Dead Cells

Dead Cells

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Update: 3 Jul, 2020 @ 4:17am

All elements became supported game version "1.9.7: 01-July-2020"

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(unchanged) = unchanged from old version of this mod

*Biome

The Prisoners' Quarters / 牢獄
- Unique Area ("Cavern Key" Room)
- - Add Item "Major Food"

The Prison Depths / 牢獄の深部
- Elite Room Chance (orig. 0%) : 40% -> 20%

Corrupted Prison / 腐敗した牢獄
- Wandering Elite Chance (orig. 0%) : 0% -> 20%
- Elite Room Chance (orig. 0%) : 0% -> 10%

The Graveyard / 墓地
- Wandering Elite Chance (orig. 0%) : 40% -> 20%
- Elite Room Chance (orig. 0%) : 60% -> 30%


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*Boss

Giant Hand / 巨人の手
- Damage Cap (orig. 20% -> 50%) : 22% -> 55%

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*Melee Weapon

Balanced Blade / 精巧な剣
- Continuously Hit Duration (orig. 4s -> 6s) : 12s -> 6s (same as original)
- Continuously Hit Damage Boost (orig. +100% -> +50%) : +100% -> +0%
- 1st Atk
- - Power (orig. 15 -> 20) : 12 -> 15.2
- - Crit Mul. (orig. 0.78) : 0.7 -> 0.70815
- 2nd Atk
- - Power (orig. 20 -> 27) : 16 -> 20.52
- - Crit Mul. (orig. 0.78) : 0.7 -> 0.6994
- 3rd Atk
- - Power (orig. 20 -> 27) : 16 -> 20.52
- - Crit Mul. (orig. 0.78) : 0.7 -> 0.6994
- New 4th Atk (orig. 5th Atk)
- - Power (orig. 20 -> 27) : 16 -> 25.65
- - Crit Mul. (orig. 0.78) : 0.7 -> 0.6994
- New 5th Atk (orig. 6th Atk)
- - Power (orig. 35 -> 45) : 28 -> 34.2
- - Crit Mul. (orig. 0.78) : 0.7 -> 0.7344
- Change the description (English only).

Broad Sword / 広刃の剣
- 2nd Atk
- - Crit Mul. (orig. 0.75) : 0.7 -> 0.6
- 3rd Atk
- - Crit Mul. (orig. 1) : 0.92 -> 0.7
- Add New 4th Atk
- - Crit Mul. : 0.92 -> 0.7

Giant Killer / 巨人殺し
- Swapped the order of the first attack and second attack. (unchanged)
- New 1st Atk (orig. 2nd Atk)
- - Power (orig. 35) : -> 29.17
- - Crit Mul. (orig. 1.7) : 1.7 (unchanged)
- New 2nd Atk (orig. 1st Atk)
- - Power (orig. 25) : 20.83 -> 39.375
- - Crit Mul. (orig. 1.8) : 1.8 (unchanged)
- 3rd Atk
- - Effect animation timing was adjusted.
- - Power (orig. 100) : 83.33 -> 110
- - Crit Mul. (orig. 2.25) : 1.908 -> 2.045
- 4th Atk
- - Power (orig. 150) : 120 -> 180
- - Crit Mul. (orig. 1.6) : 2.0134 -> 1.5

Hayabusa Gauntlets / ハヤブサの小手
- New 9th to 16th Atk "Eight alternate punches"
- - Effect position was adjusted.

Impaler / 突き刺しの槍
- 1st Atk
- - Crit Mul. (orig. 1) : 0.96 -> 0.8
- 2nd Atk
- - Crit Mul. (orig. 1.5) : 1.44 -> 1.2
- - Advance Distance and Knock Back Distance (orig. 0.4) : 0.4 -> 0.5
- Add New 3rd Atk
- - Same as 1st attack.
- Add New 4th Atk
- - Recovery Time : 0.15s
- - Same as 2nd attack except above.
- Add New 5th to 8th Atk "Rapid Thrust"
- - New 5th Atk
- - - Startup Time : 0.125s
- - - Hit Area-Width : 6
- - - Hit Area-OffsetCase X : 0
- - - Power : 26.13
- - - Crit Mul. : 1.12
- - - Breach Bonus : 3
- - - Advance Distance and Knock Back Distance : 0
- - - Recovery Time : 0s
- - New 6th Atk
- - - Startup Time : 0.125s
- - - Hit Area-Width : 6
- - - Hit Area-OffsetCase X : 0
- - - Power : 28.18
- - - Crit Mul. : 1.68
- - - Breach Bonus : 3.75
- - - Advance Distance and Knock Back Distance : 0
- - - Recovery Time : 0s
- - New 7th Atk
- - - Same as 5th attack.
- - New 8th Atk
- - - Recovery Time : 0.05s
- - - Same as 6th Attack except above.
- Add New 9th to 10th Atk "Combo Finish"
- - New 9th Atk
- - - Startup Time : 0.2s
- - - Preparation for the 10th attack. This hasn't performance of attack.
- - - Recovery Time : 0s
- - New 10th Atk
- - - Startup Time : 0.001s
- - - Hit Area-Width : 9.5
- - - Hit Area-OffsetCase X : 0
- - - Power : 115.6
- - - Crit Mul. : 1.2
- - - Breach Bonus : 9
- - - Advance Distance and Knock Back Distance : 1.6
- - - Recovery Time : 0.35s
Note : Added "a four consecutive thrust attack" and "powerful combo finish that advance a long distance".
 These new attacks have a strong power to stagger "enemies when starting attack".
解説 : 高速4連突き攻撃と、大きく前進する強力なコンボフィニッシュを追加しました。
 これらの新たな攻撃はいずれも、"攻撃し始めの敵"を怯ませる力が強いです。

(DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトクロー&ライトクロー
- Left Scythe Claw
- - 1st Atk
- - - Power (orig. 90 -> 75) : 33.75 -> 37.5
- - - Crit Mul. (orig. 1.5) : 1 -> 1.8
- - 2nd Atk
- - - Power (orig. 150 -> 120) : 56.25 -> 62.5
- - - Crit Mul. (orig. 2) : 0.667 -> 1.2
- - Add New 3rd Atk
- - - Power : 42.1875 -> 46.875
- - - Crit Mul. : 0.667 -> 1.2
- - Add New 4th Atk
- - - Power : 31.6406 -> 35.156
- - - Crit Mul. : 0.667 -> 1.2
- - Add New 5th Atk
- - - Power : 23.73 -> 26.367
- - - Crit Mul. : 0.667 -> 1.2
- - Add New 6th Atk
- - - Power : 67.5 -> 75
- - - Crit Mul. : 0.667 -> 1.2
- - Add New 7th Atk
- - - Power : 191.16 -> 212.4
- Right Scythe Claw
- - 1st Atk
- - - Power (orig. 200 -> 150) : 200 -> 170
- - - Crit Mul. (orig. 3) : 1 -> 1.8
- - 2nd Atk
- - - Power (orig. 300 -> 250) : 240 -> 204
- - - Crit Mul. (orig. 2) : 0.667 -> 1.2
- - Add New 3rd Atk
- - - Hit Area-Width : 20.7 (unchanged)
- - - Hit Area-OffsetCase X : -6.9 (unchanged)
- - - Power : 50 -> 72
- - - Crit Mul. : 0.667 -> 1.2
- - - Advance Distance : 2 (unchanged)
- - - Recovery Time : 0.1s -> 0.0625
- - Add New 4th Atk
- - - Hit Area-Width : 10.35 -> 18.63
- - - Hit Area-OffsetCase X : -6.21
- - - Power : 37.5 -> 72
- - - Crit Mul. : 0.667 -> 1.2
- - - Advance Distance : 1.2 -> 1.8
- - Add New 5th Atk
- - - Hit Area-Width : 16.56
- - - Hit Area-OffsetCase X : -5.52
- - - Power : 37.5 -> 72
- - - Crit Mul. : 0.667 -> 1.2
- - - Advance Distance : 1.2 -> 1.6
- - Add New 6th Atk
- - - Power : 300 (unchanged)
- - - Crit Mul. : 0.8334 -> 1.5

OilSword / 油を塗った剣
- 1st Atk
- - Power (orig. 53) : 42.5 -> 37.1875
- 2nd Atk
- - Power (orig. 53) : 42.5 -> 37.1875

(DLC-TBS) Rhythm n'Bouzouki / リズムアンドブズーキ
- 1st Atk
- - Crit Mul. (orig. 1) : 1 -> 0.8
- 2nd Atk
- - Power (orig. 110) : 110 -> 88
- - Crit Mul. (orig. 1) : 1 -> 0.8
- 3rd Atk
- - Crit Mul. (orig. 1.5) : 1.5 -> 1.2
- 4th Atk
- - Power : 360 -> 300
- - Crit Mul. (orig. 1.5) : 1.5 -> 1.65
- Added New 5th to 9th Atk (2nd Combo Set)
- - New 5th Atk
- - - Possible to Critical Hit : true
- - - Same as 1st attack except above.
- - New 6th Atk
- - - Same as 2nd attack.
- - New 7th and 8th Atk
- - - Possible to Infinite Critical Combo : false
- - - Same as 3rd attack except above.
- - New 9th Atk
- - - Same as 4th attack.
- Added New 10th to 24th Atk (3rd to 5th Combo Set)
- - Same as 2nd combo set.

Seismic Strike / 波動の刃
- 3rd Atk
- - Effect animation timing was adjusted.
- - Power (orig. 130) : 130 -> 175.5

Continued below ↓

Update: 3 Jul, 2020 @ 4:05am

Continued from the above ↑

(DLC-TBS) Rhythm n'Bouzouki / リズムアンドブズーキ
- 1st Atk
- - Power (orig. 70) : 56 (unchanged)
- - Crit Mul. (orig. 1) : 1 -> 0.8
- 2nd Atk
- - Power (orig. 110) : 110 -> 88
- - Crit Mul. (orig. 1) : 1 -> 0.8
- 3rd Atk
- - Power (orig. 180) : 144 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.5 -> 1.2
- 4th Atk
- - Power : 360 -> 300
- - Crit Mul. (orig. 1.5) : 1.5 -> 1.65
- Added New 5th to 9th Atk (2nd Combo Set)
- - New 5th Atk
- - - Possible to Critical Hit : true
- - - Same as 1st attack except above.
- - New 6th Atk
- - - Same as 2nd attack.
- - New 7th and 8th Atk
- - - Possible to Infinite Critical Combo : false
- - - Same as 3rd attack except above.
- - New 9th Atk
- - - Same as 4th attack.
- Added New 10th to 24th Atk (3rd to 5th Combo Set)
- - Same as 2nd combo set.

