Dead Cells

Dead Cells

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Update: 22 Jun, 2019 @ 8:37am

All elements became supported with Game Version 1.3.X .

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*Elite Enemy

Elite Skills
- "Cage"
- - Startup Time (orig. 0.7s) : 2s -> 1s
- - Power (orig. 20) : 10 -> 7.5


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*Enemy

Arbiter / レフェリー
- Actions
- - "First Shoot"
- - - Cooldown (orig. 1.5s -> 1.75s) : 4.5s -> 3.5s
- - - Startup Time (orig. 0.8s) : 1s -> 0.8s
- - - Projectile Speed (orig. 0.55) : 0.44 -> 0.55
- - "Second Shoot"
- - - Projectile Speed (orig. 0.55) : 0.44 -> 0.55
- - "Third Shoot"
- - - Projectile Speed (orig. 0.55) : 0.44 -> 0.55

Bomber / ボンバー
- Actions
- - "CC"
- - - Startup Time (orig. 0.4s -> 0.8s) : 0.5s -> 0.8s

Golem / ゴーレム
- Knock Back Resistance (orig. -0%) : -> -30%
- Actions
- - "Stun Ground"
- - - Startup Time (orig. 0.5s -> 0.65s) : 0.625s -> 0.65s

Rampager /
- Actions
- - "Rampage"
- - - Startup Time (orig. 0.3s) : 0.3s -> 0.6s
- - "Chain 1"
- - - Startup Time (orig. 0.1s) : 0.1s -> 0.2s
- - - Radius (orig. 4.5) : 4.5 -> 3
- - - Advance Distance and Knock Back Distance (orig. 0.3) : 0.3 -> 0.8
- - "Chain 2"
- - - Startup Time (orig. 0.1s) : 0.1s -> 0.4s
- - - Radius (orig. 4.5) : 4.5 -> 3
- - - Advance Distance and Knock Back Distance (orig. 0.3) : 0.3 -> 1
Note : Reduced the Attack Hit Box, and slowed the interval of consecutive attacks, and instead increased the attack distance.
 This change makes it easier to fight as follows.
  - It can be avoided just by running away the first attack.
  - It made it easier to stop Rampager's attacks by hitting high-power melee attack etc before enemy's attack.
  - Even if you stunned by Rampager's first-attack or third-attack, it is possible to avoid the Rampager's next attack by rolling immediately.
 However, if you move behind the enemy by rolling while avoiding Rampager's continuous attacks, it will be difficult to hit melee attacks because the distance to the enemy will increase.
 I think, depending on the weapon you use and the fighting place, effective strategies will vary.
解説 : 攻撃判定を縮小し、連続攻撃の間隔も遅くした代わりに、攻撃の前進距離は長くしました。
 この変更により、以下のように戦いやすくなりました
  ・1撃目を走って離れるだけで回避できるようになりました。
  ・敵の攻撃を食らう前に高威力の近接攻撃などを当てて、敵の攻撃を阻止しやすくなりました。
  ・Rampagerの1撃目や3撃目を食らってスタンしてしまっても、すぐにローリングなどを行えば敵の連続攻撃を回避できるようになりました。
 ただし敵の連続攻撃をローリングで避けつつ敵の背後に回り込んだ場合は、敵との距離が離れるので近接攻撃を当てにくくはなりました。
 使う武器や戦う場所によって、有効な攻略法は変わってくると思います。


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*Melee Weapon


Giant Killer / 巨人殺し
- New 1st Atk (orig. 2nd Atk)
- - Power (orig. 60 -> 35) : 50 -> 29.17
- - Crit Rate (orig. +100% -> +170%) : +100% -> +170% (unchanged)
- New 2nd Atk (orig. 1st Atk)
- - Power (orig. 45 -> 25) : 37.5 -> 20.83
- - Crit Rate (orig. +100% -> +180%) : +100% -> +180% (unchanged)
- 3rd Atk
- - Power (orig. 150 -> 100) : 125 -> 83.33
- - Crit Rate (orig. +150% -> +225%) : +127.2% -> +190.8%
- 4th Atk
- - Power (orig. 200 -> 150) : 160 -> 120
- - Crit Rate (orig. +120% -> +160%) : +151% -> +201.34%

