Dead Cells

Dead Cells

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Update: 26 Dec, 2020 @ 10:45pm

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*Ranged Weapons

Explosive Crossbow / 爆発性クロスボウ
- Change the description (English only).

Multiple-nocks Bow / 連弾の弓
- Add One of Color : -> "Survival"
- Ammo (orig. 24) : 24 -> 32
- Added 7th to 8th Atk
- - Power : 168.66 -> 177.1
- Add New 9th to 10th Atk
- - Same as 8th attack.
- Added New 11th Atk (old 9th Atk)
- - Power : 168.67 -> 177.1
- Change the description (English only).


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*Shields

Punishment / 懲罰の盾
- Colors (orig. "Survival") : "Brutality" and "Survival" -> "Tactics" and "Survival"


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*Skills - Traps& Turret

Emergency Door / 非常用ドア
- Colors (orig. "Tactics") : "Tactics" and "Survival" -> "Brutality" and "Survival"
- Passive Effect (orig."Damage Reduction") : "Damage Reduction" -> "Damage Multiplier"
- Power (orig. 1) : 1 -> 100


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*Skills - Grenade

Oil Grenade / オイルボム
- Power (orig. 100) : 100 -> 85

Stun Grenade / 照明弾
- Cooldown (orig. 12s) : 12s -> 9s


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Update: 26 Dec, 2020 @ 5:22am

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*Melee Weapons

Broad Sword / 広刃の剣
- Add One of Color : -> "Brutality"

Giant Killer / 巨人殺し
- Storage in a Backpack (orig. false) : false -> true

Hayabusa Boots / ハヤブサのブーツ
- Add One of Color : -> "Tactics"
- 5th Atk
- - Animation speed was changed.

(DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトクロー&ライトクロー
- Left Scythe Claw
- - Add One of Color : -> "Brutality"
- Right Scythe Claw
- - Add One of Color : -> "Brutality"

Seismic Strike / 波動の刃
- Add One of Color : -> "Tactics"


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*Ranged Weapons

Alchemic Carbine / 錬金銃
- Colors (orig. "Tactics") : "Brutality" and "Tactics" -> "Tactics" and "Survival"

Barrel Launcher / バレルランチャー
- Add One of Color : -> "Survival"

(DLC-TBS) Blowgun / ブロウガン
- Add One of Color : -> "Brutality"

Repeater Crossbow / リピータークロスボウ
- Add One of Color : -> "Tactics" (same as original)


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*Shields

Force Shield / 障壁の盾
- Damage Absorb (orig. -75%) : -80% -> -75% (same as original)

Ice Shield / 氷の盾
- Add One of Color : -> "Tactics"

Punishment / 懲罰の盾
- Colors (orig. "Survival") : "Tactics" and "Survival" -> "Brutality" and "Survival"

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*Skills - Traps& Turret

Emergency Door / 非常用ドア
- Add One of Color : -> "Survival"

Explosive Decoy / デコイボム
- Add One of Color : -> "Survival"


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*Skills - Grenade

Ice Grenade / アイスボム
- Add One of Color : -> "Brutality"

Stun Grenade / 照明弾
- Add One of Color : -> "Brutality"


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*Skills - Power

Death Orb / 死のオーブ
- Add One of Color : -> "Tactics"

Giant Whistle / 巨人の笛
- Add One of Color : -> "Brutality"


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*Mutations - Compound Colors

Vengeance / ヴェンジェンス
- Colors (orig. "Brutality") : "Brutality" and "Survival" (unchanged)
- - Classification (orig. "Brutality") : "Brutality" -> "Survival"


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*Mutations - Survival

Kill Rhythm / キルリズム
- Colors (orig. "Survival") : "Survival" -> "Brutality" and "Tactics"
- Change the description (English only).

Soldier Resistance / 兵士の耐久
- Colors (orig. "Survival") : "Brutality" and "Survival" -> "Survival" (same as original)
- - Classification (orig. "Survival") : "Brutality" -> "Survival" (same as original)


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Update: 22 Dec, 2020 @ 2:20am

All elements became supported game version "21.4: 21-December-2020"

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*Melee Weapons

Hattori's Katana / ハットリのカタナ
- Dash Attack
- - Parameter of "threshold" (orig. 0.5) : 0.5s -> 0.4s
- - - * Dash attack launching became more faster. / ※ダッシュ攻撃の始動がより早くなりました。
- - Dash Distance (orig. 6) : 6 -> 9
- - Power (orig. 190) : 190 -> 95
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Breach Bonus (orig. 0.5) : 0.5 -> 9

(DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトクロー&ライトクロー
- Left Scythe Claw
- - 1st Atk
- - - Power (orig. 75 -> 50) : 37.5 (unchanged)
- - 2nd Atk
- - - Power (orig. 120 -> 90) : 62.5 (unchanged)
- Right Scythe Claw
- - 1st Atk
- - - Power (orig. 150 -> 125) : 170 -> 141.66
- - 2nd Atk
- - - Power (orig. 250 -> 200) : 204 -> 163.2

OilSword / 油を塗った剣
- 1st Atk
- - Power (orig. 53 -> 45) : 37.1875 (unchanged)
- - Crit Mul. (orig. 0.75 -> 0.65) : 0.75 -> 0.65 (same as original)
- 2nd Atk
- - Power (orig. 53 -> 45) : 37.1875 (unchanged)
- - Crit Mul. (orig. 0.75 -> 0.65) : 0.75 -> 0.65 (same as original)

Sadist's Stiletto / 狂信者のダガー
- 1st Atk
- - Crit Mul. (orig. 1 -> 0.8) : 1 -> 0.8 (same as original)
- 2nd Atk
- - Crit Mul. (orig. 1 -> 0.8) : 0.8 -> 0.64
- Added New 3rd Atk
- - Crit Mul. : 0.8 -> 0.64
- New 4th Atk (orig. 3rd Atk)
- - Crit Mul. (orig. 1 -> 0.8) : 0.9 -> 0.72
- New 5th Atk (orig. 4th Atk)
- - Crit Mul. (orig. 1.2 -> 1) : 1.25 -> 1.042

