Garry's Mod
Black Mesa Experimental Weaponry
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Aggiornamento: 15 gen 2022, 6:27

-Added 2 more achievements for the entities
-Decreased default damage convar for egon to 8 rather than 14
-Egon should now properly damage stuff via direct hit
-Made egon beam a bit thinner
-Egon laser should now properly position when not viewed in first person

Aggiornamento: 14 gen 2022, 10:40

-Finally fixed first QE weapon's firing and reloading sound being incredibly loud
-Added draw animations to the teleporter and displacer cannon
-Increased the default delay convar for the teleporter
-Removed the QE Zapper's tracer effect

Aggiornamento: 12 gen 2022, 11:20

-Removed QE Zapper
-Added draw animations to the teleporter and displacer cannon
-Increased the default delay convar for the teleporter
-Removed the QE Zapper's tracer effect

Aggiornamento: 27 dic 2021, 5:01

-Reverted update cause model broke?

Aggiornamento: 26 dic 2021, 15:20

-Detonator can now link to fireworks

Aggiornamento: 26 dic 2021, 11:07

-Tesla nade now zaps all a players armor dry
-Tesla nade now massively punches players aim and forces them away

Aggiornamento: 19 dic 2021, 13:59

-Spanner can now fix one more entity
-Fixed the spanner and the umbrella to no longer use the broken env_cubemap texture for chrome

Aggiornamento: 2 dic 2021, 12:45

-Flamer now uses different sounds
-Flamer can now ignite through fences
-Flamer's airblast now actually pushes things away other than physic props

Aggiornamento: 26 nov 2021, 10:35

-Added Disassembly Required and Kalinka to the woofer

Aggiornamento: 25 nov 2021, 10:08

-Rocket crowbar & 4XRK rocket launcher now use different projectile models
-Handheld AMS's prop vaporization is now size capped like the entity one