Dead Cells

Dead Cells

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Update: 31 Mar, 2021 @ 8:26am

Boy's Axe / 少年の斧
- Projectile Axe
- - Power (orig. 10) : 10 (unchanged)
- - Breach Bonus (orig. 0) : 0 -> -1
- Recall Axe
- - Power (orig. 80) : 60 -> 50
- - Breach Bonus (orig. 0) : 0 -> -1
- - Basic Stun Duration (orig. 0.3s) : 1s -> 0.15s
- - Throw Again Interval (orig. 0.5s) : 0.5s -> 0.3s

Update: 31 Mar, 2021 @ 5:49am

Update: 31 Mar, 2021 @ 5:12am

All elements became supported game version "23.8: Day30-March-2021"

--------------------------------------------------

*Biomes

- All Perfect Doors
- - Easy Perfect Door (orig. 30kills) : 30kills -> 25kills
- - Hard Perfect Door (orig. 60kills) : 60kills -> 50kills

*Stage 2
Transition to Promenade of the Condemned / 罪人の道へのトランジション
- Base Equipment Level in Challenge Door (orig. 2) : 2 -> 1

Transition to Toxic Sewers / 有毒の下水道へのトランジション
- Base Equipment Level in Challenge Door (orig. 2) : 2 -> 1

(DLC-TBS)Transition to Dilapidated Arboretum / 古びた果樹園へのトランジション
- Base Equipment Level in Challenge Door (orig. 2) : 2 -> 1

Toxic Sewers / 有毒の下水道
- Base Equipment Level (orig. 3) : 3 -> 2

*Stage 2.5
Transition to Prison Depths / 牢獄の深部へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : 4 -> 3

*Stage 3
(DLC-TBS)Transition to Morass of the Banished / 追放されし者の沼地へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : 4 -> 3

Ancient Sewers / 古い下水道
- Base Equipment Level (orig. 4) : 4 -> 3

(DLC-TBS)Morass of the Banished / 追放されし者の沼地
- Base Equipment Level (orig. 4) : 4 -> 3

*Stage 4
Black Bridge / 黒の橋
- Base Equipment Level (orig. 4) : 4 -> 6

Insufferable Crypt / 辛苦の安置所
- Base Equipment Level (orig. 5) : 5 -> 6

(DLC-TBS)Nest / ネスト
- Base Equipment Level (orig. 5) : 5 -> 6

*Stage 5
(DLS-FF)Fractured Shrines / 崩壊した神殿
- Base Equipment Level (orig. 6) : 6 -> 4

*Stage 6
(DLC-FF)Transition to Undying Shores / 不死の断崖へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : 4 -> 5

Cavern / 洞穴
- Base Equipment Level (orig. 7) : 7 -> 6

(DLC-FF)Undying Shores / 不死の断崖
- Base Equipment Level (orig. 4) : 4 -> 5

*Stage 7
Transition to Guardian's Haven / 守護者の安息所へのトランジション
- Base Equipment Level in Challenge Door (orig. 7) : 7 -> 6

(DLC-FF)Transition to The Mausoleum / 霊廟へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : 4 -> 5

Clock Room / 時計部屋
- Base Equipment Level (orig. 6) : 6 -> 7

Guardian's Haven / 守護者の安息所
- Base Equipment Level (orig. 7) : 7 -> 8

(DLC-FF)The Mausoleum / 霊廟
- Base Equipment Level (orig. 6) : 6 -> 7

*Stage 8
Derelict Distillery / 放棄された蒸留所
- Base Equipment Level (orig. 6) : 6 (unchanged)
- Wandering Elite Chance (orig. 60%) : 60% -> 80%
- Elite Room Chance (orig. 0%) : 0% -> 80%
- Scroll Fragments over BC3 (orig. +1) : +1 -> +3
- Scroll Fragments over BC4 (orig. +1) : +1 (unchanged)

*Stage 9
Transition to Throne Room from Stage 8 / 第8ステージから玉座の間へのトランジション
- Base Equipment Level in Challenge Door (orig. 5) : 5 -> 7

Transition to Throne Room from Guardian's Haven / 守護者の安息所から玉座の間へのトランジション
- Base Equipment Level in Challenge Door (orig. 5) : 5 -> 6

*Stage 10
Transition to Tenth Stage / 第10ステージへのトランジション
- Base Equipment Level in Challenge Door (orig. 5) : 5 -> 6

*Stage 11
Transition to Secret Final Boss / 隠しラスボス戦へのトランジション
- Base Equipment Level in Challenge Door (orig. 5) : 5 -> 8


--------------------------------------------------
*Boss Cell (Difficulty)

Health Fountains / 生命の泉
 0 = Available at all levels.
 1 = Reduces the number of health fountains.
 2 = Removes all health fountains, replacing them with single health flask recharges instead.
 3 = Removes all health fountains, leaving only a few single health flask recharges instead.
 4 = Removes all possible ways of refilling your health flask.
- BC 0 (orig. 0) : 0 (unchanged)
- BC 1 (orig. 1) : 1 (unchanged)
- BC 2 (orig. 2) : 1 -> 2 (same as original)
- BC 3 (orig. 3) : 2 -> 2
- BC 4 (orig. 3 -> 4) : 2 -> 3
- BC 5 (orig. 3 -> 4) : 3 -> 4 (same as original)


--------------------------------------------------
*Enemies

Masker / マスカー
- Actions
- - "Fogger"
- - - Range (orig. 20) : 20 -> 15


--------------------------------------------------
*Melee Weapons

Flawless / フローレス
- 1st Atk
- - Power (orig. 30) : 30 -> 34.5
- - Crit Mul. (orig. 1) : 1 -> 0.869
- 2nd Atk
- - Power (orig. 60) : 60 -> 69
- - Crit Mul. (orig. 1) : 1 -> 0.869
- 3rd Atk
- - Power (orig. 50) : 50 -> 57.5
- - Crit Mul. (orig. 1.1) : 1.1 -> 0.956
- 4th Atk
- - Power (orig. 100) : 100 -> 115
- - Crit Mul. (orig. 1.65) : 1.65 -> 1.434