Nutcracker / 粉砕の槌
- 1st Atk
- - Crit Rate (orig. +75% -> +90%) : +75% -> +90% (unchanged)
- New 2nd Atk (orig. 3rd Atk)
- - Crit Rate (orig. +135% -> +150%) : +135% -> +150% (unchanged)
- Add New 3rd Atk
- - Crit Rate : +135% -> +150%

Sadist's Stiletto / 狂信者のダガー
- Add One of Color : -> "Tactics"
- 1st Atk
- - Crit Rate (orig. +75% -> +100%) : +98.8% -> +100%
- 2nd Atk
- - Crit Rate (orig. +80% -> +100%) : +79.1% -> +80%
- Add New 3rd Atk
- - Crit Rate : +79.1% -> +80%
- New 4th Atk (orig. 3rd Atk)
- - Crit Rate (orig. +85% -> +100%) : +84% -> +90%
- Nes 5th Atk (orig. 4th Atk)
- - Crit Rate (orig. +100% -> +120%) : +123.6% -> +125%

Shrapnel Axes / 破砕の斧
- 1st Atk
- - Power (orig. 30 -> 45) : 25 > 37.5
- 2nd Atk
- - Power (orig. 35 -> 50) : 29.17 -> 41.67
- 3rd Atk
- - Power (orig. 40 -> 55) : 40 -> 55 (unchanged)
- 4th Atk
- - Power (orig. 60 -> 70) : 55 -> 64.17
- 5th Atk
- - unchanged.

Swift Sword / 迅速の剣
- 1st Atk
- - Power (orig. 35 -> 45) : 35 -> 45 (unchanged)
- - Crit Rate (orig. +70%) : +84% -> +70%
- 2nd Atk
- - Power (orig. 40 -> 50) : 40 -> 50 (unchanged)
- - Crit Rate (orig. +75%) : +90% -> +75%
- 3rd Atk
- - Power (orig. 60 -> 70) : 60 -> 70 (unchanged)
- - Crit Rate (orig. +80%) : +96% -> +80%


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*Ranged Weapon

Explosive Crossbow / 爆発性クロスボウ
- 1st Atk
- - Startup Time (orig. 0.4s -> 0.6s) : 0.4s -> 0.6s (unchanged)
- - Arrow Power (orig. 55 -> 65) : 55 -> 65 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Add New 2nd Atk
- - Startup Time : 0.4s -> 0.6s
- - Arrow Power : 55 -> 65
- - Recovery Time : 0.025s (unchanged)
- Add New 3rd Atk
- - Startup Time : 0.1s -> 0.15
- - Arrow Power : 55 -> 65
- - Recovery Time : 0.325s -> 0.475s

Hokuto's Bow / ハクトの弓
- Added description about the 7th shot in the description (English fixed). / 説明文に、7連射目に関する説明を追加(英語固定)。

Quick Bow / 早撃ちの弓
- Ammo (orig. 10 -> 15) : 12 -> 18
- Crit Rate (orig. +165%) : +165% -> +175%
- Recovery Time (orig. 0.2s -> 0.1s) : 0.133s -> 0.1s

Repeater Crossbow / リピータークロスボウ
- Ammo (orig. 30) : -> 35
- Power (orig. 10 -> 13) : 9.5 -> 12.35
- Fire Interval (orig. 0.13s) : -> 0.08125s


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*Shield

Thunder Shield / 雷の盾
- Normal Thunder Range (orig. 7 -> 6) : 9.625 -> 8.25
- Discharge DPS (orig. 155) : 155 -> 38.75

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*Skill - Trap & Turret

Flamethrower Turret / 火炎タレット
- Fire Interval (orig. 1.6s -> 0s) : 1.2s -> 0s

Heavy Turret / ヘヴィタレット
- Cooldown (orig. 10s -> 12s) : 18s -> 20s
- DPS (orig. 110 -> 55) : 110 -> 82.5

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*Skill - Power

Forgotten Map / 忘れられた地図
- Price (orig. 10000) : 300 -> 1000
- Cooldown (orig. 0s disposable) : 120s -> 180s