Spiteful Sword / 絶望の剣
- 1st Atk
- - Crit Mul. (orig. 1.2 -> 0.8) : 1.08 -> 0.765
- 2nd Atk
- - Crit Mul. (orig. 1.2 -> 0.8) : 1.14 -> 0.8075
- 3rd Atk
- - Crit Mul. (orig. 1.2 -> 0.8) : 7.35 -> 5.20625
- 4th Atk
- - Crit Mul. (orig. 1.2 -> 1) : 1.26 -> 1.05

Torch / たいまつ
- 1st Atk
- - Power (orig. 33 -> 25) : 24.75 -> 20.625
- 2nd Atk
- - Power (orig. 50 -> 45) : 37.5 (unchanged)
- 3rd Atk
- - Power (orig. 45 -> 35) : 33.75 -> 29.53
- 4th Atk
- - Power (orig. 65 -> 55) : 43.33 -> 39.72
- Added New 5th to 8h Atk (2nd Combo Set)
- - Same as 1st to 4th attack.
- Added New 9th to 10th Atk (Combo Finish)
- - 9th Atk (Combo Finish 1of2)
- - - Power : 52 -> 47.54
- - 10th Atk (Combo Finish 2of2)
- - - Power : 59.8 -> 54.67


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*Ranged Weapons

Bow and Endless Quiver / 無限の弓
- 1st Atk
- - Power (orig. 20 -> 30) : 18 -> 18.49
- 2nd Atk
- - Power (orig. 20 -> 40) : 18 -> 25.55
- 3rd Atk
- - Power (orig. 70 -> 50) : 40 -> 31.95

Cross Hit / クロスヒット (Explosive Crossbow secondory ability)
- Support Mutation "Acrobatipack" (orig. false) : false -> true

Reload / リロード (Heavy Crossbow secondory ability)
- Animation speed was changed.
- Startup Time (orig. 0.5s -> 0.3s) : 0.5s -> 0.3s (same as original)


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*Skills - Grenade

Root Grenade / ルートボム
- Add One of Color : -> "Brutality"


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*Skills - Power

Grappling Hook / 鉤爪
- Add One of Color : -> "Survival"

Wings of the Crow / カラスの翼
- Add One of Color : -> "Brutality"


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*Mutations - Brutality

Porcupack / ポルクパック
- Cooldown (orig. 3s) : 3s -> 0s


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*Mutations - Survival

Armadillopack / アルマジロパック
- Cooldown (orig. 3s) : 3s -> 0s


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Update: 23 Oct, 2020 @ 4:50am

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*Biomes

The Prisoners' Quarters / 牢獄
- "Starting Point"
- - Add Item "Reload (Heavy Crossbow secondory ability)"
- - Add Item "Cross Hit (Explosive Crossbow secondory ability)"

Transition Levels (after each biome)
- Timed and Perfect Doors
- - Add Item "Reload (Heavy Crossbow secondory ability)"
- - Add Item "Cross Hit (Explosive Crossbow secondory ability)"
- -Water under cells container : -> Deleted.

The Promenade of the Condemned / 罪人の道
- Unique Area (Blueprint "Explosive Crossbow" / "爆発性クロスボウ")
- - Added Item "Major Food" (requires "Gardener Key" x3) : -> Deleted.

The High Peak Castle / 天上城
- Unique Area (Blueprint "Acceptance" / "受容")
- - Add Item "Reload (Heavy Crossbow secondory ability)"
- - Add Item "Cross Hit (Explosive Crossbow secondory ability)"

Derelict Distillery / 放棄された蒸留所
- Unique Area ("Barrel Launcher" / "バレルランチャー")
- - Add Item "Reload (Heavy Crossbow secondory ability)"
- - Add Item "Cross Hit (Explosive Crossbow secondory ability)"

Astrolab / 天体研究所
- Somewhere in the Tower
- - Add Item "Reload (Heavy Crossbow secondory ability)"
- - Add Item "Cross Hit (Explosive Crossbow secondory ability)"

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*Melee Weapons

Nutcracker / 粉砕の槌
- Renew all combo moves and attack data.
- 1st to 3rd Atk (first combo set)
- - 1st Atk
- - - Startup Time : 0.4s
- - - Hit Area-Width : 7
- - - Hit Area-OffsetCase X : -3
- - - Power : 71
- - - Breach Bonus : -0.5
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.15s
- - 2nd Atk
- - - Startup Time : 0.3572s
- - - Hit Area-Width : 4.5
- - - Hit Area-OffsetCase X : 0
- - - Power : 134.9
- - - Breach Bonus : 1
- - - Crit Mul. : 0.9
- - - Recovery Time : 0.15s
- - 3rd Atk
- - - Startup Time : 0.1428s
- - - Hit Area-Width : 4.5
- - - Hit Area-OffsetCase X : 0
- - - Power : 45.6
- - - Breach Bonus : 0
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.25s
- 4th to 6th Atk (second combo set)
- - 4th Atk
- - - Startup Time : 0.4s
- - - Hit Area-Width : 5
- - - Hit Area-OffsetCase X : 0
- - - Power : 81.65
- - - Breach Bonus : 0.5
- - - Crit Mul. : 1.125
- - - Recovery Time : 0.15s
- - 5th Atk
- - - Power : 141.14
- - - Same as 2nd attack except above.
- - 6th Atk
- - - Breach Bonus : 9
- - - Power : 47.71
- - - Same as 3rd attack except above.
- 7th to 9th Atk (combo finish)
- - 7th Atk
- - - Startup Time : 0.1s
- - - Hit Area-Width : 6.5
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 1
- - - Breach Bonus : 9
- - - Crit Mul. : 1
- - - Recovery Time : 0.45s
- - 8th Atk
- - - Startup Time : 0.266s
- - - Hit Area-Width : 8.55
- - - Hit Area-OffsetCase X : -1.8
- - - Power : 234.3
- - - Breach Bonus : 9
- - - Crit Mul. : 1.65
- - - Recovery Time : s
- - 9th Atk
- - - Startup Time : 0.1428s
- - - Hit Area-Width : 8.55
- - - Hit Area-OffsetCase X : -1.8
- - - Power : 79.2
- - - Breach Bonus : 9
- - - Crit Mul. : 1.65
- - - Recovery Time : 0.35s