Giant Killer / 巨人殺し
- New 1st Atk (orig. 2nd Atk)
- - Crit Mul. (orig. 1.7) : 1.7 -> 1.31
- New 2nd Atk (orig. 1st Atk)
- - Crit Mul. (orig. 1.8) : 1.8 -> 1.387
- 3rd Atk
- - Crit Mul. (orig. 2.25) : 2.045 -> 1.576
- 4th Atk
- - Crit Mul. (orig. 1.6) : 1.5 -> 1.155

Hattori's Katana / ハットリのカタナ
- 1st Atk
- - Power (orig. 45) : 57.1875 (unchanged)
- - Breach Bonus (orig. 0.4) : 0.4 -> 0.11
- 2nd Atk
- - Power (orig. 55) : 68.625 (unchanged)
- - Breach Bonus (orig. 0.4) : 0.4 -> 0.13
- 3rd Atk
- - Power (orig. 65) : 102.9375 (unchanged)
- - Breach Bonus (orig. 0.4) : 0.4 -> 0.15

Hayabusa Gauntlets / ハヤブサの小手
- New 3rd Atk
- - Recovery Time : 0.15s -> 0.17s
- New 8th Atk
- - Recovery Time : 0.175s -> 0.19s
- New 17th Atk
- - Effect Scale : 1 -> 1.5
- - Hit Area-Width : 4 -> 5.7
- - Power : 143.2 -> 150

Meat Skewer / 串刺しの刃
- Critical Duration (orig. 1.5s) : 0.5s -> 0.6s
- New 1st Atk
- - Power : 40 -> 27
- - Crit Mul. : No Crit (unchanged)
- New 2nd Atk
- - Power : 16.11 -> 10.875
- - Crit Mul. : 1.1 -> 0.9625
- New 3rd Atk
- - Power : 16.11 -> 10.875
- - Crit Mul. : 1.1 -> 0.9625
- Added 4th Atk
- - Power : 27 -> 23.625
- - Crit Mul. : 0.6 (unchanged)
- - Same as new 1st attack except above.
- Added 5th to 6th Atk
- - Same as new 2nd to new 3rd attack.
- Added 7th Atk
- - Power : 72.22 -> 65
- - Crit Mul. : 0.75 -> 0.708

Continued below ↓

Update: 31 Mar, 2021 @ 5:12am

Nutcracker / 粉砕の槌
- 1st Atk
- - Animation was changed.
- - Hit Area-Width : 7 -> 5
- - Hit Area-OffsetCase X : -3 -> 0
- 8th Atk
- - Animation speed was changed.
- - Startup Time : 0.266s
- - Hit Area-Width : 8.55
- - Hit Area-OffsetCase X : -1.8
- - Power : 234.3 -> 254.5
- - Recovery Time : 0s -> 0.35s
- 9th Atk
- - Deleted.

Oven Axe / オーブンアックス
- Add One of Color : -> "Brutality"
- 1st Atk
- - Startup Time (orig. 0.6s) : 0.6s -> 0.45s
- - Hit Area-Width (orig. 5) : 5 -> 7.5
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -2.5
- - Hit Area-Height (orig. 2) : 2 (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 150) : 150 -> 112.5
- - Breach Bonus (orig. 3) : 3 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s -> 0.15s
- 2nd Atk
- - Startup Time (orig. 0.94s) : 0.94s -> 0.705s
- - Hit Area-Width (orig. 5.5) : 5.5 -> 7.5
- - Hit Area-OffsetCase X (orig. -0.5) : -0.5 -> -2.5
- - Hit Area-Height (orig. 3) : 3 (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 215) : 215 -> 161.25
- - Breach Bonus (orig. 2) : 2 (unchanged)
- - Recovery Time (orig. 0.s) : 0.25s (unchanged)
- 3rd Atk
- - Deleted.
- New 3rd Atk (orig. 4th Atk)
- - Add Effect Animation.
- - Startup Time (orig. 0.8s) : 0.8s (unchanged)
- - Hit Area-Width (orig. 6) : 6 -> 10.5
- - Hit Area-OffsetCase X (orig. -1) : -1 -> -4.5
- - Hit Area-Height (orig. 2) : 2 (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 250) : 250 (unchanged)
- - Breach Bonus (orig. 1) : 1 -> 9
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.46s) : 0.46s (unchanged)

Tombstone / 墓石
- Add One of Color : -> "Tactics"
- 1st Atk
- - Startup Time (orig. 0.47s) : 0.47s (unchanged)
- - Hit Area-Width (orig. 4.7) : 4.7 -> 8.225
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -3.525
- - Power (orig. 50) : 50
- - Breach Bonus (orig. 1) : 1 -> 2
- - Knock Back Distance (orig. 0.6) : 0.2 -> 0.2
- - Moving Forward Distance (orig. 0.1) : 0.1 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s
- 2nd Atk
- - Deleted.
- New 2nd Atk (orig. 3rd Atk)
- - Startup Time (orig. 0.75s) : 0.75s -> 0.6s
- - Moving Forward Distance (orig. 0.6) : 0.6
- - Hit Area-Width (orig. 5.5) : 5.5 -> 6.5
- - Hit Area-OffsetCase X (orig. -1.5) : -1.5 -> -2
- - Power (orig. 300) : 300 -> 205
- - Breach Bonus (orig. 1) : 1 -> 9
- - Recovery Time (orig. 0.15s) : 0.15s (unchanged)