Wave of Denial / 拒絶の波動
- The part which did not correspond to the new specification of Version 1.2.X or later was corrected. / Version 1.2.X 以降の新仕様に正常に対応していなかった部分を修正しました。
- Cooldown (orig. 5s) : 7.5s -> 5s

Wings of the Crow / カラスの翼
- Cooldown (orig. 24s) : 24s -> 12s
- Floating Up Height (orig. 0.05) : 0.25 -> 0.3
- DPS (orig. 75) : 75 -> 50
- Range (orig. 8) : 10 -> 10.5


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*Mutation - Compound Colors

Adrenalin / アドレナリン
- Colors : "Brutality" and "Survival"
- - Add One of Color : -> "Survival"
- - Classification (orig. "Brutality") : -> "Survival"

Frenzy /
- Colors : "Brutality" and "Survival"
- - Add One of Color : -> "Survival"
- - Classification (orig. "Brutality") : -> "Survival"


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Update: 2 May, 2019 @ 3:55am

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*Boss Cell (Difficulty)

Note : Lowered the difficulty of BC 4. This change make it easier for players to going to BC 5 step by step without giving up on BC 4.
 However, this is a trial change. It was after may changed the difficulty of BC 4 to the same degree as the original, or make other changes.
解説 : プレイヤーがボスセル4で詰むことなく段階的にボスセル5に進みやすくなるように、ボスセル4の難易度を下げました。
 ただしこれは試験的な変更であり、後にボスセル4の難易度をオリジナルと同程度に戻したりするかもしれません。

Boss Extra Life
- BC 0 (orig. +0%) : +0% (unchanged)
- BC 1 (orig. +10%) : +10% (unchanged)
- BC 2 (orig. +20%) : +20% (unchanged)
- BC 3 (orig. +40%) : +40% (unchanged)
- BC 4 (orig. +85%) : +85% -> +62.5%
- BC 5 (orig. +85%) : +85% (unchanged)

Elite Extra Life
- BC 0 (orig. +0%) : +0% (unchanged)
- BC 1 (orig. +0%) : +0% (unchanged)
- BC 2 (orig. +20%) : +20% (unchanged)
- BC 3 (orig. +40%) : +40% (unchanged)
- BC 4 (orig. +60%) : +60% -> +50%
- BC 5 (orig. +60%) : +60% (unchanged)

Enemies' Strength (parameter of "mobTier" and "extraTiers")
- BC 4 : This value is lowered to intermediate value at original BC 3 and BC 4. / オリジナルにおける BC 3 と BC 4 の中間の値に低下しました。
- BC 5 (orig. Same as original BC 4) : Same as original BC 4 (unchanged)

Gold Ratio
- BC 0 (orig. 100%) : 100% -> 80%
- BC 1 (orig. 100%) : 100% (unchanged)
- BC 2 (orig. 100%) : 100% -> 110%
- BC 3 (orig. 65%) : 65% -> 120%
- BC 4 (orig. 40%) : 40% -> 150%
- BC 5 (orig. 40%) : 40% -> 200%
Note : Enemies get stronger according to the number of Boss Cells. So instead, I thought it is good to easier to feel the pleasure of getting more money, and easier to preparation of the battle.
解説 : ボスセル数が増えるにつれて敵が強くなる代わりに、より多くのお金を得る快感を味わいやすく、戦闘の準備は整えやすくしても良いと思いました。


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Update: 20 Apr, 2019 @ 11:44pm

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*Melee Weapon

Spartan Sandals / スパルタのサンダル
- Added New 3rd Atk
- - Hit Area-Width : 5.42 -> 5.44
- - Hit Area-OffsetCase X : -1.6 -> -1.8


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*Shield

Front Line Shield / 前線の盾
- Damage Absorb (orig. -75%) : -75% -> -65%
- Power (orig. 25) : 25 -> 31
- Crit Rate (orig. +100%) : +100% -> +175%
- Damage Boost Duration (orig. 5s) : 5s -> 7s
- Damage Boost (orig. +125%) : +125% -> +250%
Note : Because there is a condition that "must hit melee attack", the damage when fulfilling the condition was made to surpass the "Spiked Shield".
解説 : "近接攻撃を当てなければならない" という条件がある分、条件を満たした時のダメージは "トゲの盾" をも上回るようにしました。


