Stellaris

Stellaris

Technology Ascendant
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Update: 4 nov 2019 om 14:05

Update for 2.5
New current breakthroughs display in the Situation log. Any breakthrough that someone has found but you havent will be displayed here, along with all the factors that will increase your chance of getting it

Update: 2 jul 2019 om 20:33

Blocked a source of error log spam. thx JamesFire

Update: 13 jun 2019 om 10:05

-Added Clerk job specialization tech

Update: 13 jun 2019 om 8:33

- Minor fix for a few job techs being able to appear at the same time

Update: 12 jun 2019 om 10:28

Rebalance to Repeatable Technologies:
Jobs
  • Job/Pop techs split into separate techs for each job.
  • Basic jobs (farming/mining/technician/soldier/maintenance) give 1 job/50 pops
  • Specialists jobs (Metallurgist/Fabricator/Researcher) give 1 job/100 pops
  • Maximum of 5 levels in any single job tech. Maximum of 10 job techs total. (So max of 1-2 jobs per 10 pops)
  • Only one job tech will appear as an option at once, will not clog your tech screen

Balance Tweaks
Credit to @The Cake is a Spy
  • Alloy repeatable reduced to +3%, capped at 15%
  • Disengage Chance reduced to +5%, capped at 25%
  • Sublight Speed reduced to +5%, capped at 25%
  • Ship Maintenance reduced to -5%, capped at 25%
  • Tracking reduced to +2, max +10
  • Fire Rate reduced to +2%
  • Combat Disparity bonus reduced to +5%, capped at 25%
  • Collateral Damage reduction reduced to -5%, capped at -50%

Update: 7 jun 2019 om 6:16

Fixed economic categories so that planet designation modifiers work once again

Update: 4 jun 2019 om 19:48

Initial Upload

Update: 1 jun 2019 om 1:25

Fixed. Apparently I had accidentally set the english loc file to Russian, which made all text disappear in English.

Update: 31 mei 2019 om 16:00

Ooops I broke all localisation somehow. Good job.

Update: 31 mei 2019 om 14:13

  • French locallisation update from Vilcoyote