Toothpick(Normal) / つまようじ(通常)
- Add One of Color : -> "Brutality"
- 1st Atk
- - Startup Time (orig. 0.5s + 0.06667s) : 0.5s + 0.06667s
- - Full Charge Time (orig. 1.3s) : 1.3s -> 0.7s
- - Hit Area-Width (orig. 5) : 5 -> 8.8
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -3.8
- - Power (orig. 150) : 150
- - Breach Bonus (orig. 0) : 0
- - Crit Mul. (orig. 2) : 2
- - Knock Back Distance (orig. 1) : 1
- - Recovery Time (orig. 0.3s) : 0.3s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.667s) : 0.667s
- - Full Charge Time (orig. 1.3s) : 1.3s -> 0.867s
- - Hit Area-Width (orig. 5) : 5 -> 7
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -2
- - Power (orig. 200) : 200
- - Breach Bonus (orig. 0) : 0
- - Crit Mul. (orig. 2) : 2
- - Recovery Time (orig. 0.3s) : 0.3s
- 3rd Atk
- - Weapon color was changed.
- - Startup Time (orig. 0.75s + 0.1s) : 0.75s + 0.1s
- - Full Charge Time (orig. 1.3s) : 1.3s -> 0.95s
- - Hit Area-Width (orig. 5.5) : 5.5 -> 7
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.5
- - Power (orig. 250) : 250
- - Breach Bonus (orig. 0) : 0 -> 9
- - Crit Mul. (orig. 2) : 2

Broken Toothpick / 壊れたつまようじ
- Repair Time (orig. 10s) : 10s -> 8s
- 1st Atk
- - Startup Time (orig. 0.33s) : 0.33s -> 0.22s
- - Hit Area-Width (orig. 4) : 4 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 30) : 30 -> 42.71
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s -> 0.066s
- 2nd Atk
- - Startup Time (orig. 0.44s) : 0.44s -> 0.293s
- - Hit Area-Width (orig. 4) : 4 (unchanged)
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 (unchanged)
- - Power (orig. 40) : 40 -> 56.95
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s -> 0.066s
- 3rd Atk
- - Startup Time (orig. 0.4s) : 0.4s -> 0.266s
- - Hit Area-Width (orig. 4) : 4 (unchanged)
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 (unchanged)
- - Power (orig. 50) : 50 -> 71.2
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s -> 0.066s
Note : The DPS when broken is about 90% of the normal DPS when not broken.
 When not broken it also supports the "Brutality" color, but when broken the only color is "Survival", so depending on which color level of "Brutality" or "Survival" is emphasized, I think the way this weapon is handled will change.
解説 : 壊れている時のDPSは、壊れていない時の通常DPSの9割程度です。
 壊れていない時は "暴虐" カラーにも対応しましたが、壊れている時のカラーは "生存" のみなので、"暴虐" と "生存" のどちらのカラーのレベルを重点的に上げるかによって、この武器の扱い方は変わってくると思います。

Twin Daggers / ツインダガー
- 1st Atk
- - Deleted. -> Undeleted.
- - Startup Time (orig. 0.2s) : -> 0.083s
- - Hit Area-Height (orig. 0) : -> 1.5
- - Hit Area-OffsetCase Y (orig. 0) : -> 0.75
- - Power (orig. 30) : -> 28
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0s) : -> 0.01s
- 2nd Atk (old 1st Atk)
- - Startup Time (orig. 0.2s) : 0.166s -> 0.083s
- - Power (orig. 45) : 45 -> 28
- New 3rd Atk
- - Startup Time : 0.25s -> 0.166s
- - Power : 60 -> 49.92
- 4th Atk (orig. 3rd Atk)
- - Power (orig. 90) : 65 -> 51
- - Crit Mul. (orig. 1) : 1 -> 1.1
- Change the description (English only).

Valmont's Whip / ヴァルモントのムチ
- 1st Atk
- - Power (orig. 60) : 40.128 -> 32.1
- - Crit Mul. (orig. 1.4) : 1.4 -> 1.3125
- Add New 2nd Atk
- - Power : 22.572 -> 18.05
- - Crit Mul. : 1.4 -> 1.3125

War Spear / 戦の槍
- Item Tags "Heavy Weapon" (orig. Included.) : Included. -> Not Included.

Continued below ↓

Update: 31 Mar, 2021 @ 5:11am

--------------------------------------------------

*Ranged Weapons

Barrel Launcher / バレルランチャー
- 1st Atk
- - Power (orig. 120) : 120 -> 80
- - Breach Bonus (orig. -0.7) : -0.7 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.375 -> 1.5625
- Added 2nd Atk
- - Same as 1st attack.
- Added 3rd Atk
- - Power : 80 (unchanged)
- - Breach Bonus : 0 (unchanged)
- - Crit Mul. : 1.5 (unchanged)
- Added 4th Atk
- - Breach Bonus : -0.7 -> 0
- - Same as 3rd attack except above.
- Change the description (English only).

Bow and Endless Quiver / 無限の弓
- 1st Atk
- - Power (orig. 30) : 18.49 -> 13.8675
- 2nd Atk
- - Power (orig. 40) : 25.55 -> 19.1625
- 3rd Atk
- - Power (orig. 50) : 31.95 -> 27.95625
- - Breach Bonus (orig. -0.5) : 1 -> -0.65
- - Crit Mul. (orig. 1) : 1 -> 1.65

Boy's Axe / 少年の斧
- Projectile Axe
- - Number of Projectile Hits that is the Limit of Root Effect (orig. 9) : 2 -> 10
- - Root Effect Inflict Interval (orig. 0.3s) : 0.5s -> 1s
- - Root Effect Duration (orig. 0.4s) : 0.25s -> 0.75s
- Recall Axe
- - Power (orig. 80) : 80 -> 60