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Update: 18 Apr, 2019 @ 6:16am

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*Biome

Cavern / 洞穴
- Bonus of Cell Drop Chance (orig. +0%) : +0% -> +50%
- Wandering Elite Chance (orig. 100%) : 100% (unchanged)
- Elite Room Chance (orig. 0%) : 0% -> 30%
- Unique Area (Blueprint "War Javelin" / "戦のジャベリン")
- - Add Item "Flask Recharge +1"


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*Elite Enemy

Elite Skills
- "AOE Shock"
- - Damage Interval (orig. 0.1s) : 1s -> 0.25s

- "Cage"
- - Startup Time (orig. 0.7s) : 2.5s -> 2s
- - Knockback Distance (orig. 0.3) : 0.3 -> -2.5
Note : Instead of taking damage if escape from cage, you will blown off fast in that direction.
解説 : ダメージ覚悟で檻から脱出すると、その方向に高速で吹っ飛ぶようにしました。

- "Ground Shock"
- - Startup Time (orig. 0.85s) : 0.85s -> 1s
- - Distance (orig. 9) : 6.75 -> 7.875
- - Appear Height (orig.30) : 30 -> 45
- - Damage Interval (orig. 0.1s) : 1s -> 0.1s
- - Duration (orig. 0.45s) : 0.45s -> 0.3s
Note : The Shock is appeared to occur at the height of the upper body of the player.
 The way of dodge, in addition to jumping and rolling, can also avoid it by squatting.
解説 : プレイヤーの上半身の高さに攻撃が発生するようにしました。
 回避方法はジャンプやローリングだけでなく、しゃがんで避けることもできます。

- "Horizontal Wall"
- - Appear Position Y (orig. 2) : 2.5 -> -3.7
- - Range (orig. 14) : 10.5 -> 14
- - Speed (orig. 2.5) : 5 -> -6
- - Duration (orig. 2.5s) : 0.9s -> 0.25s
- - Damage Interval (orig. 0.1s) : 1s -> 0.1s
Note : This attack instead of coming up from below, it became coming down from above.
 Like "Ground Shock", can squat and avoid it, or can jump over it in a double jump at the beginning.
解説 : 下から上がってくるのではなく、上から下りてくる攻撃にしました。
 "Ground Shock"と同様、しゃがんで避けることもできますし、出始めに二段ジャンプで飛び越えることもできます。

- "Rotor"
- - Radius (orig. 8) : 6 -> 8
- - Trigger Distance (orig. 2) : 3.5 -> 4
- - Damage Interval (orig. 0.1s) : 1s -> 0.25s
Note : It is now possible to avoid this by approaching close to the elite.
解説 : エリートに接近することでも回避できるようにしました。


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Update: 17 Apr, 2019 @ 6:02am

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*Boss Cell (Difficulty)

Health Fountains / 生命の泉
 0 = Available at all levels
 1 = Reduce number of health fountains
 2 = Removes all health fountains (but leaves a few single health flask recharges)
 3 = Removes all possible ways of refilling your health flask
- BC 0 (orig. 0) : 0 (unchanged)
- BC 1 (orig. 1) : 1 (unchanged)
- BC 2 (orig. 2) : 2 -> 1
- BC 3 (orig. 3) : 3 -> 2
- BC 4 (orig. 3) : 3 -> 2
- BC 5 (orig. 3) : 3 (unchanged)


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*Elite Enemy

Elite Skills
- "AOE Shock"
- - Radius (orig. 5) : 5 -> 3.75
- - DPS (orig. 15) : 15 -> 7.5
- - Damage Interval (orig. 0.1s) : 0.1s -> 1s

- "Cage"
- - Startup Time (orig. 0.7s) : 0.7s -> 2.5s
- - Power (orig. 20) : 20 -> 10

- "Clone"
- - Elite and Clone Life (orig. 55%) : 55% -> 50%
- - Stun Time (orig. 0.8s) : 0.8s -> 2s

