Dead Cells

Dead Cells

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Pembaruan: 2 Okt 2020 @ 9:29pm

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*Skills - Grenade

Cluster Grenade / クラスターボム
- Add One of Color : -> "Survival"
- Cooldown (orig. 20s) : 20s -> 16s

Ice Grenade / アイスグレネード
- Cooldown (orig. 18s) : 18s -> 14s


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*Skills - Power

Wave of Denial / 拒絶の波動
- Item Tags
- - "ShortCooldown" (orig. Included.) : -> Not included.
- Cooldown (orig. 5s) : 5s -> 10s
- Shockwave Range (orig. 6) : 6 -> 12
- Knockback Distance (orig. 1.5) : 1.5 -> 1.875

Giant Whistle / 巨人の笛
- Cooldown (orig. 20s) : 6s -> 9s

Tonic / トニック
- Bonus HP Base (orig. 50%) : 50% -> 10%
- Bonus HP Coefficient (orig. 2.5%) : 2.5% -> 1.25
- Bonus HP Cap (orig. 100%) : 100% -> 25%
- Damage Reduction (orig. -20%) : -20%
- Invincible Duration (orig. 0.75s) : 0.75s (unchanged)
- Movement Speed Boost (orig. +20%) : -> +50%

Vampirism / 吸血
- Affix "GlobalShieldOnUse" (orig. Possible to affected.) : -> Not affected.
- Cooldown (orig. 30s) : 30s -> 15s
- Base amount of transform Missing Health to Rally Health (orig. 50%) : 50% -> 75%
- Transform to Rally Health Coefficient (orig. 2.5%) : 2.5% -> 1.25%
- Transform to Rally Health Cap (orig. 100%) : 100% (unchanged)
- Invincible Duration (orig. 0.75s) : 0.75s -> 3s
Note : The invincibility time immediately after using the skill has been greatly increased, making it easier to use for purposes such as "avoiding enemy attacks" and "deal with a lot of enemies at once."
 However, during the invincible time, the amount of recovery by the rally will also decrease, so HP recovery is not easy and you need to be careful when using it.
解説 : スキル使用直後の無敵時間を大幅に長くし、「敵の攻撃を回避する」・「多数の敵をまとめて相手にする」といった用途に利用しやすくしました。
 ただし無敵時間中はラリーによる回復量も低下するため、HP回復は容易ではなく、扱いには注意が必要です。


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*Mutations - Tactics

Tactical Retreat / 戦略的撤退
- Colors : "Tactics" and "Survival"
- - Add One of Color : -> "Survival"
- - Classification (orig. "Tactics") : "Tactics" -> "Survival"


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*Mutations - Survival

Heart of Ice / 氷の心
- Colors : "Brutality" and "Survival"
- - Add One of Color : -> "Brutality"
- - Classification (orig. "Survival") : "Survival" -> "Brutality"
- Reduce Cooldown Base (orig. -1s) : -1s -> -0.08s
- Reduce Cooldown Coefficient (orig. 0.105) : 0.105 -> 0.04
- Reduce Cooldown Cap (orig. -3s) : -3s -> -1s

Necromancy / ネクロマンシー
- Heal Value Coefficient (orig. 0.2%) : 0.2% -> 1%
- Heal Value Cap (orig. 1.7%) : 1.7% -> 5%
- Heal HP Cap (orig. 50%) : 50% -> 60%

What Doesn't Kill Me / 回避回生
- Heal Coefficient (orig. 1%) : 1% -> 2%
- Heal Cap (orig. 3%) : 3% -> 5%


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*Mutations - General

Alienation / エイリエネーション
- Number of enemies required to lift the curse (orig. +50%) : +50% -> +20%
- Number of restores HP (orig. 5%) : 5% -> 8%
- Number of reducing a curse required to reduces malaise (orig. 5) : 5 -> 3
- Number of reduces malaise (orig. -2) : -2 (unchanged)

Instinct of the Master of Arms / 達人の本能
- Reduction Effect Interval (orig. 0.45s) : 0.45s -> 0s
- Reduce Cooldown Base (orig. -0.08s) : -0.08s (unchanged)
- Reduce Cooldown Coefficient (orig. 0.04) : 0.04 (unchanged)
- Reduce Cooldown Cap (orig. -1s) : -1s -> -1s (unchanged)

Masochist / マゾヒスト
- Speed Buff After Trap Damage (orig. +20%) : +50% -> +100%
- Speed Buff Duration (orig. 20s) : 16s -> 20s
- Trap Damage Cap (orig. 10%) : 10% -> 5%


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Pembaruan: 17 Sep 2020 @ 4:23am

All elements became supported game version "20.8: 19-August-2020"

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*Bug Fix (only in this mod)

- Fixed an issue where some boss cell specifications were incorrect.