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*Ranged Weapons

Note : Heavy Crossbow and Explosive Crossbow are now one-handed weapons instead of two-handed.
 The secondary ability of heavy crossbow "Reload" and the secondary ability of explosive crossbow "Cross Hit" are fixedly placed as single weapons at specific points.
 It can get mainly from "in the wall at the starting point" and "in the wall in each challenge door".
解説 : ヘヴィクロスボウと爆発性クロスボウは、両手持ちではなく片手持ち武器になりました。
 ヘヴィクロスボウの第2機能「リロード」と爆発性クロスボウの第2機能「クロスヒット」は、特定の地点で、単品の武器として固定配置されます。
 主に「スタート地点の壁の中」や「各チャレンジドア内の壁の中」から入手できます。

Barrel Launcher / バレルランチャー
- 1st Atk
- - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - Projectile Speed (orig. 0.45) : 0.45 (unchanged)
- - Power (orig. 120) : 120 (unchanged)
- - Breach Bonus (orig. -0.7) : -0.7 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.5 -> 1.375
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- Add 2nd Atk
- - Same as 1st attack.
- Add 3rd Atk
- - Startup Time : 0.4s
- - Projectile Speed : 0.675
- - Power : 80
- - Breach Bonus : 0
- - Crit Mul. : 1.5
- - Recovery Time : 0s
- Add 4th Atk
- - Startup Time : 0s
- - Recovery Time : 0.4s
- - Same as 3rd attack except above.
Note : When the 3rd and 4th shots are fired at the fastest interval. The two barrels are fired almost at the same time, two barrels will collide with each other and explode immediately at the moment of firing, and a critical hit will occur.
 If dare to delay the firing interval of the 3rd to 4th shots, you can use it as a ranged attack normally.
解説 : 3~4発目は最速間隔で連発すると、ほぼ同時に2つのバレルを発射し、発射した瞬間に目の前で2つのバレル同士がぶつかって爆発し、クリティカルヒットになります。
 3~4発目の発射間隔をあえて遅らせれば、普通に飛び道具として用いることもできます。

Reload / リロード (Crossbow secondory ability)
- Item Tags (These affect "additional requirements for certain Affixes" and "damage reduction".)
- - "Ranged" : -> Included.
- - "NoDamage" : -> Included.
- Base Price (orig. 1750) : 1750 -> 1
- - Cooldown (orig. 1s) : 1s -> 0s
Note : The reload effect is limited to Heavy Crossbow, and cannot such as reload bullets with other weapons.
解説 : リロードの効果はヘヴィクロスボウ限定であり、他の武器の弾を補充するといったことはできません。

Cross Hit / クロスヒット (Explosive Crossbow secondory ability)
- Add One of Color : -> "Brutality"
- Item Tags (These affect "additional requirements for certain Affixes" and "damage reduction".)
- - "Ranged" : -> Included.
- Base Price (orig. 1750) : 1750 -> 1


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Update: 9 Oct, 2020 @ 5:00am

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*Melee Weapons

Nutcracker / 粉砕の槌
- Renew all combo moves and attack data.
- 1st Atk
- - Startup Time : 0.4s
- - Hit Area-Width : 7
- - Hit Area-OffsetCase X : -3
- - Power : 70
- - Breach Bonus : 0.5
- - Crit Mul. : 0.9
- - Recovery Time : 0.2s
- 2nd Atk
- - Startup Time : 0.4s
- - Hit Area-Width : 5
- - Hit Area-OffsetCase X : 0
- - Power : 70
- - Breach Bonus : 1
- - Crit Mul. : 0.9
- - Recovery Time : 0.15s
- 3rd Atk
- - Startup Time : 0.28s
- - Hit Area-Width : 5
- - Hit Area-OffsetCase X : 0
- - Power : 77
- - Breach Bonus : 3.5
- - Crit Mul. : 1
- - Recovery Time : 0.13125s
- 4th Atk
- - Startup Time : 0.196s
- - Hit Area-Width : 5
- - Hit Area-OffsetCase X : 0
- - Power : 84.7
- - Breach Bonus : 6
- - Crit Mul. : 1.1
- - Recovery Time : 0.1125s
- 5th Atk
- - Startup Time : 0.1372s
- - Hit Area-Width : 5
- - Hit Area-OffsetCase X : 0
- - Power : 93.17
- - Breach Bonus : 9
- - Crit Mul. : 1.2
- - Recovery Time : 0.09375s
- 6th Atk
- - Startup Time : 0.1s
- - Hit Area-Width : 6.5
- - Hit Area-OffsetCase X : -1.5
- - Power : 1
- - Breach Bonus : 9
- - Crit Mul. : 1
- - Recovery Time : 0.45s
- 7th Atk
- - Startup Time : 0.266s
- - Hit Area-Width : 8.55
- - Hit Area-OffsetCase X : -1.8
- - Power : 234.3
- - Breach Bonus : 9
- - Crit Mul. : 1.65
- - Recovery Time : s
- 8th Atk
- - Startup Time : 0.1428s
- - Hit Area-Width : 8.55
- - Hit Area-OffsetCase X : -1.8
- - Power : 79.2
- - Breach Bonus : 9
- - Crit Mul. : 1.65
- - Recovery Time : 0.35s
-The original attack data is as follows.
- Orig. 1st Atk
- - Startup Time : 0.5s
- - Hit Area-Width : 5
- - Hit Area-OffsetCase X : 0
- - Power : 70
- - Breach Bonus : -0.5
- - Crit Mul. : 0.9
- - Recovery Time : 0.2s
- Orig. 2nd Atk
- - Startup Time : 0.4s
- - Hit Area-Width : 4
- - Hit Area-OffsetCase X : 0.5
- - Power : 85
- - Breach Bonus : 0
- - Crit Mul. : 1.1
- - Recovery Time : 0.2s
- Orig. 3rd Atk
- - Startup Time : 0.5s
- - Hit Area-Width : 5
- - Hit Area-OffsetCase X : 0
- - Power : 140
- - Breach Bonus : 0
- - Crit Mul. : 1.5
- - Recovery Time : 0.1s
Note : 1st attack - Side-swing that can attack front and back.
 2nd to 5th - Four consecutive vertical swings with increasing power and attack speed.
 6th - It is the preparatory action for the combo finish.
 7th to 8th - A powerful combo finish. It is also possible to attack enemies behind.
解説 : 1段目 - 前後に攻撃できる横振り。
 2~5段目 - 徐々に威力と攻撃速度が増していく4連続の縦振り。
 6段目 - コンボフィニッシュへの準備行動。
 7~8段目 - 強力なコンボフィニッシュ。背後への攻撃も可能です。