- "Fire Fly"
- - Cooldown (orig. 2s) : 2s -> 4s
- - Startup Time (orig. 0.3s) : 0.3s -> 0.6s
- - Number of Shots (orig. 5) : 5 -> 2
- - Power (orig. 8) : 8 -> 2

- "Ground Shock"
- - Cooldown (orig. 4s) : 4s -> 6s
- - Distance (orig. 9) : 9 -> 6.75
- - DPS (orig. 15) : 15 -> 7.5
- - Damage Interval (orig. 0.1s) : 0.1s -> 1s

- "Horizontal Wall"
- - Cooldown (orig. 3s) : 3s -> 4.5s
- - Appear Position Y (orig. 2) : 2 -> 2.5
- - Range (orig. 14) : 14 -> 10.5
- - Speed (orig. 2.5) : 2.5 -> 5
- - Duration (orig. 2.5s) : 2.5s -> 0.9s
- - DPS (orig. 10) : 10 -> 5
- - Damage Interval (orig. 0.1s) : 0.1s -> 1s

- "Invisibility"
- - unchanged.

- "Rotor"
- - Radius (orig. 8) : 8 -> 6
- - Trigger Distance (orig. 2) : 2 -> 3.5
- - DPS (orig. 20) : 20 -> 10
- - Damage Interval (orig. 0.1s) : 0.1s -> 1s

- "Shield Pylon"
- - Cooldown (orig. 6s) : 6s -> 9s
- - Number of Shields (orig. 2) : 2 -> 1


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*Enemy

Protector / プロテクター
- Actions
- - "Protect"
- - - Range (orig. 15) : 12 -> 10


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*Melee Weapon

Spartan Sandals / スパルタのサンダル
- Added New 3rd Atk
- - Hit Area-Width : 5.48 -> 5.42
- - Hit Area-OffsetCase X : -2.2 -> -1.6


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*Shield

Thunder Shield / 雷の盾
- Damage Absorb (orig. -75%) : -75% -> -70%
- Range (orig. 7) : 7 -> 9.625
- Critical Duration (orig. 8s) : 8s -> 10s


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Update: 8 Apr, 2019 @ 5:31am

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*Melee Weapon


Meat Skewer / 串刺しの刃
- New 1st Atk (orig. 3rd Atk)
- - Hit Area-Width (orig. 7.5) : 6.67 -> 8.67
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 -> -1.5
- Added New 2nd Atk (orig. 4th Atk)
- - Hit Area-Width (orig. 7.5) : 6.67 -> 8.67
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 -> -1.5
- Added New 3rd Atk (orig. 5th Atk)
- - Hit Area-Width (orig. 7.5) : 6.67 -> 9.17
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 -> -2

Wrenching Whip / 鉤爪のムチ
- 1st Atk
- - Hit Area-Width (orig. 6) : 6 -> 9.5
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -3.5
- - Knock Back Distance (orig. -0.6) : -0.6 -> -0.9
- - Knockback Invalid Close Distance (orig. 2.5) : 2.5 -> 0
- 2nd Atk
- - Hit Area-Width (orig. 6) : 6 -> 9.5
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -3.5
- - Knock Back Distance (orig. -0.6) : -0.6 (unchanged)
- - Knockback Invalid Close Distance (orig. 2.5) : 2.5 (unchanged)
- 3rd Atk
- - Knock Back Distance (orig. 0.6) : 0.6 (unchanged)
- - Knockback Invalid Close Distance (orig. 2.5) : 2.5 -> 0
Note : If hit the first attack at a close distance against a light enemy, the enemy will be drawn to the back of the player.
解説 : 軽い敵に対して1段目を至近距離で当てると、敵をプレイヤーの後方まで引き寄せるようにしました。

I tried to add a hit-box to the rear of "Valmont's Whip", but when I made a prototype, an error occurred in critical hit-box, so I made it rejected.
「ヴァルモントのムチ」にも後方に攻撃判定を追加しようとしましたが、試作してみたところ、クリティカルヒットの攻撃判定に異常が発生したため没にしました。


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*Skill - Power

Forgotten Map / 忘れられた地図
- Price (orig. 10000) : 10000 -> 300


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Update: 5 Apr, 2019 @ 5:35am

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*Enemy

Protector / プロテクター
- Actions
- - "Protect"
- - - Range (orig. 15) : 15 -> 12


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*Melee Weapon

The specific attack motion of some weapons also made it possible to attack a little backwards.
This expanded the way of battles by increasing the number of weapons that can be hit in a special way, such as "attacking the back and front enemies at the same time" and "blow away the back enemy forward".