Electric Whip / 電撃のムチ
- Electrical Propagation Range (orig. 2) : 2 (unchanged)
- Electrical Propagation Damage Rate (orig. 50%) : 50% (unchanged)
- Electric DoT (orig. 50/s) : 50/s -> 25/s
- 1st Atk (unchanged)
- - Power (orig. 15) : 15 -> 7.5
- 2nd Atk (unchanged)
- - Power (orig. 20) : 20 -> 10
- 3rd Atk
- - Power (orig. 50) : 50 -> 25
- Added 4th to 6th Atk
- - Same as 1st to 3rd attack.
- Added New 7th to 11th Atk (3rd Combo Set)
- - 7th to 8th Atk
- - - Same as 1st to 2nd attack.
- - 9th Atk (Combo Finish 1 of 3)
- - - Power : 55.0475 -> 41.286
- - 10th Atk (Combo Finish 2 of 3)
- - - Power : 60.55 -> 45.4125
- - 11th Atk (Combo Finish 3 of 3)
- - - Power : 66.057 -> 49.54275

Fire Brands / 炎の焼き印
- Burn DPS (orig. 19) : 21.375 (unchanged)
- Burn Duration (orig. 3s) : 4s -> 3.5
- Burning Ground Duration (orig. 3s) : 4s -> 5s

Fire Torrent / 大炎
- Burn DPS (orig. 10) : 10 (unchanged)
- Burn Duration (orig. 2s) : 2s -> 8s
- Burning Ground Duration (orig. 6s) : 6s -> 2s
- Power (orig. 10) : 10 -> 8
- Crit Mul. (orig. 0.75) : 0.75 -> 0.9376

Heavy Crossbow / ヘヴィクロスボウ
- Ammo (orig. 15) : 10 -> 12
- 1st Atk
- - Power (orig. 300) : 180 -> 165
- - Crit Mul. (orig. 1) : 1 -> 1.09
- Added New 2nd Atk
- - Power : 180 -> 165
- - Crit Mul. : 1 -> 1.09
- Added New 3rd Atk
- - Power : 350 -> 256.66
- - Crit Mul. : 1 -> 1.36

Ice Shard / 氷の欠片
- 1st Atk
- - Cooldown (orig. 0.32s) : 0s -> 1s
- - Power (orig. 22) : 22 (unchanged)
- - Crit Mul. (orig. 0.75) : 0.75 -> 0.9375
- Added New 2nd Atk
- - Same as 1st attack.
- Added New 4th Atk
- - Power : 44 (unchanged)
- - Crit Mul. : 0.75 -> 0.9375

Infantry Bow / 足軽の弓
- 1st Atk
- - Power (orig. 27) : 29.7 -> 11.1375
- - Crit Mul. (orig. 1.4) : 1.1025 -> 2.94
- Added 2nd Atk
- - Power : 29.7 -> 11.1375
- - Crit Mul. : 1.1025 -> 2.94
- Added 3rd Atk
- - Power : 29.7 -> 11.1375
- - Crit Mul. : 1.1025 -> 2.94

Magic Missiles / マジックミサイル
- 1st to 5th Atk (1st Combo Set)
- - 1st Atk (unchanged)
- - - Power (orig. 15) : 15 -> 11.79
- - - Breach Bonus (orig. -1) : -1 -> -0.5
- - 2nd Atk (unchanged)
- - - Power (orig. 15) : 15 -> 11.79
- - - Breach Bonus (orig. -1) : -1 -> -0.5
- - 3rd Atk (unchanged)
- - - Power (orig. 20) : 20 -> 15.72
- - - Breach Bonus (orig. -1) : -1 -> -0.5
- - 4th Atk (unchanged)
- - - Power (orig. 35) : 35 -> 27.51
- - - Breach Bonus (orig. -1) : -1 -> 0
- - 5th Atk (unchanged)
- - - Power (orig. 50) : 50 -> 44.65
- - - Breach Bonus (orig. -1) : 0.5 -> 0.9
- Added 6th to 10th Atk (2nd Combo Set)
- - Same as 1st to 5th attack.
- Added 11th to 15th Atk (Combo Finish)
- - 11th Atk
- - - Power : 55 -> 49.5
- - 12th Atk
- - - Power : 55 -> 49.5
- - 13th to 14th Atk
- - - Same as 12th attack.
- - 15th Atk
- - - Power : 68.75 -> 61.875

Marksman's Bow / 射手の弓
- 1st Atk
- - Power (orig. 30) : 30 -> 15
- - Breach Bonus (orig. -0.7) : -0.7 -> 2
- - Crit Mul. (orig. 3) : -> 4.225
- Added 2nd Atk
- - Same as 1st attack.
- Added 3rd Atk
- - Power : 83.33 -> 62.4975
- - Breach Bonus : 1 -> 9
- - Crit Mul. : 1.6 -> 2.4495

Multiple-nocks Bow / 連弾の弓
- Ammo (orig. 24) : 32 -> 35
- Height of the arrow spread (orig. 12) : 12 -> 38
- Number of shots (orig. 3) : 4 -> 5 (does not affect DPS)
- 1st Atk
- - Startup Time (orig. 0.32s) : 0.32s -> 0.22s
- - Power (orig. 60) : 55 -> 40
- - Breach Bonus (orig. 0) : 0.5 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.4s) : 0.4s -> 0.22s
- - Power (orig. 90) : 55 -> 40
- - Breach Bonus (orig. 0.15) : 0.5 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s -> 0.1s
- 3rd Atk
- - Effect Color was changed.
- - Startup Time (orig. 0.4s) : 0.4s -> 0.44s
- - Power (orig. 220) : 253 -> 120 105
- - Breach Bonus (orig. 0) : 1.5 -> 1
- Added 4th to 5th Atk
- - Deleted.
- Added New 4th Atk (old 6th Atk)
- - Same as new 1st attack.
- Added New 3rd Atk (old 7th Atk)
- - Power : 177.1 -> 124
- Added New 4th Atk (old 8th Atk)
- - Power : 177.1 -> 128
- Added New 5th Atk (old 9th Atk)
- - Power : 177.1 -> 132
- Added New 6th Atk (old 10th Atk)
- - Power : 177.1 -> 136
- Added New 7th Atk (old 11th Atk)
- - Power : 177.1 -> 140

