Stellaris
Technology Ascendant
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Обновление: 7 апр. 2019 в 17:15

  • Belated update to nanotechnology support for NSC drydocks, apparently they arent modules anymore.

Обновление: 5 апр. 2019 в 17:08

  • Made the breakthrough pop up more obviously show the country that got it in fancy yellow text

Обновление: 4 апр. 2019 в 10:56

  • Version update to 2.2.7. Still works with 2.2.6. Not with 2.2.5
  • Minor localisation fixes

Обновление: 1 апр. 2019 в 13:44

  • Added extra modifiers for economic categories to the ones I change just in case another mod wants to add them too and I end up overwriting them. Apparently this was happening with food.

Обновление: 20 март 2019 в 7:59

  • Update for 2.2.6 with changed economic categories
  • Military Theory Breakthrough (Grand Strategy Simulations) Now grants access to super fancy admiral traits. Its actually good now.

Обновление: 14 март 2019 в 20:55

  • Not actually an Update, just changed the version number to say 2.2.5 so you get a red [!] if you are on 2.2.6
  • If you are on 2.2.6, grab the updated version linked at the top of the description. It breaks 2.2.5 so I wont update til it is out of beta.

Обновление: 10 февр. 2019 в 21:06

  • Robots dont need tech they cant get to get repeatable worker/specialist jobs anymore, as funny as that lesson futility was.

Обновление: 9 февр. 2019 в 12:19

  • Fixed outdated Final Frontier breakthrough tooltip

Обновление: 25 ян. 2019 в 19:13

  • Literally Unplayable Typo

Обновление: 23 ян. 2019 в 14:32

  • Nanofabrication shipyard now makes sure you have NSC running before trying to give you bonus shipyards for NSC drydocks