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*Biomes

The Dilapidated Arboretum / 古びた樹木園
- Timed Door (orig. 2m) : 2m -> 2m, 30s

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*Enemies

(DLC-TBS) Blowgunner / ブロウガンナー
- Actions
- - "Shot"
- - - Cooldown (orig. 1.5s) : 1.5s -> 3s
- - - Startup Time (orig. 0.7s) : 0.7s -> 1.05s
- - - Projectile Speed (orig. 0.75) : 0.75 (unchanged)
- - "Jump"
- - - Cooldown (orig. 2s) : 2s -> 4s

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*Melee Weapons

Balanced Blade / 精巧な剣
- Continuously Hit Duration (orig. 6s) : 6s -> 9s
- 1st Atk
- - Power (orig. 20) : 15.2 (unchanged)
- - Crit Mul. (orig. 0.78) : 0.70815 (unchanged)
- 2nd Atk
- - Power (orig. 27) : 20.52 (unchanged)
- - Crit Mul. (orig. 0.78) : 0.6994 (unchanged)
- 3rd Atk
- - Power (orig. 27) : 20.52 (unchanged)
- - Crit Mul. (orig. 0.78) : 0.6994 (unchanged)
- New 4th Atk (orig. 5th Atk)
- - Power (orig. 27) : 25.65 -> 26.93
- - Crit Mul. (orig. 0.78) : 0.6994 -> 0.7344
- New 5th Atk (orig. 6th Atk)
- - Power (orig. 45) : 34.2 -> 37.62
- - Crit Mul. (orig. 0.78) : 0.7344 -> 0.8078

(DLC-TBS) Rhythm n' Bouzouki / リズムアンドブズーキ
- 1st Atk
- - Power (orig. 70) : 56 -> 42
- - Crit Mul. (orig. 1) : 0.8 -> 1.067
- 2nd Atk
- - Power (orig. 110) : 88 -> 66
- - Crit Mul. (orig. 1) : 0.8 -> 1.067
- 3rd Atk
- - Power (orig. 180) : 144 -> 72
- - Crit Mul. (orig. 1.5) : 1.2 -> 1.8
- 4th Atk
- - Power : 300
- - Crit Mul. : 1.65 -> 1.2375

War Spear / 戦の槍
- Added New 1st Atk
- - Power : 26.25 (unchanged)
- - Breach Bonus : 0 (unchanged)
- - Crit Mul. : 0.981667 -> 0.6533
- Added New 2nd Atk
- - Power : 39.375 (unchanged)
- - Breach Bonus : 0 -> 2
- - Crit Mul. : 0.981667 -> 0.6533
- New 3rd Atk (Old 1st Atk)
- - Power (orig. 35) : 62.5 (unchanged)
- - Breach Bonus (orig. 0) : 0 -> 1
- - Crit Mul. (orig. 1.1) : 1.045 -> 0.95
- New 4th Atk (Old 2nd Atk)
- - Power (orig. 57) : 76.828 -> 71.25
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Crit Mul. (orig. 1) : 0.95 -> 1.045
- New 5th Atk (Old 3rd Atk)
- - Power (orig. 50) : 71.25 -> 80.67
- - Breach Bonus (orig. 0) : 0 -> 1.5
- - Crit Mul. (orig. 1) : 0.95 -> 1.14

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*Ranged Weapons

Frost Blast / 氷結の波動
- 1st Atk
- - Power (orig. 35) : 35 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- Added New 2nd Atk
- - Power : 90.625 -> 60.41
- - Breach Bonus : 0.25 -> 9
- Added New 3rd Atk
- - Power : 98.134 -> 65.42
- - Breach Bonus : 1 (unchanged)

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Pembaruan: 3 Jul 2020 @ 4:17am

All elements became supported game version "1.9.7: 01-July-2020"

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(unchanged) = unchanged from old version of this mod

*Biome

The Prisoners' Quarters / 牢獄
- Unique Area ("Cavern Key" Room)
- - Add Item "Major Food"