Nerves of Steel / 鋼の神経
- Ammo (orig. 8) : 8 -> 6

Continued below ↓

Update: 31 Mar, 2021 @ 5:04am

Quick Bow / 早撃ちの弓
-Renew general performance.
- - Ammo (orig. 15) : 15 (unchanged)
- - Startup Time (orig. 0.1s) : -> 0.2s
- - Power (orig. 15) : -> 6
- - Breach Bonus (orig. -1) : -> 6
- - Fire Interval (orig. 0.2s) : -> 0.1s
- - Number of arrows required for critical (orig. 2) : -> 10
- - Crit Mul. (orig. 1.35) : -> 6
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
-Old Performance
- - Ammo (orig. 15) : 18
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Power (orig. 15) : 13
- - Breach Bonus (orig. -1) : -1 (unchanged)
- - Crit Mul. (orig. 1.35) : 1.833
- - Number of arrows required for critical (orig. 2) : 3
- - Fire Interval (orig. 0.2s) : 0.166s
- - Recovery Time (orig. 0.1s) : 0.133s

Throwing Knife / 投げナイフ
- Bleed DPS (orig. 22) : 20 -> 11
- Bleed Duration (orig. 3s) : 3s -> 6s
- Ammo (orig. 8) : 9 -> 6
- 1st Atk
- - Cooldown (orig. 0.25s) : 0.315s -> 0s
- - Startup Time (orig. 0.1s) : 0s (unchanged)
- - Power (orig. 5) : -> 2
- - Breach Bonus (orig. -1) : -1 (unchanged)
- - Recovery Time (orig. 0s) : 0s (unchanged)
- Add 2nd to 4th Atk
- - Startup Time : 0.15s
- - Power : 1
- - Breach Bonus : -1
- - Recovery Time : 0s
- Add 5th Atk
- - Startup Time : 0.3s
- - Power : 45
- - Breach Bonus : 9
- - Recovery Time : 0.3s
- Add 6th Atk
- - Startup Time : 0.25s
- - Power : 100
- - Breach Bonus : 9
- - Recovery Time : 0.4s

Pyrotechnics / 火球
- 1st to 4th Atk (1st Combo Set)
- - 1st Atk
- - - Power (orig. 7) : 7 (unchanged)
- - - Breach Bonus (orig. -1) : -1 (unchanged)
- - - Crit Mul. (orig. 0.66) : 0.66 (unchanged)
- - - Burn DPS (orig. 20) : 20 -> 10
- - - Target Burn Duration (orig. 1s) : 1s (unchanged)
- - - Burning Ground Range (orig. 0) : 0 (unchanged)
- - 2nd Atk
- - - Power (orig. 25) : 10.5 (unchanged)
- - - Breach Bonus (orig. -1) : -1 (unchanged)
- - - Crit Mul. (orig. 0.66) : 0.66 (unchanged)
- - - Burn DPS (orig. 20) : 20 -> 10
- - - Target Burn Duration (orig. 1s) : 1s (unchanged)
- - - Burning Ground Range (orig. 1) : 0 (unchanged)
- - 3rd Atk
- - - Power (orig. 7) : 25 -> 18.75
- - - Breach Bonus (orig. -1) : -1 -> -0.5
- - - Crit Mul. (orig. 0.66) : 0.66 -> 0.88
- - - Burn DPS (orig. 20) : 20 -> 15
- - - Target Burn Duration (orig. 1s) : 2s (unchanged)
- - - Burning Ground Range (orig. 0) : 0 (unchanged)
- - 4th Atk
- - - Power (orig. 100) : 100 -> 45
- - - Breach Bonus (orig. 0.5) : 0.5 -> 0.833
- - - Crit Mul. (orig. 1) : 0.8 -> 1.33
- - - Burn DPS (orig. 20) : 20 (unchanged)
- - - Target Burn Duration (orig. 5s) : 5s (unchanged)
- - - Burning Ground Range (orig. 4) : 4 -> 1
- - - Burning Ground Duration (orig. 5s) : 5s -> 2s
- Added New 5th to 8th Atk (2nd Combo Set)
- - Same performance as 1st to 4th attacks.
- - - Burn DPS : 30 (unchanged)
- - - Target Burn Duration : 3s -> 5s
- - - Burning Ground Range : 4 (unchanged)
- - - Burning Ground Duration : 7.5s -> 5s

Sonic Carbine / 音速銃
- Ammo (orig. 20) : 20 -> 50
- Ammo Type (orig. Arrow Reuse) : Arrow Reuse -> Automatically Generate Ammo
" Ammo Recovery Start (orig. None) : None -> 0.5s
" Ammo Recovery Tick (orig. None) : None -> 0.035s
- Item Tags "Heavy Weapon" (orig. Not Included.) : Not Included. -> Included.
- Cooldown (orig. 0s) : 0s -> 0.2s
- Startup Time (orig. 0.17s) : 0.17s -> 0.765
- Range (orig. 11) : 11 -> 9.35
- Power (orig. 22) : 22 -> 12
- Breach Bonus (orig. 0.6) : 0.6 -> 6
- Crit Mul. (orig. 1) : 1
- Fire Interval (orig. 0.13s) : 0.13s -> 0.0325s
- Recovery Time (orig. 0.3s) : 0.3s -> 0.5s
- Change the description (English only).
Note : The firepower of rapid fire is high at the cost of slow movement, and it has become a performance like a gatling gun.
 * About the technique "Rapid fire cancel rolling"
  If cancel the rapid fire by rolling, and instantly release the weapon button, you can rolling move instantly without recovery time at the end of attack.
解説 : 隙が大きい代わりに連射の火力は高い、ガトリングガンのような性能になりました。
 * テクニック「連射キャンセルローリング」について
  連射をローリングでキャンセルしつつ、すぐに武器のボタンから指を離すと、攻撃終了時の硬直時間が無く、即座にローリングで移動できます。