Valmont's Whip / ヴァルモントのムチ
- 1st Atk
- - Power (orig. 60) : 41.8 -> 40.128
- - Crit Mul. (orig. 1.4) : 1.5 -> 1.4
- Add New 2nd Atk
- - Power : 23.5125 -> 22.572
- - Crit Mul. : 1.5 -> 1.4

Vorpan / ヴォーパン
- Renew all combo moves and attack data.
- - 1st Atk
- - - Startup Time : 0.25s
- - - Hit Area-Width : 4
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 17.5
- - - Breach Bonus : 0
- - - Crit Mul. : 0.8
- - - Recovery Time : s0
- - 2nd Atk
- - - Startup Time : 0s
- - - Hit Area-Width : 4
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 17.5
- - - Breach Bonus : 0
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.1s
- - 3rd Atk
- - - Startup Time : 0.2s
- - - Hit Area-Width : 4.5
- - - Hit Area-OffsetCase X : -2
- - - Power : 22.5
- - - Breach Bonus : 0.3
- - - Crit Mul. : 0.8
- - - Recovery Time : 0s
- - 4th Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 4.5
- - - Hit Area-OffsetCase X : -2
- - - Power : 22.5
- - - Breach Bonus : 0.3
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.1s
- - 5th Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 2.7
- - - Hit Area-OffsetCase X : 0
- - - Power : 72.5
- - - Breach Bonus : 0.5
- - - Crit Mul. : 0.9
- - - Recovery Time : 0.05s
- - 6th to 10th Atk
- - - Same as 1st to 5th Attack.
- - 11th Atk
- - - Startup Time : 0.125s
- - - Hit Area-Width : 5.25
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 21.875
- - - Breach Bonus : 9
- - - Crit Mul. : 0.8
- - - Recovery Time : s0.05
- - 12th Atk
- - - Startup Time : 0.1s
- - - Hit Area-Width : 5.75
- - - Hit Area-OffsetCase X : -2
- - - Power : 28.125
- - - Breach Bonus : 9
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.05s
- - 13th to 14th Atk
- - - Same as 11th to 12th Attack.
- - 15th Atk
- - - Startup Time : 0.2s
- - - Hit Area-Width : 4.05
- - - Hit Area-OffsetCase X : 0
- - - Power : 74.75
- - - Breach Bonus : 9
- - - Crit Mul. : 1.2375
- - - Recovery Time : 0.0333s
- - 16th Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 4.05
- - - Hit Area-OffsetCase X : 0
- - - Power : 92
- - - Breach Bonus : 9
- - - Crit Mul. : 1.375
- - - Recovery Time : 0.1s
-The original attack data is as follows.
- - Orig. 1st Atk
- - - Startup Time : 0.25s
- - - Hit Area-Width : 2.5
- - - Hit Area-OffsetCase X : 0
- - - Power : 35
- - - Breach Bonus : 0
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.1s
- - Orig. 2nd Atk
- - - Startup Time : 0.2s
- - - Hit Area-Width : 2.5
- - - Hit Area-OffsetCase X : 0
- - - Power : 45
- - - Breach Bonus : 0.3
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.1s
- - Orig. 3rd Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 2.7
- - - Hit Area-OffsetCase X : 0
- - - Power : 65
- - - Breach Bonus : 0.5
- - - Crit Mul. : 0.9
- - - Recovery Time : 0.05s
- - Orig. 4th Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 2.7
- - - Hit Area-OffsetCase X : 0
- - - Power : 80
- - - Breach Bonus : 1
- - - Crit Mul. : 1
- - - Recovery Time : 0.1s

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Update: 2 Oct, 2020 @ 10:42pm

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*Enemies

Weirded Warrior / 風変わりな戦士
- Blueprint Drops
- - Add Weapon "Seismic Strike" : 0.4%

Slasher / スラッシャー
- Blueprint Drops
- - Skill "Cluster Grenade" (orig. 1.7%) : 1.7% (unchanged)
- - Skill "Heavy Turret" (orig. 0.4%) : 0.4% (unchanged)
- - Added Weapon "Spiteful Sword" : 0.03% (unchanged)
- - Add Weapon "Seismic Strike" : 0.03%

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Update: 2 Oct, 2020 @ 9:43pm

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*Bug Fix (only in this mod)

- Fixed an issue where items were given fewer affixes.


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*Biomes

The Graveyard / 墓地
- Unique Area (Blueprint "Parting Gift" / "置き土産")
- - Added Item "Moonstone Amulet"
- - - Position-X : 18 -> 21
- - - Position-Y : 52 -> 45
- - Blueprint "Parting Gift"
- - - Position-X (orig. 19) : 20 -> 19

Astrolab / 天体研究所
- Unique Area (Blueprint "Sonic Carbine" / "音速銃")
- - Add Item "Major Food"
- - Blueprint "Sonic Carbine"
- - - Position-X (orig. 34) : -> 35


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*Bosses

Giant Hand / 巨人の手
- Actions
- - "Power Charge"
- - - Breach Resistance (orig. 1) : 0.95 -> 0.98

(Secret Final Boss) / (隠しラスボス)
- Actions
- - "Fire Walls"
- - - Breach Resistance (orig. 10) : 0.8 -> 0.9
- - "Energy Ball"
- - - Breach Resistance (orig. 10) : 0.8 -> 0.9


--------------------------------------------------
*Enemies

Cleaver / 裂傷の歯
- Blueprint Drops
- - Shield "Spiked Shield" (orig. 100%) : 100% (unchanged)
- - Skill "Death Orb" (orig. 10%) : 10% (unchanged)
- - Added Skill "Cleaver" : 0.03% (unchanged)
- - Add Weapon "Hemorrhage" : 0.03%

Corpulent Zombie / 太ったゾンビ
- Blueprint Drops
- - Skill "Wings of the Crow" (orig. 10%) : 10% (unchanged)
- - Add Skill "Death Orb" : 0.03%
- - Add Skill "Corrupted Power" : 0.4%

Dancer / 舞踏家
- Blueprint Drops
- - Add Skill "Rapier" : 0.4%

Demon / デーモン
- Blueprint Drops
- - Add Weapon "Shrapnel Axes" (orig. 0.4%) : 0.4% (unchanged)
- - Outfit "Drifter Outfit " (orig. [0.4%, BC 2]) : [0.4%, BC 2] (unchanged)
- - Add Weapon "Fire Torrent" : 0.4%
- - Add Weapon "Pyrotechnics" : 0.4%