Seismic Strike / 波動の刃
- 1st Atk
- - Power (orig. 60) : 60 (same as original)
- 2nd Atk
- - Power (orig. 60) : 60 (same as original)
- 3rd Atk
- - Effect animation timing was adjusted.
- - Power (orig. 130) : 130 -> 175.5

Spiked Boots / スパイクブーツ
- Weapon Data on This Mod Until Game Version 1.8.X
- - Deleted. (rework)
- Weapon Data on This Mod After Game Version 1.9.X
- - 1st Atk
- - - Effect color was changed.
- - - Startup Time (orig. 0.23s) : 0.23s (same as original)
- - - Hit Area-Width (orig. 4) : 4 (same as original)
- - - Hit Area-OffsetCase X (orig. 0) : 0 (same as original)
- - - Hit Area-Height (orig. 2) : 2 (same as original)
- - - Hit Area-OffsetCase Y (orig. 0) : 0 (same as original)
- - - Hit Area-Shape (orig. 1) : 1 (same as original)
- - - Power (orig. 35) : 35 -> 38.5
- - - Crit Mul. (orig. 1.3) : 1.3 -> 1.18
- - - Breach Bonus (orig. -1) : -1 (same as original)
- - - Advance Distance and Knock Back Distance (orig. 0.3) : 0.3 (same as original)
- - - Recovery Time (orig. 0.2s) : -> 0.1s
- - 2nd Atk
- - - Effect color was changed.
- - - Startup Time (orig. 0.1s) : -> 0.05s
- - - Hit Area-Width (orig. 2.5) : 2.5 (same as original)
- - - Hit Area-OffsetCase X (orig. 0) : 0 (same as original)
- - - Hit Area-Height (orig. 4) : 4 -> 10.4
- - - Hit Area-OffsetCase Y (orig. -0.5) : -0.5 -> -3.2
- - - Hit Area-Shape (orig. 1) : 1 (same as original)
- - - Power (orig. 30) : 30 -> 33
- - - Crit Mul. (orig. 1.2) : 1.2 -> 1.09
- - - Breach Bonus (orig. -1) : -1 (same as original)
- - - Advance Distance and Knock Back Distance (orig. 0.1) : 0.1 (same as original)
- - - Jumping Height (orig. 0.6) : -> 1.2
- - - Recovery Time (orig. 0.15s) : -> 0.075s
- - 3rd Atk
- - - Startup Time (orig. 0.16s) : 0.18s (unchanged)
- - - Hit Area-Width (orig. 2.75) : 2.75 -> 4.25
- - - Hit Area-OffsetCase X (orig. 0.3) : 0.3 -> -1.2
- - - Hit Area-Height (orig. 0) : 0 -> 6.4
- - - Hit Area-OffsetCase Y (orig. -0.5) : -0.5 -> 2.7
- - - Hit Area-Shape (orig. 0) : 0 -> 1
- - - Power (orig. 50) : 50 -> 55
- - - Crit Mul. (orig. 1.8) : 1.8 -> 1.63
- - - Breach Bonus (orig. 1) : 1 -> 3
- - - Advance Distance and Knock Back Distance (orig. 0.4) : 0.4
- - - Recovery Time (orig. 0.2s) : 0.2s (same as original)
- - Add New 4th Atk
- - - Startup Time : 0.25s
- - - Hit Area-Width : 5.2
- - - Hit Area-OffsetCase X : 0.8
- - - Hit Area-Height : 2
- - - Hit Area-OffsetCase Y : 0
- - - Hit Area-Shape : 1
- - - Power : 77
- - - Crit Mul. : 2.273
- - - Breach Bonus : 9
- - - Advance Distance and Knock Back Distance : 0.8
- - - Recovery Time : 0.3s
Note : Second attack increased jumping power.
 Also as a fourth attack added "a powerful combo finish that advance a long distance".
解説 : 2段目でより大きく飛び上がるようにしました。
 通常のジャンプの上昇中に2段目を繰り出したり、2段目の上昇中に特定の武器攻撃を行うと、より高く飛び上がれます。
 また4段目として、大きく前進する強力なコンボフィニッシュを追加しました。

Spiteful Sword / 絶望の剣
- Blade color was changed.
- 1st Atk
- - Crit Mul. (orig. 1.2) : 1.2 -> 1.08
- 2nd Atk
- - Startup Time (orig. 0.25s) : -> 0.1875s
- - Crit Mul. (orig. 1.2) : 1.2 -> 1.14
- 3rd Atk
- - Crit Mul. (orig. 1.2) : 1.2 -> 7.35
- - Breach Bonus (orig. 0.5) : 0.5 -> 9
- 4th Atk
- - Crit Mul. (orig. 1.2) : 1.2 -> 1.26
Note : The third kick was high-increased a power to stagger "enemies when starting attack", and was high-increased a critical damage multiplier.
解説 : 3段目の蹴りは、"攻撃し始めの敵"を怯ませる力と、クリティカルダメージ倍率が大幅に強化されました。