The Prison Depths / 牢獄の深部
- Elite Room Chance (orig. 0%) : 40% -> 20%

Corrupted Prison / 腐敗した牢獄
- Wandering Elite Chance (orig. 0%) : 0% -> 20%
- Elite Room Chance (orig. 0%) : 0% -> 10%

The Graveyard / 墓地
- Wandering Elite Chance (orig. 0%) : 40% -> 20%
- Elite Room Chance (orig. 0%) : 60% -> 30%


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*Boss

Giant Hand / 巨人の手
- Damage Cap (orig. 20% -> 50%) : 22% -> 55%

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*Melee Weapon

Balanced Blade / 精巧な剣
- Continuously Hit Duration (orig. 4s -> 6s) : 12s -> 6s (same as original)
- Continuously Hit Damage Boost (orig. +100% -> +50%) : +100% -> +0%
- 1st Atk
- - Power (orig. 15 -> 20) : 12 -> 15.2
- - Crit Mul. (orig. 0.78) : 0.7 -> 0.70815
- 2nd Atk
- - Power (orig. 20 -> 27) : 16 -> 20.52
- - Crit Mul. (orig. 0.78) : 0.7 -> 0.6994
- 3rd Atk
- - Power (orig. 20 -> 27) : 16 -> 20.52
- - Crit Mul. (orig. 0.78) : 0.7 -> 0.6994
- New 4th Atk (orig. 5th Atk)
- - Power (orig. 20 -> 27) : 16 -> 25.65
- - Crit Mul. (orig. 0.78) : 0.7 -> 0.6994
- New 5th Atk (orig. 6th Atk)
- - Power (orig. 35 -> 45) : 28 -> 34.2
- - Crit Mul. (orig. 0.78) : 0.7 -> 0.7344
- Change the description (English only).

Broad Sword / 広刃の剣
- 2nd Atk
- - Crit Mul. (orig. 0.75) : 0.7 -> 0.6
- 3rd Atk
- - Crit Mul. (orig. 1) : 0.92 -> 0.7
- Add New 4th Atk
- - Crit Mul. : 0.92 -> 0.7

Giant Killer / 巨人殺し
- Swapped the order of the first attack and second attack. (unchanged)
- New 1st Atk (orig. 2nd Atk)
- - Power (orig. 35) : -> 29.17
- - Crit Mul. (orig. 1.7) : 1.7 (unchanged)
- New 2nd Atk (orig. 1st Atk)
- - Power (orig. 25) : 20.83 -> 39.375
- - Crit Mul. (orig. 1.8) : 1.8 (unchanged)
- 3rd Atk
- - Effect animation timing was adjusted.
- - Power (orig. 100) : 83.33 -> 110
- - Crit Mul. (orig. 2.25) : 1.908 -> 2.045
- 4th Atk
- - Power (orig. 150) : 120 -> 180
- - Crit Mul. (orig. 1.6) : 2.0134 -> 1.5

Hayabusa Gauntlets / ハヤブサの小手
- New 9th to 16th Atk "Eight alternate punches"
- - Effect position was adjusted.

Impaler / 突き刺しの槍
- 1st Atk
- - Crit Mul. (orig. 1) : 0.96 -> 0.8
- 2nd Atk
- - Crit Mul. (orig. 1.5) : 1.44 -> 1.2
- - Advance Distance and Knock Back Distance (orig. 0.4) : 0.4 -> 0.5
- Add New 3rd Atk
- - Same as 1st attack.
- Add New 4th Atk
- - Recovery Time : 0.15s
- - Same as 2nd attack except above.
- Add New 5th to 8th Atk "Rapid Thrust"
- - New 5th Atk
- - - Startup Time : 0.125s
- - - Hit Area-Width : 6
- - - Hit Area-OffsetCase X : 0
- - - Power : 26.13
- - - Crit Mul. : 1.12
- - - Breach Bonus : 3
- - - Advance Distance and Knock Back Distance : 0
- - - Recovery Time : 0s
- - New 6th Atk
- - - Startup Time : 0.125s
- - - Hit Area-Width : 6
- - - Hit Area-OffsetCase X : 0
- - - Power : 28.18
- - - Crit Mul. : 1.68
- - - Breach Bonus : 3.75
- - - Advance Distance and Knock Back Distance : 0
- - - Recovery Time : 0s
- - New 7th Atk
- - - Same as 5th attack.
- - New 8th Atk
- - - Recovery Time : 0.05s
- - - Same as 6th Attack except above.
- Add New 9th to 10th Atk "Combo Finish"
- - New 9th Atk
- - - Startup Time : 0.2s
- - - Preparation for the 10th attack. This hasn't performance of attack.
- - - Recovery Time : 0s
- - New 10th Atk
- - - Startup Time : 0.001s
- - - Hit Area-Width : 9.5
- - - Hit Area-OffsetCase X : 0
- - - Power : 115.6
- - - Crit Mul. : 1.2
- - - Breach Bonus : 9
- - - Advance Distance and Knock Back Distance : 1.6
- - - Recovery Time : 0.35s
Note : Added "a four consecutive thrust attack" and "powerful combo finish that advance a long distance".
 These new attacks have a strong power to stagger "enemies when starting attack".
解説 : 高速4連突き攻撃と、大きく前進する強力なコンボフィニッシュを追加しました。
 これらの新たな攻撃はいずれも、"攻撃し始めの敵"を怯ませる力が強いです。

(DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトクロー&ライトクロー
- Left Scythe Claw
- - 1st Atk
- - - Power (orig. 90 -> 75) : 33.75 -> 37.5
- - - Crit Mul. (orig. 1.5) : 1 -> 1.8
- - 2nd Atk
- - - Power (orig. 150 -> 120) : 56.25 -> 62.5
- - - Crit Mul. (orig. 2) : 0.667 -> 1.2
- - Add New 3rd Atk
- - - Power : 42.1875 -> 46.875
- - - Crit Mul. : 0.667 -> 1.2
- - Add New 4th Atk
- - - Power : 31.6406 -> 35.156
- - - Crit Mul. : 0.667 -> 1.2
- - Add New 5th Atk
- - - Power : 23.73 -> 26.367
- - - Crit Mul. : 0.667 -> 1.2
- - Add New 6th Atk
- - - Power : 67.5 -> 75
- - - Crit Mul. : 0.667 -> 1.2
- - Add New 7th Atk
- - - Power : 191.16 -> 212.4
- Right Scythe Claw
- - 1st Atk
- - - Power (orig. 200 -> 150) : 200 -> 170
- - - Crit Mul. (orig. 3) : 1 -> 1.8
- - 2nd Atk
- - - Power (orig. 300 -> 250) : 240 -> 204
- - - Crit Mul. (orig. 2) : 0.667 -> 1.2
- - Add New 3rd Atk
- - - Hit Area-Width : 20.7 (unchanged)
- - - Hit Area-OffsetCase X : -6.9 (unchanged)
- - - Power : 50 -> 72
- - - Crit Mul. : 0.667 -> 1.2
- - - Advance Distance : 2 (unchanged)
- - - Recovery Time : 0.1s -> 0.0625
- - Add New 4th Atk
- - - Hit Area-Width : 10.35 -> 18.63
- - - Hit Area-OffsetCase X : -6.21
- - - Power : 37.5 -> 72
- - - Crit Mul. : 0.667 -> 1.2
- - - Advance Distance : 1.2 -> 1.8
- - Add New 5th Atk
- - - Hit Area-Width : 16.56
- - - Hit Area-OffsetCase X : -5.52
- - - Power : 37.5 -> 72
- - - Crit Mul. : 0.667 -> 1.2
- - - Advance Distance : 1.2 -> 1.6
- - Add New 6th Atk
- - - Power : 300 (unchanged)
- - - Crit Mul. : 0.8334 -> 1.5

OilSword / 油を塗った剣
- 1st Atk
- - Power (orig. 53) : 42.5 -> 37.1875
- 2nd Atk
- - Power (orig. 53) : 42.5 -> 37.1875

(DLC-TBS) Rhythm n'Bouzouki / リズムアンドブズーキ
- 1st Atk
- - Crit Mul. (orig. 1) : 1 -> 0.8
- 2nd Atk
- - Power (orig. 110) : 110 -> 88
- - Crit Mul. (orig. 1) : 1 -> 0.8
- 3rd Atk
- - Crit Mul. (orig. 1.5) : 1.5 -> 1.2
- 4th Atk
- - Power : 360 -> 300
- - Crit Mul. (orig. 1.5) : 1.5 -> 1.65
- Added New 5th to 9th Atk (2nd Combo Set)
- - New 5th Atk
- - - Possible to Critical Hit : true
- - - Same as 1st attack except above.
- - New 6th Atk
- - - Same as 2nd attack.
- - New 7th and 8th Atk
- - - Possible to Infinite Critical Combo : false
- - - Same as 3rd attack except above.
- - New 9th Atk
- - - Same as 4th attack.
- Added New 10th to 24th Atk (3rd to 5th Combo Set)
- - Same as 2nd combo set.