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*Affixes/Modifiers

Note : About the affixes of increasing the penetrating power of bullets
 These affixes are extremely useful in multi-enemy battles, and they also takes away the position of other weapons such as "ranged weapons with penetrating effect as standard", therefore they were greatly reduced the chance of occurrence.
解説 : 弾の貫通力を高める付加効果について
 これらの付加効果は対複数戦において非常に強力であり、また "貫通効果を標準で備えている遠距離武器" などの他の武器の立場を奪ってしまう面もあるため、発生確率を大幅に低下しました。

Pierce (Shots pierce the first target / 攻撃が最初の敵を貫通する)
- Chance (orig. 150) : 150 -> 10
- Item Price Impact (orig. +0%) : +0% -> +25%

Super Pierce (Shots pierce all enemies / 攻撃が全ての敵を貫通する)
- Chance (orig. 20) : 20 -> 5
- Item Price Impact (orig. +25%) : +25% -> +100%


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*Mutations - Compound Colors

Point Blank / 至近距離射撃
- Colors : "Brutality" and "Tactics"
- - Add One of Color : -> "Brutality"
- - Classification (orig. "Tactics") : -> "Brutality"


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*Mutations - General

No Mercy / 無慈悲
- Instant Kill Threshold HP (orig. 15%) : 15% -> 20%


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Update: 5 Feb, 2021 @ 9:16pm

(DLC-FF)Snake Fangs / 蛇の毒牙
- 2nd to 5th Atk
- - Animation speed was adjusted.

Update: 5 Feb, 2021 @ 5:17am

*Bosses

(DLC-FF)The Scarecrow / スケアクロウ
- Damage Cap (orig. 15%) : 15% -> 22%
- Actions
- - "Flying Pitchfork"
- - - Breach Resistance (orig. 10) : -> 0.96
- - "Sickle Melee Attack"
- - - Breach Resistance (orig. 100) : -> 0.96
- - "Throw Seeds"
- - - Breach Resistance (orig. 1) : -> 0.98
- - "Vines (Start Flying)"
- - - Breach Resistance (orig. 10) : -> 0.99


*Melee Weapons

(DLC-FF)Ferryman's Lantern / 渡し守のランタン
- 1st Atk
- - Startup Time (orig. 0.3s) : -> 0.2s
- - Hit Area-Width (orig. 4) : -> 4.5
- - Hit Area-OffsetCase X (orig. -0.5) : -> -1
- - Power (orig. 80) : -> 53.33
- - Recovery Time (orig. 0.2s) : -> 0.133s
- 2nd Atk
- - Startup Time (orig. 0.3s) : -> 0.2s
- - Hit Area-Width (orig. 4) : -> 4.5
- - Hit Area-OffsetCase X (orig. -0.5) : -> -1
- - Power (orig. 90) : -> 60
- - Recovery Time (orig. 0.25s) : -> 0.166s
- 3rd Atk
- - Hit Area-Width (orig. 5) : -> 6
- - Hit Area-OffsetCase X (orig. -1) : --> -2
- - Breach Bonus (orig. -0.5) : -> 0.5

(DLC-FF)Soul shot / ソウルショット (Ferryman's Lantern secondory ability)
- Ammo (orig. 7) : -> 12
- Charge Time Limit (orig. 15s) : -> 0.64s
- Startup Time (orig. 0.2s) : -> 0.1s
- Power (orig. 75) : -> 56.25
- Breach Bonus (orig. -1) : -> 9
- Crit Mul. (orig. 2) : -> 1
- Recovery Time (orig. 0.5s) : -> 0s
Note : Became faster attack speed , and the power to stagger "enemy when starting-up attack" has become powerful.
 Compared to the original, it is easier to perform "the tactic of firing souls in small quantities", such as "fire only one to stagger the enemy".
 The maximum number of souls stock has also increased, but the number that can be fired at once is up to six souls.
解説 : 動作を高速化し、"攻撃し始めの敵"を怯ませる力も非常に強くなりました。
 「敵を怯ませるために1個だけ発射する」など、オリジナルに比べて「魂を小出しに発射する戦法」が行いやすくなっています。
 魂の最大ストック数も増加しましたが、一度に発射できる最大数は6個までとなっています。

(DLC-FF)Iron Staff / 鉄杖
- 1st Atk
- - Startup Time (orig. 0.34s) : -> 0.2266s
- - Parrying Duration (orig. 0.635s) : -> 0.5046s
- - Power (orig. 60) : -> 40
- - Recovery Time (orig. 0.05s) : -> 0.033s
- 2nd Atk
- - Startup Time (orig. 0.44s) : -> 0.2933s
- - Hit Area-Width (orig. 5.5) : -> 8.3
- - Hit Area-OffsetCase X (orig. 0) : -> -2.8
- - Power (orig. 80) : -> 53.33
- - Recovery Time (orig. 0.2s) : -> 0.133s
- 3rd Atk
- - Hit Area-Width (orig. 5.5) : -> 8.5
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -3