Symmetrical Lance / 双天の槍
- 1st Atk
- - Hit Area-Width (orig. 6 -> 6.5) : 9.2 -> 10
- - Power (orig. 70) : 66.54 -> 63.21
- 2nd Atk
- - Power (orig. 80) : 115.54 -> 109.76
- 3rd Atk
- - Hit Area-Width (orig. 6.5 -> 8) : 10 -> 11.5
- - Power (orig. 145 -> 165) : 157.057 -> 149.21
- Add New 4th Atk
- - Hit Area-Width : 10 -> 11.5
- - Hit Area-OffsetCase X : -3 (unchanged)
- - Hit Area-Height : 2 (unchanged)
- - Hit Area-OffsetCase Y : 0 (unchanged)
- - Power : 52.352 -> 49.73

Tentacle / 触手
- Pull Speed (orig. 1) : 1 -> 1.5
- Close Range Attack
- - Animation was changed.
- - Hit Area-Width (orig. 3.5) : 3.5 -> 5.9
- - Hit Area-OffsetCase X (orig. 0.8) : 0.8 -> -2.2
- - Hit Area-Height (orig. 2.5) : 2.5 -> 2.8
- - Hit Area-OffsetCase Y (orig. -0.2) : -0.2 -> -0.5
- - Power (orig. 10) : 10 -> 97.5
- - Breach Bonus (orig. 0.5) : 0.5 -> 1

Torch / たいまつ
- 1st Atk
- - Power (orig. 30 -> 33) : 22.5 -> 24.75
- 2nd Atk
- - Power (orig. 45 -> 50) : 33.75 -> 37.5
- 3rd Atk
- - Power (orig. 40 -> 45) : 30 -> 33.75
- 4th Atk
- - Power (orig. 60 -> 65) : 40 -> 43.33
- Added 5th to 8h Atk (2nd Combo Set)
- - Same as 1st to 4th attack.
- Added 9th to 10th Atk (Combo Finish)
- - 9th Atk (Combo Finish 1of2)
- - - Power : 48 -> 52
- - 10th Atk (Combo Finish 2of2)
- - - Power : 55.2 -> 59.8

Valmont's Whip / ヴァルモントのムチ
- 1st Atk
- - Power (orig. 60) : 44 -> 41.8
- - Crit Mul. (orig. 1.4) : 1.75 -> 1.5
- Added New 2nd Atk
- - Power : 24.75 -> 23.5125
- - Crit Mul. : 1.75 -> 1.5

War Spear / 戦の槍
- Add New 1st Atk
- - Startup Time : 0.2s
- - Hit Area-Width : 9
- - Hit Area-OffsetCase X : -4.5
- - Hit Area-Height : 2.6
- - Hit Area-OffsetCase Y : -1.3
- - Power : 26.25
- - Crit Mul. : 0.981667
- - Breach Bonus : 0
- - Recovery Time : 0s
- Add New 2nd Atk
- - Startup Time : 0.2s
- - Hit Area-Width : 9
- - Hit Area-OffsetCase X : -4.5
- - Hit Area-Height : 2.6
- - Hit Area-OffsetCase Y : -1.3
- - Power : 39.375
- - Crit Mul. : 0.981667
- - Breach Bonus : 0
- - Recovery Time : 0.1s
- New 3rd Atk (Old 1st Atk)
- - Startup Time (orig. 0.45s) : 0.225s -> 0.3s
- - Power (orig. 35) : 43.75 -> 62.5
- - Crit Mul. (orig. 1.1) : 1.045 (unchanged)
- New 4th Atk (Old 2nd Atk)
- - Power (orig. 57) : 76.828 (unchanged)
- - Crit Mul. (orig. 1) : 0.95 (unchanged)
- New 5th Atk (Old 3rd Atk)
- - Power (orig. 50) : 62.5 -> 71.25
- - Crit Mul. (orig. 1) : 0.95 (unchanged)
- Add New 6th to 10th Atk "2nd Combo Set"
- - 6th and 7th Atk
- - - Animation changed from 1st and 2nd Atk.
- - Same as 1st to 5th Attack except above.
Note : Added first and second attacks that "swings a spear overhead like a propeller".
 These attacks made it possible to attacking the back and front enemies at the same time.
解説 : 「槍を頭上でプロペラのように振り回す(っぽい)攻撃」を1~2段目として追加しました。
 これらの攻撃によって、前方と後方の敵を同時に攻撃することが可能になりました。

Continued below ↓

Update: 2 Jul, 2020 @ 7:48am

Continued from the above ↑

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*Ranged Weapon

Alchemic Carbine / 錬金銃
- Poison DPS (orig. 20) : 20 (same as original)
- Poison Effect Duration (orig. 6s) : 6s -> 2s
- Renew all combo moves and attack data.
- - 1st Atk
- - - Cooldown : 0s
- - - Startup Time : 0.4s
- - - Power : 46.956
- - - Breach Bonus : 9
- - - Poison Cloud Duration : 0.001
- - - Recovery Time : 0.24s
- - 2nd Atk
- - - Startup Time : 0.3s
- - - Power : 1
- - - Breach Bonus : 0
- - - Poison Cloud Duration : 2
- - - Recovery Time : 0.18s
- - 3rd to 6th Atk
- - - Startup Time : 0.15s
- - - Power : 1
- - - Breach Bonus : 0
- - - Poison Cloud Duration : 2
- - - Recovery Time : 0.18s
- - 7th Atk
- - - Startup Time : 0.6s
- - - Power : 82.173
- - - Breach Bonus : 9
- - - Poison Cloud Duration : 40
- - - Recovery Time : 0.315s
-The original attack data is as follows.
- - Orig. 1st Atk
- - - Cooldown : 0.8s
- - - Startup Time : 0.3s
- - - Power : 10
- - - Breach Bonus : -0.7
- - - Poison Cloud Duration : 6
- - - Recovery Time : 0.18s

Boy's Axe / 少年の斧
- Change the description a little.