Seismic Strike / 波動の刃
- 3rd Atk
- - Effect animation timing was adjusted.
- - Power (orig. 130) : 130 -> 175.5

Continued below ↓

Pembaruan: 3 Jul 2020 @ 4:05am

Continued from the above ↑

(DLC-TBS) Rhythm n'Bouzouki / リズムアンドブズーキ
- 1st Atk
- - Power (orig. 70) : 56 (unchanged)
- - Crit Mul. (orig. 1) : 1 -> 0.8
- 2nd Atk
- - Power (orig. 110) : 110 -> 88
- - Crit Mul. (orig. 1) : 1 -> 0.8
- 3rd Atk
- - Power (orig. 180) : 144 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.5 -> 1.2
- 4th Atk
- - Power : 360 -> 300
- - Crit Mul. (orig. 1.5) : 1.5 -> 1.65
- Added New 5th to 9th Atk (2nd Combo Set)
- - New 5th Atk
- - - Possible to Critical Hit : true
- - - Same as 1st attack except above.
- - New 6th Atk
- - - Same as 2nd attack.
- - New 7th and 8th Atk
- - - Possible to Infinite Critical Combo : false
- - - Same as 3rd attack except above.
- - New 9th Atk
- - - Same as 4th attack.
- Added New 10th to 24th Atk (3rd to 5th Combo Set)
- - Same as 2nd combo set.

Seismic Strike / 波動の刃
- 1st Atk
- - Power (orig. 60) : 60 (same as original)
- 2nd Atk
- - Power (orig. 60) : 60 (same as original)
- 3rd Atk
- - Effect animation timing was adjusted.
- - Power (orig. 130) : 130 -> 175.5

Spiked Boots / スパイクブーツ
- Weapon Data on This Mod Until Game Version 1.8.X
- - Deleted. (rework)
- Weapon Data on This Mod After Game Version 1.9.X
- - 1st Atk
- - - Effect color was changed.
- - - Startup Time (orig. 0.23s) : 0.23s (same as original)
- - - Hit Area-Width (orig. 4) : 4 (same as original)
- - - Hit Area-OffsetCase X (orig. 0) : 0 (same as original)
- - - Hit Area-Height (orig. 2) : 2 (same as original)
- - - Hit Area-OffsetCase Y (orig. 0) : 0 (same as original)
- - - Hit Area-Shape (orig. 1) : 1 (same as original)
- - - Power (orig. 35) : 35 -> 38.5
- - - Crit Mul. (orig. 1.3) : 1.3 -> 1.18
- - - Breach Bonus (orig. -1) : -1 (same as original)
- - - Advance Distance and Knock Back Distance (orig. 0.3) : 0.3 (same as original)
- - - Recovery Time (orig. 0.2s) : -> 0.1s
- - 2nd Atk
- - - Effect color was changed.
- - - Startup Time (orig. 0.1s) : -> 0.05s
- - - Hit Area-Width (orig. 2.5) : 2.5 (same as original)
- - - Hit Area-OffsetCase X (orig. 0) : 0 (same as original)
- - - Hit Area-Height (orig. 4) : 4 -> 10.4
- - - Hit Area-OffsetCase Y (orig. -0.5) : -0.5 -> -3.2
- - - Hit Area-Shape (orig. 1) : 1 (same as original)
- - - Power (orig. 30) : 30 -> 33
- - - Crit Mul. (orig. 1.2) : 1.2 -> 1.09
- - - Breach Bonus (orig. -1) : -1 (same as original)
- - - Advance Distance and Knock Back Distance (orig. 0.1) : 0.1 (same as original)
- - - Jumping Height (orig. 0.6) : -> 1.2
- - - Recovery Time (orig. 0.15s) : -> 0.075s
- - 3rd Atk
- - - Startup Time (orig. 0.16s) : 0.18s (unchanged)
- - - Hit Area-Width (orig. 2.75) : 2.75 -> 4.25
- - - Hit Area-OffsetCase X (orig. 0.3) : 0.3 -> -1.2
- - - Hit Area-Height (orig. 0) : 0 -> 6.4
- - - Hit Area-OffsetCase Y (orig. -0.5) : -0.5 -> 2.7
- - - Hit Area-Shape (orig. 0) : 0 -> 1
- - - Power (orig. 50) : 50 -> 55
- - - Crit Mul. (orig. 1.8) : 1.8 -> 1.63
- - - Breach Bonus (orig. 1) : 1 -> 3
- - - Advance Distance and Knock Back Distance (orig. 0.4) : 0.4
- - - Recovery Time (orig. 0.2s) : 0.2s (same as original)
- - Add New 4th Atk
- - - Startup Time : 0.25s
- - - Hit Area-Width : 5.2
- - - Hit Area-OffsetCase X : 0.8
- - - Hit Area-Height : 2
- - - Hit Area-OffsetCase Y : 0
- - - Hit Area-Shape : 1
- - - Power : 77
- - - Crit Mul. : 2.273
- - - Breach Bonus : 9
- - - Advance Distance and Knock Back Distance : 0.8
- - - Recovery Time : 0.3s
Note : Second attack increased jumping power.
 Also as a fourth attack added "a powerful combo finish that advance a long distance".
解説 : 2段目でより大きく飛び上がるようにしました。
 通常のジャンプの上昇中に2段目を繰り出したり、2段目の上昇中に特定の武器攻撃を行うと、より高く飛び上がれます。
 また4段目として、大きく前進する強力なコンボフィニッシュを追加しました。