Guardian / ガーディアン
- Blueprint Drops
- - Add Weapon "Hemorrhage" : 0.03%
- - Add Weapon "Shrapnel Axes" : 0.03%

Royal Guard / ロイヤルガード
- Blueprint Drops
- - Add Shield "Force Shield" : 0.4%


--------------------------------------------------
*Melee Weapons

Giant Killer / 巨人殺し
- New 1st Atk (orig. 2nd Atk)
- - Effect Animation Scale was changed.
- New 2nd Atk (orig. 1st Atk)
- - Effect Animation Scale was changed.
- 3rd Atk
- - Effect Animation Scale was changed.
- - Hit Area-Width (orig. 5.5) : 6.35 -> 7.9375
- - Hit Area-OffsetCase X (orig. -1) : -1.2 -> -1.99375
- - Hit Area-Height (orig. 0) : 0 -> 0.3
- - Hit Area-OffsetCase Y (orig. -0.6) : -0.6 -> -0.75
- - Moving Forward Distance and Knock Back Distance (orig. 0.2) : 0.4 -> 0.6
- 4th Atk
- - Effect Animation Scale was changed.
- - Hit Area-Width (orig. 6) : 6 -> 9
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Breach Bonus (orig. 1) : 1 -> 9

Rapier / レイピア
- 1st Atk
- - Effect Animation Scale was changed.
- - Hit Area-Width (orig. 3) : 3 -> 4.5
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 -> 0.75
- - Breach Bonus (orig. 0) : 0 -> 3
- Added New 8th Atk
- - Effect Animation Scale was changed.
- - Hit Area-Width : 3 -> 6
- - Hit Area-OffsetCase X : 0.5 -> 1
- - Breach Bonus : 1.5 -> 9
- Added New 9th Atk
- - Effect Animation Scale was changed.
- - Hit Area-Width : 3 -> 6
- - Hit Area-OffsetCase X : 0.5 -> 1
- - Breach Bonus : 1.5 -> 9

Seismic Strike / 波動の刃
- 1st Atk
- - Power (orig. 60) : 60 (unchanged)
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Moving Forward Distance (orig. 0.2) : 0.2 (unchanged)
- - Shockwaves Range (orig. 9) : 9 (unchanged)
- - Shockwaves Power (orig. 10) : 10 (unchanged)
- 2nd Atk
- - Power (orig. 60) : 60 (unchanged)
- - Breach Bonus (orig. 0) : 0 -> 0.5
- - Moving Forward Distance (orig. 0) : 0 (unchanged)
- 3rd Atk
- - Effect Animation Scale was changed.
- - Hit Area-Width (orig. 5.5) : 6.5 -> 8.125
- - Hit Area-OffsetCase X (orig. -1.5) : -2.5 -> -3.3125
- - Hit Area-Height (orig. 0) : 0 -> 0.6
- - Hit Area-OffsetCase Y (orig. -0.6) : -0.6 -> -0.9
- - Power (orig. 130) : 175.5 -> 156
- - Moving Forward Distance (orig. 0.2) : 0.2 (unchanged)
- - Shockwaves Range (orig. 12) : 12 (unchanged)
- - Shockwaves Power (orig. 20) : 20 -> 40
- - Breach Bonus (orig. 1) : 1 -> 2
- - Recovery Time (orig. 0.4s) : 0.2s (unchanged)
- Add New 4th to 6th Atk (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Add New 7th to 8th Atk (Super Combo Finish)
- - Add New 7th Atk
- - - Startup Time : 0.1s
- - - Preparation for the 10th attack. This hasn't performance of attack.
- - - Recovery Time : 0.5s
- - Add New 8th Atk
- - - Startup Time : 0.125s
- - - Hit Area-Width : 3.5
- - - Hit Area-OffsetCase X : -2
- - - Power : 260
- - - Breach Bonus : 9
- - - Moving Forward Distance : 3
- - - Shockwaves Range : 13
- - - Shockwaves Power : 720
- - - Recovery Time : 0.4s
Note :
解説 : コンボに2セット目(4~6段目)と、より強力なコンボフィニッシュ(7~8段目)を追加しました。
 コンボ7段目は8段目への準備行動、8段目は高威力の波動を地面に走らせる斬撃です。
 [8段目について]
  ・斬撃による近接攻撃のリーチは非常に短いですが、当たれば強力です。
  ・前方の地面に十分なスペースがある場所では、波動を放つと同時に、長距離を一気に前進します。
  ・十分なスペースが無い場所では、その場から移動せず波動を放ちます。
 なお、この武器のDPS表記の計算には、波動のダメージは含まれていません。

Spiked Boots / スパイクブーツ
- 3rd Atk
- - Animation changed (same as original).
- - Startup Time (orig. 0.14s) : 0.16s -> 0.14s
- - Power (orig. 35) : 55 -> 42
- - Breach Bonus (orig. 1) : 3 -> 4
- 4th Atk
- - Power (orig. 50) : 77 -> 72
- - Crit Mul. (orig. 1.8) : 2.273 -> 2.3
- - Recovery Time (orig. 0.2s) : 0.3s -> 0.2s

Twin Daggers / ツインダガー
- Renew all combo moves and attack data.
- 1st Atk
- - Startup Time : 0.09375s
- - Hit Area-Width : 4
- - Hit Area-OffsetCase X : -1.5
- - Hit Area-Height : 1.5
- - Hit Area-OffsetCase Y : 0.75
- - Power : 12.64
- - Breach Bonus : 4
- - Recovery Time : 0s
- 2nd Atk
- - Startup Time : 0.1125s
- - Hit Area-Width : 4.75
- - Hit Area-OffsetCase X : -1.75
- - Hit Area-Height : 1.5
- - Hit Area-OffsetCase Y : 0.75
- - Power : 20.25
- - Breach Bonus : 1.5
- - Recovery Time : 0s
- 3rd to 4th Atk
- - Same as 1st to 2nd attacks.
- 5th Atk
- - Startup Time : 0.118125s
- - Hit Area-Width : 5.25
- - Hit Area-OffsetCase X : -1.75
- - Hit Area-Height : 4.5
- - Hit Area-OffsetCase Y : 1
- - Power : 51.71
- - Breach Bonus : 9
- - Crit Mul. : 1
- - Recovery Time : 0.1596s
Note :
解説 : 絶え間ない連続斬りのラッシュで一気に畳み掛ける武器にしました。
 全般的に "攻撃開始時の敵を怯ませる力" が強いです(特に最終段)。
 上下の攻撃判定もそこそこあり、ジャンプしながらでも地上の敵を攻撃できます。
 各攻撃は背後にも攻撃判定があり、5段目を当てる際に後ろを振り向けばノックバック方向を反転させることもできます。