Electric Whip / 電撃のムチ
- 1st Atk (unchanged)
- - Power (orig. 25 -> 15) : 25 -> 15 (same as original)
- 2nd Atk (unchanged)
- - Power (orig. 30 -> 20) : 30 -> 20 (same as original)
- 3rd Atk
- - Animation speed was changed.
- - Power (orig. 85 -> 50) : 85 -> 50 (same as original)
- Added New 4th to 6th Atk (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Added New 7th to 11th Atk (3rd Combo Set)
- - New 7th to 8th Atk
- - - Same as 1st to 2nd attack.
- - New 9th Atk (Combo Finish 1 of 3)
- - - Power : 90.66 -> 55.0475
- - New 10th Atk (Combo Finish 2 of 3)
- - - Power : 99.73 -> 60.55
- - New 11th Atk (Combo Finish 3 of 3)
- - - Power : 108.8 -> 66.057

Explosive Crossbow / 爆発性クロスボウ
- Weapon Handling (orig. One-Handed -> Two-Handed) : One-Handed (unchanged)

Frost Blast / 氷結の波動
- 1st Atk
- - Startup Time (orig. 0.4s) : 0.4s -> 0.3s
- - Hit Area-Width (orig. 8) : 8 -> 6.5
- - Freeze Duration (orig. 3s) : 3s -> 0.2s
- Added New 2nd Atk
- - Hit Area-Width : 6 -> 5.6
- - Hit Area-Height : 0 -> 5.7
- - Power : 162 -> 90.625
- - Freeze Duration : 1.5s -> 0.55s
- - Recovery Time : 0.2s -> 0.25s
- Add New 3rd Atk
- - Startup Time : 0.3s
- - Hit Area-Width : 8
- - Hit Area-OffsetCase X : 0
- - Hit Area-Height : 5
- - Hit Area-OffsetCase Y : 0
- - Power : 98.134
- - Freeze Duration : 1.5s
- - Recovery Time : 0.4s

Heavy Crossbow / ヘヴィクロスボウ
- Colors (orig. "Tactics" and "Survival" -> "Survival") : "Brutality" and "Tactics" (unchanged)
- Weapon Handling (orig. One-Handed -> Two-Handed) : One-Handed (unchanged)
- 1st Atk
- - Power (orig. 300) : 300 -> 240
- Added New 2nd Atk
- - Power : 300 -> 240
- Added New 3rd Atk
- - Power : 300 -> 240

Hokuto's Bow / ハクトの弓
- Change the description a little.

Ice Shard / 氷の欠片
- Colors (orig. "Brutality" and "Tactics" -> "Tactics" and "Survival") : "Brutality" and "Tactics" -> "Tactics" and "Survival" (same as original)
- Hitting Sound Effects : -> Reduce the volume to 50%.
- 1st Atk
- - Startup Time (orig. 0.06s) : -> 0s
- - Power (orig. 22) : 33 -> 22
- - Crit Mul. (orig. 2 -> 0.75) : 1.334 -> 0.75
- Add New 2nd Atk
- - Same as 1st attack.
- Add New 3rd Atk
- - Startup Time : 0.01s
- - Preparation for the 4th attack. This hasn't performance of attack.
- - Recovery Time : 0.35s
- Add New 4th Atk
- - Startup Time : 0.01s
- - Throw Speed : 1.0125
- - Throw Duration : 0.2
- - Number of Throw Ices : 8
- - Throw Range : 2.5
- - Power : 66 -> 44
- - Crit Mul. : 1.334 -> 0.75
- - Breach Bonus : 9
- - Recovery Time : 0.35s

Infantry Bow / 足軽の弓
- 1st Atk
- - Crit Mul. (orig. 1.4) : 1.225 -> 1.1025
- Added New 2nd Atk
- - Crit Mul. : 1.225 -> 1.1025
- Added New 3rd Atk
- - Crit Mul. : 1.225 -> 1.1025

Pyrotechnics / 火球
- Part of Sound Effects : Returned until game version 1.7.X sounds.

Repeater Crossbow / リピータークロスボウ
- Weapon Data on This Mod Until Game Version 1.8.X
- - Deleted. (rework)
- Weapon Data on This Mod After Game Version 1.9.X
- - Colors (orig. "Tactics" and "Survival" -> "Survival") : "Brutality" and "Tactics" -> "Survival" (same as original)
- - Ammo (orig. 40) : 40 -> 50
- - Primary Attack (unchanged)
- - - Breach Bonus (orig. -1) : -1 -> 0
- - Secondary Attack
- - - Cooldown (orig. 1s) : -> 0s
- - - Number of Arrows (orig. 8) : 8 -> 16
- - - Power (orig. 5) : 5 -> 7.5
- - - Recovery Time (orig. 0.2s) : 0.2s -> 0.15s

Throwing Knife / 投げナイフ
- Bleed DPS (orig. 22) : 22 -> 20
- Ammo (orig. 8) : 10 -> 9
- 1st Atk
- - Cooldown (orig. 0.25s) : 0s -> 0.315s
- - Power (orig. 5) : 0.15 -> 2
- Added New 2nd to 10th Atk
- - Deleted.