Spiteful Sword / 絶望の剣
- Blade color was changed.
- 1st Atk
- - Crit Mul. (orig. 1.2) : 1.2 -> 1.08
- 2nd Atk
- - Startup Time (orig. 0.25s) : -> 0.1875s
- - Crit Mul. (orig. 1.2) : 1.2 -> 1.14
- 3rd Atk
- - Crit Mul. (orig. 1.2) : 1.2 -> 7.35
- - Breach Bonus (orig. 0.5) : 0.5 -> 9
- 4th Atk
- - Crit Mul. (orig. 1.2) : 1.2 -> 1.26
Note : The third kick was high-increased a power to stagger "enemies when starting attack", and was high-increased a critical damage multiplier.
解説 : 3段目の蹴りは、"攻撃し始めの敵"を怯ませる力と、クリティカルダメージ倍率が大幅に強化されました。

Symmetrical Lance / 双天の槍
- 1st Atk
- - Hit Area-Width (orig. 6 -> 6.5) : 9.2 -> 10
- - Power (orig. 70) : 66.54 -> 63.21
- 2nd Atk
- - Power (orig. 80) : 115.54 -> 109.76
- 3rd Atk
- - Hit Area-Width (orig. 6.5 -> 8) : 10 -> 11.5
- - Power (orig. 145 -> 165) : 157.057 -> 149.21
- Add New 4th Atk
- - Hit Area-Width : 10 -> 11.5
- - Hit Area-OffsetCase X : -3 (unchanged)
- - Hit Area-Height : 2 (unchanged)
- - Hit Area-OffsetCase Y : 0 (unchanged)
- - Power : 52.352 -> 49.73

Tentacle / 触手
- Pull Speed (orig. 1) : 1 -> 1.5
- Close Range Attack
- - Animation was changed.
- - Hit Area-Width (orig. 3.5) : 3.5 -> 5.9
- - Hit Area-OffsetCase X (orig. 0.8) : 0.8 -> -2.2
- - Hit Area-Height (orig. 2.5) : 2.5 -> 2.8
- - Hit Area-OffsetCase Y (orig. -0.2) : -0.2 -> -0.5
- - Power (orig. 10) : 10 -> 97.5
- - Breach Bonus (orig. 0.5) : 0.5 -> 1

Torch / たいまつ
- 1st Atk
- - Power (orig. 30 -> 33) : 22.5 -> 24.75
- 2nd Atk
- - Power (orig. 45 -> 50) : 33.75 -> 37.5
- 3rd Atk
- - Power (orig. 40 -> 45) : 30 -> 33.75
- 4th Atk
- - Power (orig. 60 -> 65) : 40 -> 43.33
- Added 5th to 8h Atk (2nd Combo Set)
- - Same as 1st to 4th attack.
- Added 9th to 10th Atk (Combo Finish)
- - 9th Atk (Combo Finish 1of2)
- - - Power : 48 -> 52
- - 10th Atk (Combo Finish 2of2)
- - - Power : 55.2 -> 59.8