Continued below ↓

Update: 2 Oct, 2020 @ 9:42pm

--------------------------------------------------

*Ranged Weapons

Bow and Endless Quiver / 無限の弓
- 1st Atk
- - Power (orig. 20) : 16 -> 18
- - Breach Bonus (orig. -0.5) : -0.5 -> -0.8
- 2nd Atk
- - Power (orig. 20) : 16 -> 18
- - Breach Bonus (orig. -0.5) : -0.5 -> -0.8
- 3rd Atk
- - Power (orig. 90) : 56 -> 40
- - Breach Bonus (orig. -0.5) : -0.5 -> 1

Boy's Axe / 少年の斧
- Projectile Axe
- - Number of Projectile Hits that is the Limit of Root Effect (orig. 9) : 1 -> 2
- - Root Effect Inflict Interval (orig. 0.3s) : 0.8s -> 0.5s
- - Root Effect Duration (orig. 0.4s) : 0.6s -> 0.25s
- Change again the description (English only).

Explosive Crossbow / 爆発性クロスボウ
- Ammo (orig. 4) : 6 -> 4
- Ammo Recovery Startup Time (orig. 1s) : 1s -> 0.75s
- Ammo Recovery Interval (orig. 0.25s) : 0.25s -> 0.375s
- 1st Atk
- - Startup Time (orig. 0.5s) : 0.5s (unchanged)
- - Arrow Power (orig. 100) : -> 40
- - Breach Bonus (orig. -0.7) : -> 1
- - Explosion Range (orig. 4) : 4 (unchanged)
- - Explosion Power (orig. 90) : -> 60
- - Knock Back Distance (orig. 0.5) : -> 3
- - Crit Mul. (orig. 0.85) : 0.85 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Add New 2nd Atk
- - Startup Time : 0.5s
- - Arrow Power : 40
- - Breach Bonus : 1
- - Explosion Range : 4
- - Explosion Power : 60
- - Knock Back Distance : 3
- - Crit Mul. : 0.85
- - Recovery Time : 0s
- Add New 3rd Atk
- - Startup Time : 0.0001s
- - Arrow Power : 40
- - Breach Bonus : 1
- - Explosion Range : 4
- - Explosion Power : 60
- - Knock Back Distance : 3
- - Crit Mul. : 0.85
- - Recovery Time : 0.44s
- Add 4th to 6th Atk (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Add 7th to 8th Atk (Combo Finish)
- - 7th Atk
- - - Startup Time : 0.625s
- - - Arrow Power : 200
- - - Breach Bonus : 9
- - - Explosion Range : 7
- - - Explosion Power : 120
- - - Knock Back Distance : 6
- - - Crit Mul. : 0.85
- - - Recovery Time : 0s
- - 8th Atk
- - - Startup Time : 0.0001s
- - - Arrow Power : 200
- - - Breach Bonus : 9
- - - Explosion Range : 7
- - - Explosion Power : 120
- - - Knock Back Distance : 6
- - - Crit Mul. : 0.85
- - - Recovery Time : 0.66s
- Change the description (English only).
Note : Strengthened the direction of "ranged weapon that has knockback effect".
解説 : ノックバック効果に優れる遠距離武器という方向性で強化しました。

Fire Brands / 炎の焼き印
- Add 4th to 6th Atk (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Add 7th to 11th Atk (3rd Combo Set)
- - 7th Atk
- - - Startup Time : 0.1s
- - - Power : 18.75
- - - Breach Bonus : 2
- - - Recovery Time : 0s
- - 8th Atk
- - - Startup Time : 0.12s
- - - Power : 20.375
- - - Breach Bonus : 2
- - - Recovery Time : 0s
- - 9th Atk
- - - Startup Time : 0.12s
- - - Power : 18.75
- - - Breach Bonus : 2
- - - Recovery Time : 0s
- - 10th Atk
- - - Startup Time : 0.12s
- - - Power : 20.375
- - - Breach Bonus : 2
- - - Recovery Time : 0s
- - 11th Atk
- - - Startup Time : 0.25s
- - - Power : 46
- - - Breach Bonus : 9
- - - Recovery Time : 0.5s

Fire Torrent / 大炎
- Startup Time (orig. 0.26s) : 0.13s -> 0.26s

Frost Blast / 氷結の波動
- 1st Atk
- - Startup Time (orig. 0.4s) : 0.3s -> 0.4s
- - Freeze Duration (orig. 3s) : 0.2s -> 0.25s
- - Recovery Time (orig. 0.2s) : 0s -> 0.1s

Heavy Crossbow / ヘヴィクロスボウ
- Ammo (orig. 15) : 15 -> 10
- 1st Atk
- - Power (orig. 300) : 240 -> 180
- - Breach Bonus (orig. 0.5) : 0.5 -> 1.5
- Add New 2nd Atk
- - Power : 240 -> 180
- - Breach Bonus : 0.5 -> 1.5
- Add New 3rd Atk
- - Sound Effect was changed.
- - Power : 240 -> 350
- - Breach Bonus : 0.5 -> 9
- Change the description (English only).
Note : It is powerful if hit the third fire well, but for that it need to solve the problem of the number of ammo.
解説 : 3段目をうまく当てれば強力ですが、そのためには弾数の問題を解決する必要がある、という武器にしました。

Ice Bow / 氷の弓
- 1st Atk
- - Startup Time (orig. 0.19s) : -> 0.1425s
- - Power (orig. 27) : 27 -> 6.75
- - Breach Bonus (orig. -1) : -1 (unchanged)
- - Freeze Duration (orig. 0.75s) : 0.75s (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.1s
- Added New 2nd Atk
- - Startup Time : 0.285s
- - Power : 40.5 -> 31.05
- - Breach Bonus : -1 (unchanged)
- - Freeze Duration : 1.5s (unchanged)
- - Recovery Time : 0.2s
- Add New 3rd to 4th Atk
- - Same as 1st to 2nd attacks.
- Add New 5th to 7th Atk
- - Startup Time : 0.1425s
- - Power : 40.5
- - Breach Bonus : 1
- - Freeze Duration : 1.5s
- - Recovery Time : 0.1s
- Add New 8th Atk
- - Startup Time : 0.7125s
- - Power : 216
- - Breach Bonus : 9
- - Freeze Duration : 6s
- - Recovery Time : 0.3s
- Change the description (English only).