(DLC-FF)Snake Fangs / 蛇の毒牙
- Teleport Range (orig. 6) : -> 10.5
- 1st Atk
- - Cooldown (orig. 0.3s) : -> 0s
- 2nd Atk
- - Power (orig. 30) : -> 25
- - Breach Bonus (orig. -0.3) : -> 1
- - Recovery Time (orig. 0.12s) : -> 0.045s
- Add 3rd Atk
- - Startup Time : 0.075s
- - Hit Area-Width : 4.2
- - Hit Area-OffsetCase X : -0.5
- - Power : 11.25
- - Breach Bonus : 2
- - Crit Mul. : 0.75
- - Moving Forward Distance and Knock Back Distance : 0.25
- - Recovery Time : 0.045s
- Add 4th Atk
- - Startup Time : 0.075s
- - Hit Area-Width : 4.2
- - Hit Area-OffsetCase X : -0.5
- - Power : 9.375
- - Breach Bonus : 3
- - Crit Mul. : 0.75
- - Moving Forward Distance and Knock Back Distance : 0.25
- - Recovery Time : 0.045s
- Add 5th Atk
- - Breach Bonus : 4
- - Same as 3rd attack except above.
- Add 6th Atk
- - Startup Time : 0.3s
- - Hit Area-Width : 8.42
- - Hit Area-OffsetCase X : -2.5
- - Power : 60
- - Breach Bonus : 6
- - Crit Mul. : 0.75
- - Moving Forward Distance and Knock Back Distance : 2
- - Recovery Time : 0.24s

Twin Daggers / ツインダガー
- Renew all combo moves and attack data.
- - 1st Atk
- - - Startup Time : 0.166s
- - - Hit Area-Width : 3
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 1.5
- - - Hit Area-OffsetCase Y : 0.75
- - - Power : 45
- - - Breach Bonus : 0
- - - Recovery Time : 0s
- - 2nd Atk
- - - Startup Time : 0.25s
- - - Hit Area-Width : 4.5
- - - Hit Area-OffsetCase X : -4.5
- - - Hit Area-Height : 1.5
- - - Hit Area-OffsetCase Y : 0.75
- - - Power : 60
- - - Breach Bonus : 9
- - - Recovery Time : 0.25s
- - 3rd Atk
- - - Startup Time : 0.1184s
- - - Hit Area-Width : 8
- - - Hit Area-OffsetCase X : -2.75
- - - Hit Area-Height : 4.5
- - - Hit Area-OffsetCase Y : 1
- - - Power : 65
- - - Breach Bonus : 9
- - - Crit Mul. : 1
- - - Recovery Time : 0.16s
Note : The second attack cannot attack the front, but it can only attack back with an aura.
 It has become a weapon with a unique of operation that "turn your back to the enemy and hit the second attack, then turn to the enemy and hit the third attack".
 Also, the second and third attack have strong power to stagger "enemy when starting-up attack"
解説 : 2段目は前方への攻撃判定は無く、後方にのみオーラによる攻撃判定が発生します。
 「敵に背を向けることで2段目を当て、続けざまに敵の方へ向き直って3段目を当てる」という、独特の操作感のある武器になりました。
 2~3段目は"攻撃し始めの敵"を怯ませる力も非常に強いです。


*Skills - Power

(DLC-FF)Cocoon / 繭
- Shockwave Range (orig. 4) : -> 9.5
- Knock Back Distance (orig. 0.7) : -> 1.05
- Stun Duration (orig. 1s) : -> 1.5s
- Guard Time (orig. 0.35s) : -> 0.25s

(DLC-FF)Serenade / セレナーデ
- DPS (orig. 30) : -> 20
- Moving Speed : x1 -> x2
- Critical Damage Rate (orig. x12) : -> x5
- Old 1st Atk
- - Deleted.
- Swapped the order of the attacks.
- - Old 3rd Atk -> New 1st Atk
- - Old 2nd Atk -> New 3rd Atk
- New 2nd Atk
- - Same as new first attack.
Note : Attack frequency became a little faster, making it easier to mark more in a short amount of time.
解説 : 攻撃頻度が少し早くなり、短時間でより多くの印を付けやすくなりました。

(DLC-FF)Serenade (in-hand) / セレナーデ(手元)
Note : Added 4th to 9th combo attack.
 The fourth to eighth attack are a wide range of slash by a flying sword away from your hand, and the nineth attack is a powerful combo finish with you grab the sword again.
 The third, fourth, and fifth attack have strong power to stagger "enemy when starting-up attack", and the fourth to eighth attack have a wide range of attack to back.
 The normal DPS is also became larger than the original.
解説 : コンボに4~9段目を追加しました。
 4~8段目は手元から離れた剣による広範囲の斬撃、9段目は剣を再び掴んでの強力なコンボフィニッシュです。
 3・8・9段目は"攻撃し始めの敵"を怯ませやすく、また4~8段目は後方への攻撃範囲も広いです。
 通常のDPSもオリジナルに比べて大きくなりました。

Update: 27 Jan, 2021 @ 3:40am

All elements became supported game version "22: Day26-January-2021"

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*Biomes

Derelict Distillery / 放棄された蒸留所
- Unique Area ("Barrel Launcher" / "バレルランチャー")
- - Added Item "Reload (Heavy Crossbow secondory ability)" : Position X changed 1 -> 9
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)" : Position X changed 9 -> 13

--------------------------------------------------

Update: 6 Jan, 2021 @ 6:22am

--------------------------------------------------

*Biomes

The Stilt Village / 高床村
- Unique Area (Blueprint "Parry Shield" / "弾きの盾")
- - Add Item "Minor Food"

The Clock Tower / 時計塔
- Unique Area (Blueprint "Punishment" / "懲罰の盾")
- - Added Item "Major Food" -> "Minor Food"
- - Added Item a kind of Gem "Ruby" -> Deleted.