War Javelin / 戦のジャベリン
- Legendary Weapon's Affix (orig. none) : "Extra Ammo +1" -> none
- Projectile Speed (orig. 1.8) : 1.8 -> 2.7
- Comes Back Time (orig. 10s) : 7s -> 10s
- 1st Atk
- - Cooldown (orig. 0.3s) : 0s
- - Penetration Enemies Limit (orig. +99) : +1
- - Recovery Time (orig. 0.3s) : 0.1s
- Add New 2nd Atk
- - Knock Back Distance : 2.125 -> 1.955
- - Recovery Time : 0.2s -> 0.3s


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*Skill - Grenade

Root Grenade / ルートボム
- DPS (orig. 30 -> 33) : 22.5 -> 24.75
- Root Duration (orig. 3 -> 4) : 4 (same as original)

Stun Grenade / 照明弾
- Cooldown (orig. 18s -> 12s) : 15s -> 12s

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*Skill - Power

Flash Step (Lightspeed / 光速)
- Color (orig. "Brutality" and "Tactics") : Colorless -> "Brutality" and "Tactics" (same as original)

Forgotten Map / 忘れられた地図
- Price (orig. 10000 -> 4000) : 1000 -> 4000 (same as original)

Telluric Shock / テルリックショック
- - Cooldown (orig. 10s) : 10s -> 5s
- - Jumping Power and Jumping Movement Speed (orig. 0.6) : 0.6 -> 1.05
- - Power (orig. 150) : 150 -> 75

Wings of the Crow / カラスの翼
- Skill Data on This Mod Until Game Version 1.8.X
- - Deleted. (rework)
- Skill Data on This Mod After Game Version 1.9.X
- - Cooldown (orig. 15s) : 15s -> 5s
- - Duration (orig. 15s) : 15s (same as original)
- - Normal Movement Speed Boost (orig. +0.5) : +0.5 -> +2
- - Rolling Speed Boost and Rolling Distance Boost (orig. +0.5) : +0.5 -> +0.3
- - Mid-air Jumping Height (orig. 0.4) : 0.4 -> 1.2
- - parameter of "Bump" (orig. 0.6) : 0.6 -> 1.8
- - parameter of "Limit" (orig. 48) : 48 -> 72
- - Number of Normal Lightning (orig. 3) : 3 -> 6
- - Normal Lightning Range (orig. 8) : 8 -> 12

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Update: 2 May, 2020 @ 12:27am

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*Biome

The Prisoners' Quarters / 牢獄
- Enemies
- - Rancid Rat / 悪臭を放つネズミ
- - - Spawn With Enemy: Rancid Rat / 悪臭を放つネズミ
- - - - Spawn With Number (orig. 2) : -> 1
- - - - Quantity Factor (orig. 2) : -> 3

The Graveyard / 墓地
- Enemies
- - Inquisitor / インクイジター
- - - Spawn With Enemy: Rancid Rat / 悪臭を放つネズミ
- - - - Spawn With Number (orig. 1, 3) : -> 0, 2

Corrupted Prison / 腐敗した牢獄
- Enemies
- - Rancid Rat / 悪臭を放つネズミ
- - - Spawn With Enemy: Rancid Rat / 悪臭を放つネズミ
- - - - Spawn With Number (orig. 1, 2) : -> 0, 1
- - - - Quantity Factor (orig. 1.6) : -> 2.4


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*Ranged Weapon

Boy's Axe / 少年の斧
- Change the description (English only).
Note : As a result of the re-verification, in 1.8.X, it turned out that the "timing of automatic recall the axe by keep holding down the button" is unstable.
 If it is "manual input recall", pulling the enemy by "recall the first hit axe at the fastest timing" is possible as before, so I changed the description.
解説 : 再検証の結果、1.8.Xでは「ボタン押し続けによる斧の自動呼び戻しのタイミング」が不安定であることが分かりました。
 「1撃目の斧を最速タイミングで呼び戻す」ことによる敵の引き寄せ自体は、「手動入力での呼び戻し」であれば従来通り可能ですので、説明文を変更しました。


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*Skill - Power

Forgotten Map / 忘れられた地図
- Change the description (English only).


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*Affix/Modifier - Advanced (Star Mark)

Run Speed on Use (Increases your movement speed for 10 seconds / 移動速度が 10 秒間上昇する)
- Forbidden Tags
- - "ShortCooldown" (orig. Included.) : -> Not included.

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Update: 26 Apr, 2020 @ 12:11am

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*Ranged Weapon

Boy's Axe / 少年の斧
- Change the description (English only).