いくつかの武器の特定の攻撃モーションは、少し後方にも攻撃判定があるようにしました。
これにより、「後方と前方の敵を同時に攻撃する」、「背後の敵を前方にノックバックさせる」といった特殊な当て方ができる武器がより多くなり、戦い方の幅が広がりました。


Broad Sword / 広刃の剣
- 2nd Atk
- - Hit Area-Width (orig. 4.5) : 4.5 -> 6
- - Hit Area-OffsetCase X (orig. -1) : -1 -> -2.5
- 3rd Atk
- - Hit Area-Width (orig. 6.5) : 6.5 -> 7
- - Hit Area-OffsetCase X (orig. -2) : -2 -> -2.5
- Added Ned 4th Atk
- - Hit Area-Width : 6.5 -> 7
- - Hit Area-OffsetCase X : -2 -> -2.5

Flawless / フローレス
- 1st Atk
- - Hit Area-Width (orig. 4.2) : 4.2 -> 6.2
- - Hit Area-OffsetCase X (orig. -0.5) : -0.5 -> -2.5
- - Hit Area-Height (orig. 0) : 0 -> 0.75
- - Hit Area-OffsetCase Y (orig. -0.25) : -0.25 -> -1
- 2nd Atk
- - Hit Area-Width (orig. 5.5) : 5.5 -> 8
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -2.5
- 3rd Atk
- - Hit Area-Width (orig. 4.6) : 4.6 -> 7.6
- - Hit Area-OffsetCase X (orig. -1) : -1 -> -4
- 4th Atk
- - Hit Area-Width (orig. 6.5) : 6.5 -> 10
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -3.5

Giant Killer / 巨人殺し
- 3rd Atk
- - Hit Area-Width (orig. 6.15) : 6.15 -> 6.35
- - Hit Area-OffsetCase X (orig. -1) : -1 -> -1.2
- 4th Atk
- - Startup Time (orig. 0.45s) : 0.45s -> 0.405s
- - Power (orig. 200) : 167 -> 160
- - Crit Rate (orig. +120%) : 159% -> +151%

Hayabusa Gauntlets / ハヤブサの小手
- New 1st Atk
- - Hit Area-Width : 5.5 -> 8.8
- - Hit Area-OffsetCase X : 0.8 -> -2.5

Shovel / ショベル
- New 1st Atk (orig. 2nd Atk)
- - Hit Area-Width (orig. 5) : 5 -> 6
- - Hit Area-OffsetCase X (orig. -1) : -1 -> -2
- New 2nd Atk (orig. 3rd Atk)
- - Hit Area-Width (orig. 6) : 6 -> 6.75
- - Hit Area-OffsetCase X (orig. -2) : -2 -> -2.75

Seismic Strike / 波動の刃
- 1st Atk
- - Startup Time (orig. 0.41s) : 0.41s -> 0.3075s
- 2nd Atk
- - Hit Area-Width (orig. 4.5) : 4.5 -> 4.65
- - Hit Area-OffsetCase X (orig. -1.25) : -1.25 -> -1.4
- 3rd Atk
- - Startup Time (orig. 0.7s) : 0.7s -> 0.525s
- - Hit Area-Width (orig. 5.5) : 5.5 -> 6.5
- - Hit Area-OffsetCase X (orig. -1.5) : -1.5 -> -2.5
- - Recovery Time (orig. 0.4s) : 0.4s -> 0.2s