The High Peak Castle / 天上城
- Unique Area (Blueprint "Acceptance" / "受容")
- - Added Item "Major Food" (requires "Moonflower Key" x2) -> "Minor Food"


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*Enemies

Demolisher / デモリッシャー
- Actions
- - "Single Shoot"
- - - - Breach Resistance (orig. 0.8) : 0.8 -> 0.6
- - "Double Shoot"
- - - - Breach Resistance (orig. 0.8) : 0.8 -> 0.4
- - "Melee Attack"
- - - - Breach Resistance (orig. 0.8) : 0.8 (unchanged)


--------------------------------------------------
*Melee Weapons

Hattori's Katana / ハットリのカタナ
- 1st Atk
- - Power (orig. 45) : 45 -> 57.1875
- 2nd Atk
- - Power (orig. 55) : 55 -> 68.625
- 3rd Atk
- - Power (orig. 65) : 65 -> 102.9375
- Dash Attack
- - Power (orig. 190) : 95 -> 142.5

Hayabusa Boots / ハヤブサのブーツ
- Renew all combo moves and attack data.
- - 1st Atk
- - - Startup Time : 0.01s
- - - Hit Area-Width : 2.2
- - - Hit Area-OffsetCase X : -1.5
- - - Hit Area-Height : 0
- - - Hit Area-OffsetCase Y : 0
- - - Power : 50
- - - Breach Bonus : 0
- - - Moving Forward Distance and Knock Back Distance : 1.505
- - - Recovery Time : 0.0s
- - 2nd Atk
- - - Startup Time : 0.05s
- - - Hit Area-Width : 5
- - - Hit Area-OffsetCase X : -2.75
- - - Hit Area-Height : 0
- - - Hit Area-OffsetCase Y : -0.9
- - - Power : 50
- - - Breach Bonus : 4
- - - Moving Forward Distance and Knock Back Distance : 1.4
- - - Recovery Time : 0.3s
- - 3rd Atk
- - - Startup Time : 0.1s
- - - Hit Area-Width : 7.2
- - - Hit Area-OffsetCase X : -1.5
- - - Hit Area-Height : 0
- - - Hit Area-OffsetCase Y : -0.6
- - - Power : 155
- - - Breach Bonus : 1.5
- - - Collision Power : 90
- - - Moving Forward Distance and Knock Back Distance : 0.75
- - - Recovery Time : 0.6s
Note : This weapon became to consist of three attacks: "dash -> dash jump -> heel drop kick".
 It also supports the color "tactics", making it easier to combine with ranged weapons.
 [about of 1st and 2nd attack]
 - The 1st and 2nd attack can be used for high-speed movement, and can also blow away enemies at close range.
 - The attack range of the 1st and 2nd attacks is wider in the back than in the front.
 - By doing this during the jump, can move at high speed while jumping over "enemy projectiles" and "enemy with shield".
 - If press the crouch button while moving at high speed, can move at high speed while passing through "enemy bullets that can be dodged by crouching".
 - High-speed movement is not possible on "ground where there is not enough space in front" or "high sky after double jump".
  If you want to chain to the 3rd attack without moving from the spot, it may be better to double jump.
解説 :「ダッシュ → ダッシュジャンプ → 蹴り下ろし」という3段技構成の武器になりました。
 カラー「戦術」にも対応し、遠距離武器とも組み合わせやすくなりました。
 [1~2段目について]
  ・1~2段目は高速移動に用いることができ、また至近距離の敵を吹き飛ばすこともできます。
  ・1~2段目の攻撃範囲は、前方よりも後方の方が広いです。
  ・ジャンプ中に行うことで、"敵の飛び道具" や "盾持ちの敵" などを飛び越えつつ高速移動できます。
  ・高速移動中に↓方向を入力していると、"しゃがみでかわせる敵弾など"をくぐり抜けながら高速移動できます。
  ・"前方の地面に十分なスペースが無い場所" や "2段ジャンプ後の高空" などでは高速移動はできません。
   その場から移動せずに3段目に繋げたい時などは2段ジャンプすると良い場合があります。

OilSword / 油を塗った剣
- 1st Atk
- - Crit Mul. (orig. 0.65) : 0.65 -> 0.7
- 2nd Atk
- - Crit Mul. (orig. 0.65) : 0.65 -> 0.7

Seismic Strike / 波動の刃
- Added New 7th Atk
- - Recovery Time : 0.5s -> 0.45s

Torch / たいまつ
- Added 9th Atk
- - Power : 47.54 -> 71.31
- Added 10th Atk
- - Power : 54.67 -> 82.005

Wrenching Whip / 鉤爪のムチ
- 3rd Atk
- - Crit Mul. (orig. 1) : 1 -> 1.05


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*Ranged Weapons

Beginner's Bow / 看守の息子の弓
- 1st Atk
- - Cooldown (orig. 0.1s) : 0.1s -> 0s

Frost Blast / 氷結の波動
- 1st Atk
- - Cooldown (orig. 0.33s) : 0.33s -> 0s

Nerves of Steel / 鋼の神経
- Cooldown (orig. 0.1s) : 0.1s -> 0s

Heavy Crossbow / ヘヴィクロスボウ
- 1st to 3rd Atk
- - Cooldown : 0.5s -> 0s

Hokuto's Bow / ハクトの弓
- 1st to 6th Atk
- - Cooldown : 0.25s -> 0s
- 1st Atk
- - Power (orig. 10) : 10 -> 15
- Add 2nd to 6th Atk
- - Power : 1 -> 10
- Added 7th Atk
- - Effect color was changed.
- - Cooldown : 0.25s -> 0s
- - Startup Time : 0.45s -> 0.225s
- - Arrow Speed : 2.1 -> 0.15
- - Recovery Time : 0.3s -> 0.15s

Infantry Bow / 足軽の弓
- 1st to 3rd Atk
- - Cooldown : 0.25s -> 0s

Pyrotechnics / 火球
- 1st, 3rd, 5th, 7th, and 9th Atk
- - Cooldown : 0.16s -> 0s


--------------------------------------------------