Lightning Bolt / ライトニングボルト
- Add One of Color : -> "Survival"
- Range (orig. 11) : 11 -> 13.2
- Power (orig. 30) : 22.5 -> 5
- Lightning Transform Limit (orig. 10) : 11 -> 1200
- Lightning Transform Threshold (I'm almost no longer damaged.orig. 0.4) : 0.4 -> 0.00533
- Crit Mul. (orig. 0.85) : 1.55 -> 6.975
Note : It became almost no longer suffers self-damage.
解説 : 自分がダメージを受けることはほぼなくなりました。

Magic Missiles / マジックミサイル
- Add 6th to 10th Atk (2nd Combo Set)
- - Same as 1st to 5th attack.
- Add 11th to 15th Atk (Combo Finish)
- - 11th Atk
- - - Startup Time : 0.21s
- - - Power : 60
- - - Breach Bonus : 9
- - - Recovery Time : 0s
- - 12th Atk
- - - Startup Time : 0s
- - - Power : 60
- - - Breach Bonus : 6
- - - Recovery Time : 0s
- - 13th Atk
- - - Breach Bonus : 3
- - - Same as 12th attack except above.
- - 14th Atk
- - - Breach Bonus : 1
- - - Same as 12th attack except above.
- - 15th Atk
- - - Startup Time : 0s
- - - Power : 90
- - - Breach Bonus : 9
- - - Recovery Time : 0.4s

Multiple-nocks Bow / 連弾の弓
- Number of shots (orig. 3) : 3 -> 4 (does not affect DPS)
- 1st Atk
- - Power (orig. 60) : 60 -> 55
- - Breach Bonus (orig. 0) : 0 -> 0.5
- 2nd Atk
- - Power (orig. 90) : 90 -> 55
- - Breach Bonus (orig. 0.15) : 0.15 -> 0.5
- 3rd Atk
- - Power (orig. 220) : 220 -> 253
- - Breach Bonus (orig. 0) : 0 -> 1.5
- Add 4th to 6th Atk (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Add 7th to 9th Atk (Combo Finish)
- - 7th Atk
- - - Startup Time : 0.8s
- - - Power : 168.66
- - - Breach Bonus : 9
- - - Recovery Time : 0s
- - 8th Atk
- - - Startup Time : 0.2s
- - - Power : 168.66
- - - Breach Bonus : 9
- - - Recovery Time : 0s
- - 9th Atk
- - - Startup Time : 0.2s
- - - Power : 168.67
- - - Breach Bonus : 9
- - - Recovery Time : 0.5s

Pyrotechnics / 火球
- 1st Atk
- - Crit Mul. (orig. 0.66) : 0.825 -> 0.66
- 2nd Atk
- - Crit Mul. (orig. 0.66) : 0.825 -> 0.66
- 3rd Atk
- - Crit Mul. (orig. 0.66) : 0.825 -> 0.66
- 4th Atk
- - Crit Mul. (orig. 1) : 1.25 -> 1
- Added New 5th to 8th Atk (2nd Combo Set)
- - Same performance as 1st to 4th attacks.
- Added New 9th to 10th Atk (Super Combo Finish)
- - Added 9th Atk
- - - Add Effect Animation.
- - - Sound Effect was changed.
- - Add New 10th Atk
- - Crit Mul. : 1.25 -> 1

Quick Bow / 早撃ちの弓
- Crit Mul. (orig. 1.35) : 1.75 -> 1.833


Continued below ↓

Update: 2 Oct, 2020 @ 9:29pm

--------------------------------------------------

*Skills - Grenade

Cluster Grenade / クラスターボム
- Add One of Color : -> "Survival"
- Cooldown (orig. 20s) : 20s -> 16s

Ice Grenade / アイスグレネード
- Cooldown (orig. 18s) : 18s -> 14s


--------------------------------------------------
*Skills - Power

Wave of Denial / 拒絶の波動
- Item Tags
- - "ShortCooldown" (orig. Included.) : -> Not included.
- Cooldown (orig. 5s) : 5s -> 10s
- Shockwave Range (orig. 6) : 6 -> 12
- Knockback Distance (orig. 1.5) : 1.5 -> 1.875

Giant Whistle / 巨人の笛
- Cooldown (orig. 20s) : 6s -> 9s

Tonic / トニック
- Bonus HP Base (orig. 50%) : 50% -> 10%
- Bonus HP Coefficient (orig. 2.5%) : 2.5% -> 1.25
- Bonus HP Cap (orig. 100%) : 100% -> 25%
- Damage Reduction (orig. -20%) : -20%
- Invincible Duration (orig. 0.75s) : 0.75s (unchanged)
- Movement Speed Boost (orig. +20%) : -> +50%

Vampirism / 吸血
- Affix "GlobalShieldOnUse" (orig. Possible to affected.) : -> Not affected.
- Cooldown (orig. 30s) : 30s -> 15s
- Base amount of transform Missing Health to Rally Health (orig. 50%) : 50% -> 75%
- Transform to Rally Health Coefficient (orig. 2.5%) : 2.5% -> 1.25%
- Transform to Rally Health Cap (orig. 100%) : 100% (unchanged)
- Invincible Duration (orig. 0.75s) : 0.75s -> 3s
Note : The invincibility time immediately after using the skill has been greatly increased, making it easier to use for purposes such as "avoiding enemy attacks" and "deal with a lot of enemies at once."
 However, during the invincible time, the amount of recovery by the rally will also decrease, so HP recovery is not easy and you need to be careful when using it.
解説 : スキル使用直後の無敵時間を大幅に長くし、「敵の攻撃を回避する」・「多数の敵をまとめて相手にする」といった用途に利用しやすくしました。
 ただし無敵時間中はラリーによる回復量も低下するため、HP回復は容易ではなく、扱いには注意が必要です。


