Stellaris

Stellaris

Technology Ascendant
51-60 van 108 items weergegeven
< 1 ... 4  5  6  7  8 ... 11 >
Update: 7 apr 2019 om 17:15

  • Belated update to nanotechnology support for NSC drydocks, apparently they arent modules anymore.

Update: 5 apr 2019 om 17:08

  • Made the breakthrough pop up more obviously show the country that got it in fancy yellow text

Update: 4 apr 2019 om 10:56

  • Version update to 2.2.7. Still works with 2.2.6. Not with 2.2.5
  • Minor localisation fixes

Update: 1 apr 2019 om 13:44

  • Added extra modifiers for economic categories to the ones I change just in case another mod wants to add them too and I end up overwriting them. Apparently this was happening with food.

Update: 20 mrt 2019 om 7:59

  • Update for 2.2.6 with changed economic categories
  • Military Theory Breakthrough (Grand Strategy Simulations) Now grants access to super fancy admiral traits. Its actually good now.

Update: 14 mrt 2019 om 20:55

  • Not actually an Update, just changed the version number to say 2.2.5 so you get a red [!] if you are on 2.2.6
  • If you are on 2.2.6, grab the updated version linked at the top of the description. It breaks 2.2.5 so I wont update til it is out of beta.

Update: 10 feb 2019 om 21:06

  • Robots dont need tech they cant get to get repeatable worker/specialist jobs anymore, as funny as that lesson futility was.

Update: 9 feb 2019 om 12:19

  • Fixed outdated Final Frontier breakthrough tooltip

Update: 25 jan 2019 om 19:13

  • Literally Unplayable Typo

Update: 23 jan 2019 om 14:32

  • Nanofabrication shipyard now makes sure you have NSC running before trying to give you bonus shipyards for NSC drydocks