Valmont's Whip / ヴァルモントのムチ
- 1st Atk
- - Power (orig. 60) : 44 -> 41.8
- - Crit Mul. (orig. 1.4) : 1.75 -> 1.5
- Added New 2nd Atk
- - Power : 24.75 -> 23.5125
- - Crit Mul. : 1.75 -> 1.5

War Spear / 戦の槍
- Add New 1st Atk
- - Startup Time : 0.2s
- - Hit Area-Width : 9
- - Hit Area-OffsetCase X : -4.5
- - Hit Area-Height : 2.6
- - Hit Area-OffsetCase Y : -1.3
- - Power : 26.25
- - Crit Mul. : 0.981667
- - Breach Bonus : 0
- - Recovery Time : 0s
- Add New 2nd Atk
- - Startup Time : 0.2s
- - Hit Area-Width : 9
- - Hit Area-OffsetCase X : -4.5
- - Hit Area-Height : 2.6
- - Hit Area-OffsetCase Y : -1.3
- - Power : 39.375
- - Crit Mul. : 0.981667
- - Breach Bonus : 0
- - Recovery Time : 0.1s
- New 3rd Atk (Old 1st Atk)
- - Startup Time (orig. 0.45s) : 0.225s -> 0.3s
- - Power (orig. 35) : 43.75 -> 62.5
- - Crit Mul. (orig. 1.1) : 1.045 (unchanged)
- New 4th Atk (Old 2nd Atk)
- - Power (orig. 57) : 76.828 (unchanged)
- - Crit Mul. (orig. 1) : 0.95 (unchanged)
- New 5th Atk (Old 3rd Atk)
- - Power (orig. 50) : 62.5 -> 71.25
- - Crit Mul. (orig. 1) : 0.95 (unchanged)
- Add New 6th to 10th Atk "2nd Combo Set"
- - 6th and 7th Atk
- - - Animation changed from 1st and 2nd Atk.
- - Same as 1st to 5th Attack except above.
Note : Added first and second attacks that "swings a spear overhead like a propeller".
 These attacks made it possible to attacking the back and front enemies at the same time.
解説 : 「槍を頭上でプロペラのように振り回す(っぽい)攻撃」を1~2段目として追加しました。
 これらの攻撃によって、前方と後方の敵を同時に攻撃することが可能になりました。

Continued below ↓

Pembaruan: 2 Jul 2020 @ 7:48am

Continued from the above ↑

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*Ranged Weapon

Alchemic Carbine / 錬金銃
- Poison DPS (orig. 20) : 20 (same as original)
- Poison Effect Duration (orig. 6s) : 6s -> 2s
- Renew all combo moves and attack data.
- - 1st Atk
- - - Cooldown : 0s
- - - Startup Time : 0.4s
- - - Power : 46.956
- - - Breach Bonus : 9
- - - Poison Cloud Duration : 0.001
- - - Recovery Time : 0.24s
- - 2nd Atk
- - - Startup Time : 0.3s
- - - Power : 1
- - - Breach Bonus : 0
- - - Poison Cloud Duration : 2
- - - Recovery Time : 0.18s
- - 3rd to 6th Atk
- - - Startup Time : 0.15s
- - - Power : 1
- - - Breach Bonus : 0
- - - Poison Cloud Duration : 2
- - - Recovery Time : 0.18s
- - 7th Atk
- - - Startup Time : 0.6s
- - - Power : 82.173
- - - Breach Bonus : 9
- - - Poison Cloud Duration : 40
- - - Recovery Time : 0.315s
-The original attack data is as follows.
- - Orig. 1st Atk
- - - Cooldown : 0.8s
- - - Startup Time : 0.3s
- - - Power : 10
- - - Breach Bonus : -0.7
- - - Poison Cloud Duration : 6
- - - Recovery Time : 0.18s

Boy's Axe / 少年の斧
- Change the description a little.

