to +15 aim.
- Fixed Smoker and Flashbanger. They should now work correctly when equipped with a grenade launcher.
- Added a new squaddie perk: Confident: This soldier inspires nearby allies. +5 will and aim for all allies within 8 tiles.

Update: 11 dec 2018 om 5:37

- Fixed Teamplayer's scaling.

Update: 10 dec 2018 om 17:15

- Fixed a localization error

Update: 9 dec 2018 om 2:39

- Fixed Choleric wrongly displaying a flat +5 mobility bonus that got accidentally copied over