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*Affix/Modifier - Advanced (Star Mark)

Run Speed on Use (Increases your movement speed for 10 seconds / 移動速度が 10 秒間上昇する)
- Required Tags
- - "NoDamage" (orig. Included.) : -> Not included.
Note : More skills can now attached this rare modifier.
解説 : より多くのスキルでこのレア付加効果が発生し得るようにしました。

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Update: 25 Apr, 2020 @ 12:59am

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*Skill - Power

Flash Step (original name: Lightspeed / 光速)
- Item Tags "NoDamage" (orig. Not included.) : Included. -> Not included.
- Item Tags "ShortCooldown" (orig. Not included.) : Included. -> Not included.
- Affix "DeathWorm" (orig. Possible to affected.) : -> Not affected.
- Affix "DeathExplosion" (orig. Possible to affected.) : -> Not affected.
- Affix "DeathFire" (orig. Possible to affected.) : -> Not affected.
- Affix "DeathFreeze" (orig. Possible to affected.) : -> Not affected.
- Affix "DeathWorm" (orig. Possible to affected.) : -> Not affected.
- Affix "GlobalShieldOnUse" (orig. Possible to affected.) : -> Not affected.
- Affix "Oil" (orig. Possible to affected.) : -> Not affected.
Note : If the specifications are the same as conventional, in 1.8.X, the modifier "Arrows stuck in enemies come back" was always added.
 I didn't think this modifier seems to should be attached to this skill, so I changed this modifier not to be applied.
 Also, one of the rare modifiers "☆Shoots a volley of arrows" or "☆Poisons the enemy" or "☆Makes the victim bleed" came to be attached with a low probability.
解説 : 従来の仕様のままだと、1.8.Xでは付加効果「敵にささった矢が戻ってくる」が必ず付くようになっていました。
 この付加効果はこのスキルに付くべきではないように思いましたので、この付加効果が付かないようにしました。
 また、「☆矢の一群を放つ」「☆敵を毒状態にする」「☆敵を出血状態にする」のいずれかのレア付加効果が低確率で付くようになりました。


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Update: 24 Apr, 2020 @ 7:14am

Update: 24 Apr, 2020 @ 6:27am

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*Enemy

Guardian / ガーディアン
- Actions
- - "Shieldless Double Slash"
- - - 1st Attack
- - - - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - - - Breach Resistance (orig. 0.75) : 0.75 (unchanged)
- - - - Power (orig. 10) : 10 (unchanged)
- - - - Recovery Time (orig. 0s) : 0s (unchanged)
- - - 2nd Attack
- - - - Startup Time (orig. 0.35s) : 0.35s -> 0.525s
- - - - Breach Resistance (orig. 0.75) : 0.75 -> -1
- - - - Power (orig. 15) : 15 -> 18.75
- - - - Recovery Time (orig. 0.4s) : 0.4s -> 0.6s


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*Ranged Weapon

Boy's Axe / 少年の斧
- Projectile Axe
- - Root Effect Inflict Interval (orig. 0.3s) : 0.5s -> 0.8s
- - Root Effect Duration (orig. 0.4s) : 0.375s -> 0.6s


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Update: 23 Apr, 2020 @ 7:55am

All elements became supported Game Version "1.8.5: 2020-April-22"

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*Melee Weapon

(DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトクロー&ライトクロー
- Right Scythe Claw
- - 2nd Atk
- - - Hit Area-Height (orig. 3 -> 3.5) : 3 -> 3.5 (unchanged)
- - - Hit Area-OffsetCase Y (orig. 0 -> 0.5) : 0 -> 0.5 (unchanged)
- - Add New 4th Atk
- - - Hit Area-Height : 3 -> 3.5
- - - Hit Area-OffsetCase Y : 0 -> 0.5


(DLC-TBS) Rhythm n'Bouzouki / リズムアンドブズーキ
- 1st Atk
- - Possible to Critical Hit (orig, true) : true -> false
- 2nd Atk
- - Hit Area-Width (orig. 5) : 5 -> 7
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -2
- - Advance Distance (orig. 0.4) : 1.2 -> 0.8
- Add New 5th to 9th Atk (2nd Combo Set)
- - New 5th Atk
- - - Possible to Critical Hit : true
- - - Same as 1st Attack except above.
- - New 6th Atk
- - - Same as 2nd Attack.
- - New 7th and 8th Atk
- - - Possible to Infinite Critical Combo : false
- - - Same as 3rd Attack except above.
- - New 9th Atk
- - - Same as 4th Attack.
- Add New 10th to 24th Atk (3rd to 5th Combo Set)
- - Same as 2nd Combo Set.
- Add New 25th to 34th Atk
- - These haven't performance of attack, nothing happens.
Note : Due to the radically-specification changed from 1.8.X, if the critical input is successful in the fourth combo or later and near the combo finish, an error occurs and the game freezes.
 So in order to avoid error, I have set "actions that do nothing" around the end of the combo.
 Also, by adding the 2nd to 5th combo set, the combo can now be repeated with a feeling similar to the conventional one.
 Note that the "musical notes display of critical success / failure" that display may not be accurate. However this is a phenomenon that can be seen also in the original, and it is a specification that can only be improved by slowing the attack movement at the moment.
解説 : ゲーム本体の1.8.Xでの根本的な仕様変更により、コンボ4段目以降かつ最終段付近でクリティカル入力に成功すると、エラーが発生してゲームがフリーズするようになってしまいました。
 そこで、エラーを回避するため、コンボの最終段付近には「何も起こらない行動」を設定しました。
 またコンボに2~5セット目を追加することで、従来に近い感覚でコンボを連発できるようにしました。
 なお、「クリティカルの成否を表す音符」の成否表示判定が正確ではないことがありますが、これはオリジナルでもみられる現象であり、現時点では攻撃動作を遅くすることでしか改善できない仕様です。