--------------------------------------------------
*Mutations - Tactics

Tactical Retreat / 戦略的撤退
- Colors : "Tactics" and "Survival"
- - Add One of Color : -> "Survival"
- - Classification (orig. "Tactics") : "Tactics" -> "Survival"


--------------------------------------------------
*Mutations - Survival

Heart of Ice / 氷の心
- Colors : "Brutality" and "Survival"
- - Add One of Color : -> "Brutality"
- - Classification (orig. "Survival") : "Survival" -> "Brutality"
- Reduce Cooldown Base (orig. -1s) : -1s -> -0.08s
- Reduce Cooldown Coefficient (orig. 0.105) : 0.105 -> 0.04
- Reduce Cooldown Cap (orig. -3s) : -3s -> -1s

Necromancy / ネクロマンシー
- Heal Value Coefficient (orig. 0.2%) : 0.2% -> 1%
- Heal Value Cap (orig. 1.7%) : 1.7% -> 5%
- Heal HP Cap (orig. 50%) : 50% -> 60%

What Doesn't Kill Me / 回避回生
- Heal Coefficient (orig. 1%) : 1% -> 2%
- Heal Cap (orig. 3%) : 3% -> 5%


--------------------------------------------------
*Mutations - General

Alienation / エイリエネーション
- Number of enemies required to lift the curse (orig. +50%) : +50% -> +20%
- Number of restores HP (orig. 5%) : 5% -> 8%
- Number of reducing a curse required to reduces malaise (orig. 5) : 5 -> 3
- Number of reduces malaise (orig. -2) : -2 (unchanged)

Instinct of the Master of Arms / 達人の本能
- Reduction Effect Interval (orig. 0.45s) : 0.45s -> 0s
- Reduce Cooldown Base (orig. -0.08s) : -0.08s (unchanged)
- Reduce Cooldown Coefficient (orig. 0.04) : 0.04 (unchanged)
- Reduce Cooldown Cap (orig. -1s) : -1s -> -1s (unchanged)

Masochist / マゾヒスト
- Speed Buff After Trap Damage (orig. +20%) : +50% -> +100%
- Speed Buff Duration (orig. 20s) : 16s -> 20s
- Trap Damage Cap (orig. 10%) : 10% -> 5%


--------------------------------------------------

Update: 17 Sep, 2020 @ 4:23am

All elements became supported game version "20.8: 19-August-2020"

--------------------------------------------------

*Bug Fix (only in this mod)

- Fixed an issue where some boss cell specifications were incorrect.

--------------------------------------------------
*Biomes

The Dilapidated Arboretum / 古びた樹木園
- Timed Door (orig. 2m) : 2m -> 2m, 30s

--------------------------------------------------
*Enemies

(DLC-TBS) Blowgunner / ブロウガンナー
- Actions
- - "Shot"
- - - Cooldown (orig. 1.5s) : 1.5s -> 3s
- - - Startup Time (orig. 0.7s) : 0.7s -> 1.05s
- - - Projectile Speed (orig. 0.75) : 0.75 (unchanged)
- - "Jump"
- - - Cooldown (orig. 2s) : 2s -> 4s

--------------------------------------------------
*Melee Weapons

Balanced Blade / 精巧な剣
- Continuously Hit Duration (orig. 6s) : 6s -> 9s
- 1st Atk
- - Power (orig. 20) : 15.2 (unchanged)
- - Crit Mul. (orig. 0.78) : 0.70815 (unchanged)
- 2nd Atk
- - Power (orig. 27) : 20.52 (unchanged)
- - Crit Mul. (orig. 0.78) : 0.6994 (unchanged)
- 3rd Atk
- - Power (orig. 27) : 20.52 (unchanged)
- - Crit Mul. (orig. 0.78) : 0.6994 (unchanged)
- New 4th Atk (orig. 5th Atk)
- - Power (orig. 27) : 25.65 -> 26.93
- - Crit Mul. (orig. 0.78) : 0.6994 -> 0.7344
- New 5th Atk (orig. 6th Atk)
- - Power (orig. 45) : 34.2 -> 37.62
- - Crit Mul. (orig. 0.78) : 0.7344 -> 0.8078

(DLC-TBS) Rhythm n' Bouzouki / リズムアンドブズーキ
- 1st Atk
- - Power (orig. 70) : 56 -> 42
- - Crit Mul. (orig. 1) : 0.8 -> 1.067
- 2nd Atk
- - Power (orig. 110) : 88 -> 66
- - Crit Mul. (orig. 1) : 0.8 -> 1.067
- 3rd Atk
- - Power (orig. 180) : 144 -> 72
- - Crit Mul. (orig. 1.5) : 1.2 -> 1.8
- 4th Atk
- - Power : 300
- - Crit Mul. : 1.65 -> 1.2375

War Spear / 戦の槍
- Added New 1st Atk
- - Power : 26.25 (unchanged)
- - Breach Bonus : 0 (unchanged)
- - Crit Mul. : 0.981667 -> 0.6533
- Added New 2nd Atk
- - Power : 39.375 (unchanged)
- - Breach Bonus : 0 -> 2
- - Crit Mul. : 0.981667 -> 0.6533
- New 3rd Atk (Old 1st Atk)
- - Power (orig. 35) : 62.5 (unchanged)
- - Breach Bonus (orig. 0) : 0 -> 1
- - Crit Mul. (orig. 1.1) : 1.045 -> 0.95
- New 4th Atk (Old 2nd Atk)
- - Power (orig. 57) : 76.828 -> 71.25
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Crit Mul. (orig. 1) : 0.95 -> 1.045
- New 5th Atk (Old 3rd Atk)
- - Power (orig. 50) : 71.25 -> 80.67
- - Breach Bonus (orig. 0) : 0 -> 1.5
- - Crit Mul. (orig. 1) : 0.95 -> 1.14

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*Ranged Weapons

Frost Blast / 氷結の波動
- 1st Atk
- - Power (orig. 35) : 35 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- Added New 2nd Atk
- - Power : 90.625 -> 60.41
- - Breach Bonus : 0.25 -> 9
- Added New 3rd Atk
- - Power : 98.134 -> 65.42
- - Breach Bonus : 1 (unchanged)

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