Shrapnel Axes / 破砕の斧
- 1st Atk
- - Hit Area-Width (orig. 3.7) : 3.7 -> 5.6
- - Hit Area-OffsetCase X (orig. 0.15) : 0.15 -> -1.75
- 2nd Atk
- - Hit Area-Width (orig. 3.5) : 3.5 -> 5.75
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 -> -1.75
- 3rd Atk
- - Hit Area-Width (orig. 3.5) : 3.5 -> 5.75
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 -> -1.75
- 4rh Atk
- - Hit Area-Width (orig. 5) : 5 -> 6.625
- - Hit Area-OffsetCase X (orig. -0.25) : -0.25 -> -1.875
- 5th Atk
- - Hit Area-Width (orig. 4.4) : 4.4 -> 6.275
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.875

Spartan Sandals / スパルタのサンダル
- Added New 3rd Atk
- - Hit Area-Width : 2.88 -> 5.48
- - Hit Area-OffsetCase X : 0.4 -> -2.2

Symmetrical Lance / 双天の槍
- 1st Atk
- - Hit Area-Width (orig. 6) : 6 -> 9.2
- - Hit Area-OffsetCase X (orig. 0.2) : 0.2 -> -3
- 2nd Atk
- - Hit Area-Width (orig. 11.5) : 11.5 (unchanged)
- - Hit Area-OffsetCase X (orig. -5.5) : -5.5 (unchanged)
- 3rd Atk
- - Hit Area-Width (orig. 6.5) : 6.5 -> 10
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 -> -3
- Added New 4th Atk
- - Hit Area-Width : 6.5 -> 10
- - Hit Area-OffsetCase X : 0.5 -> -3

Swift Sword / 迅速の剣
- 1st to 3rd Atk
- - Effect Color was changed.

Twin Daggers / ツインダガー
- 1st Atk
- - Hit Area-Width (orig. 3) : 3 -> 4
- - Hit Area-OffsetCase X (orig. -0.5) : -0.5 -> -1.5
- Added New 2nd Atk
- - Hit Area-Width : 3 -> 4
- - Hit Area-OffsetCase X : -0.5 -> -1.5
- New 3rd Atk (orig. 2nd Atk)
- - Hit Area-Width (orig. 3) : 3 -> 4.75
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.75
- Added New 4th Atk
- - Hit Area-Width : 3 -> 4.75
- - Hit Area-OffsetCase X : 0 -> -1.75
- New 5th Atk (orig. 3rd Atk)
- - Hit Area-Width (orig. 3.5) : 3.5 -> 5.25
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.75
- Added New 6th Atk
- - Hit Area-Width : 3.5 -> 5.25
- - Hit Area-OffsetCase X : 0 -> -1.75

Wrenching Whip / 鉤爪のムチ
- 3rd Atk
- - Hit Area-Width (orig. 2.9) : 2.9 -> 4.4
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.5


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Update: 1 Apr, 2019 @ 5:47am

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*Melee Weapon

Cursed Sword / 呪いの剣
- One of Color (orig. "Survival") : -> Delete


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*Ranged Weapon

War Javelin / 戦のジャベリン
- Legendary Weapon's Affix (orig. none) : none -> "Extra Ammo +1"


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*Skill - Power

Forgotten Map / 忘れられた地図
- Limit to the number of uses (orig. disposable) : disposable -> non disposable (cooldown system)
- Cooldown (orig. 0s) : 0s -> 120s
Note : By became a cooldown system instead of disposable, it became possible to use over again.
解説 : 1回限りの使い捨てではなくクールダウン制にしたことで、何度でも繰り返し使えるようにしました。


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Update: 29 Mar, 2019 @ 7:17am

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*Biome

The Promenade of the Condemned / 罪人の道
- Unique Area (Blueprint "Explosive Crossbow" / "爆発性クロスボウ")
- - Added Item a kind of Gem "Shiny Pebble" (requires "Gardener Key" x1) : -> Deleted.
- - Added Item a kind of Gem "Malachite" (requires "Gardener Key" x2) : requires Key x2 -> x1 , place (X10,Y16) -> (X6,Y22)
- - Item a kind of Gem "amethyst" (requires "Gardener Key" x2) : place (X7,Y10) -> (X10,Y16)


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Update: 29 Mar, 2019 @ 6:23am