Stellaris
Technology Ascendant
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Aggiornamento: 7 apr 2019, 17:15

  • Belated update to nanotechnology support for NSC drydocks, apparently they arent modules anymore.

Aggiornamento: 5 apr 2019, 17:08

  • Made the breakthrough pop up more obviously show the country that got it in fancy yellow text

Aggiornamento: 4 apr 2019, 10:56

  • Version update to 2.2.7. Still works with 2.2.6. Not with 2.2.5
  • Minor localisation fixes

Aggiornamento: 1 apr 2019, 13:44

  • Added extra modifiers for economic categories to the ones I change just in case another mod wants to add them too and I end up overwriting them. Apparently this was happening with food.

Aggiornamento: 20 mar 2019, 7:59

  • Update for 2.2.6 with changed economic categories
  • Military Theory Breakthrough (Grand Strategy Simulations) Now grants access to super fancy admiral traits. Its actually good now.

Aggiornamento: 14 mar 2019, 20:55

  • Not actually an Update, just changed the version number to say 2.2.5 so you get a red [!] if you are on 2.2.6
  • If you are on 2.2.6, grab the updated version linked at the top of the description. It breaks 2.2.5 so I wont update til it is out of beta.

Aggiornamento: 10 feb 2019, 21:06

  • Robots dont need tech they cant get to get repeatable worker/specialist jobs anymore, as funny as that lesson futility was.

Aggiornamento: 9 feb 2019, 12:19

  • Fixed outdated Final Frontier breakthrough tooltip

Aggiornamento: 25 gen 2019, 19:13

  • Literally Unplayable Typo

Aggiornamento: 23 gen 2019, 14:32

  • Nanofabrication shipyard now makes sure you have NSC running before trying to give you bonus shipyards for NSC drydocks