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*Ranged Weapon

Boy's Axe / 少年の斧
- Projectile Axe
- - Number of Projectile Hits that is the Limit of Root Effect (orig. 10) : 10 -> 1
- - Root Effect Inflict Interval (orig. 0.3s) : 1s -> 0.5s
- - Root Effect Duration (orig. 0.4s) : 0.75s -> 0.375s
Note : Due to the radically-specification changed from 1.8.X, became difficult(*) to pull the enemy by "recall the axe at the fastest timing".
 So changed the following specifications, and make it easier to pull the enemy.
 - The duration and interval of the root effect have been shortened. This makes it possible to more quickly perform "pull the enemy by recall the axe at the specific timing".
 - The maximum limit number of hits for the root effect has been changed from 10 to 1. As a result, the axe recall from the second shot onwards, will easily and surely possible to pull the enemy regardless of the timing.
  In addition, this change makes it easier to pull twice strength the enemy sticking with two axe.
 Overall, the performance is more focused on the use of "pulling the enemy" rather than "binding the enemy."
 (*) Only when the distance from the enemy is specific distance, it possible to pull the enemy by "recall the first hit axe at the fastest timing" as in the past.
   May 1 postscript: How to pulling the enemy by recall the first hit axe at the fastest timing.
   If it is a "manual operation recall", input timing is severe, but it is possible as before.
   "Automatic recall by keep holding down the button" may not be the fastest timing depending on the distance to the enemy, and it became unstable.
解説 : ゲーム本体の1.8.Xでの根本的な仕様変更により、「最速タイミングで斧を呼び戻す」ことによる敵の引き寄せは困難(※)になりました。
 そこで、敵の引き寄せを行いやすくするために以下の仕様変更を行いました。
 ・位置固定効果の持続時間とインターバルを短縮しました。これにより「タイミング良く斧を呼び戻す」ことによる敵の引き寄せをより素早く行えるようにしました。
 ・位置固定効果の上限ヒット数を 10回 → 1回 に変更しました。これにより、2撃目以降の斧呼び戻しはタイミングを問わず、確実に敵を引き寄せられるようになりました。
  またこの仕様変更により、斧が2重に刺さっている敵を2倍の勢いで強く引き寄せることが容易になりました。
 総括して、「敵を拘束する」よりも「敵を引き寄せる」用途に重点を置いた性能になりました。
 (※)従来のような「1投目の斧を最速タイミングで呼び戻す」ことによる敵の引き寄せは、敵との距離が特定距離の場合にのみ可能となりました。
  5月1日追記:1投目の斧を最速タイミングで呼び戻すことによる敵の引き寄せは、「手動入力での呼び戻し」であれば、入力タイミングはシビアですが従来通り可能です。
   「ボタン押し続けによる自動呼び戻し」は、敵との距離によって最速タイミングになる場合とならない場合があり、不安定になりました。


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Update: 5 Apr, 2020 @ 12:21am

*Ranged Weapon

Boy's Axe / 少年の斧
- Full-Auto Throw (orig. false) : false -> true
- Startup Time (0.07s) : 0.07s (unchanged)
- Projectile Axe
- - Speed (orig. 1.4) : 1.4 -> 1.75
- - Number of Projectile Hits that is the Limit of Root Effect (orig. 10) : 10 (unchanged)
- - Root Effect Inflict Interval (orig. 0.3s) : 0.3s -> 1s
- - Root Effect Duration (orig. 0.4s) : 0.4s -> 0.75s
- - Power (orig. 10) : 10 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Knock Back Distance (orig. 0.1) : 0.1 (unchanged)
- Recovery Time (orig. 0s) : 0s (unchanged)
- Recall Axe
- - Power (orig. 80) : 80 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Knock Back Distance (orig. 0.3) : 0.3 -> 1.25
- - Movement Time (orig. 0.1s) : 0.1s -> 0s
- Change the description (English only).
Note : Regarding the enemy sticking with axe, instead of always giving a root effect, a "root effect lasts 0.75 seconds" is now applied every second.
 Recalling the axe during 0.25 seconds when the root effect has expired will strong pull the enemy.
 So it has a new way of fighting has been made possible "use this weapon to draw enemies and then kill them with melee weapons."
 Also, if you hold down the button of this weapon, it will automatically recall and re-throw at the fastest timing.
 If you recalling the axe at the fastest timing (by keep holding down the button) when the moment hit enemy, it easily and instantly pull the enemy.
 Therefore, it is now possible to use either "short press the button to root the enemy" or "hold down the button to pull the enemy" depending on the situation.
解説 : 斧が刺さっている敵に対しては、常に位置固定効果を与えるのではなく、「0.75秒持続する位置固定効果」を1秒ごとに与えるようにしました。
 位置固定効果が切れている0.25秒の間に斧を呼び戻すと、敵を大きく引き寄せることができます。
 これにより、「この武器で敵を引き寄せてから近接武器でとどめを刺す」といった戦い方も可能になりました。
 また、武器のボタンを押し続けていると、自動的に最速で呼び戻しや再投擲を行うようにしました。
 斧が敵に命中した瞬間に(ボタン押し続けによって)最速タイミングで斧を呼び戻すと、簡単かつ即座に敵を引き寄せることができます。
 これにより、「ボタンを短く押して敵をその場に固定する」か「ボタンを押し続けて敵を引き寄せる」かを状況に応じて使い分けることが可能になりました。


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