Electric Whip / 電撃のムチ
- 1st Atk (unchanged)
- - Power (orig. 25 -> 15) : 25 -> 15 (same as original)
- 2nd Atk (unchanged)
- - Power (orig. 30 -> 20) : 30 -> 20 (same as original)
- 3rd Atk
- - Animation speed was changed.
- - Power (orig. 85 -> 50) : 85 -> 50 (same as original)
- Added New 4th to 6th Atk (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Added New 7th to 11th Atk (3rd Combo Set)
- - New 7th to 8th Atk
- - - Same as 1st to 2nd attack.
- - New 9th Atk (Combo Finish 1 of 3)
- - - Power : 90.66 -> 55.0475
- - New 10th Atk (Combo Finish 2 of 3)
- - - Power : 99.73 -> 60.55
- - New 11th Atk (Combo Finish 3 of 3)
- - - Power : 108.8 -> 66.057

Explosive Crossbow / 爆発性クロスボウ
- Weapon Handling (orig. One-Handed -> Two-Handed) : One-Handed (unchanged)

Frost Blast / 氷結の波動
- 1st Atk
- - Startup Time (orig. 0.4s) : 0.4s -> 0.3s
- - Hit Area-Width (orig. 8) : 8 -> 6.5
- - Freeze Duration (orig. 3s) : 3s -> 0.2s
- Added New 2nd Atk
- - Hit Area-Width : 6 -> 5.6
- - Hit Area-Height : 0 -> 5.7
- - Power : 162 -> 90.625
- - Freeze Duration : 1.5s -> 0.55s
- - Recovery Time : 0.2s -> 0.25s
- Add New 3rd Atk
- - Startup Time : 0.3s
- - Hit Area-Width : 8
- - Hit Area-OffsetCase X : 0
- - Hit Area-Height : 5
- - Hit Area-OffsetCase Y : 0
- - Power : 98.134
- - Freeze Duration : 1.5s
- - Recovery Time : 0.4s

Heavy Crossbow / ヘヴィクロスボウ
- Colors (orig. "Tactics" and "Survival" -> "Survival") : "Brutality" and "Tactics" (unchanged)
- Weapon Handling (orig. One-Handed -> Two-Handed) : One-Handed (unchanged)
- 1st Atk
- - Power (orig. 300) : 300 -> 240
- Added New 2nd Atk
- - Power : 300 -> 240
- Added New 3rd Atk
- - Power : 300 -> 240

Hokuto's Bow / ハクトの弓
- Change the description a little.

Ice Shard / 氷の欠片
- Colors (orig. "Brutality" and "Tactics" -> "Tactics" and "Survival") : "Brutality" and "Tactics" -> "Tactics" and "Survival" (same as original)
- Hitting Sound Effects : -> Reduce the volume to 50%.
- 1st Atk
- - Startup Time (orig. 0.06s) : -> 0s
- - Power (orig. 22) : 33 -> 22
- - Crit Mul. (orig. 2 -> 0.75) : 1.334 -> 0.75
- Add New 2nd Atk
- - Same as 1st attack.
- Add New 3rd Atk
- - Startup Time : 0.01s
- - Preparation for the 4th attack. This hasn't performance of attack.
- - Recovery Time : 0.35s
- Add New 4th Atk
- - Startup Time : 0.01s
- - Throw Speed : 1.0125
- - Throw Duration : 0.2
- - Number of Throw Ices : 8
- - Throw Range : 2.5
- - Power : 66 -> 44
- - Crit Mul. : 1.334 -> 0.75
- - Breach Bonus : 9
- - Recovery Time : 0.35s

Infantry Bow / 足軽の弓
- 1st Atk
- - Crit Mul. (orig. 1.4) : 1.225 -> 1.1025
- Added New 2nd Atk
- - Crit Mul. : 1.225 -> 1.1025
- Added New 3rd Atk
- - Crit Mul. : 1.225 -> 1.1025

Pyrotechnics / 火球
- Part of Sound Effects : Returned until game version 1.7.X sounds.

Repeater Crossbow / リピータークロスボウ
- Weapon Data on This Mod Until Game Version 1.8.X
- - Deleted. (rework)
- Weapon Data on This Mod After Game Version 1.9.X
- - Colors (orig. "Tactics" and "Survival" -> "Survival") : "Brutality" and "Tactics" -> "Survival" (same as original)
- - Ammo (orig. 40) : 40 -> 50
- - Primary Attack (unchanged)
- - - Breach Bonus (orig. -1) : -1 -> 0
- - Secondary Attack
- - - Cooldown (orig. 1s) : -> 0s
- - - Number of Arrows (orig. 8) : 8 -> 16
- - - Power (orig. 5) : 5 -> 7.5
- - - Recovery Time (orig. 0.2s) : 0.2s -> 0.15s

Throwing Knife / 投げナイフ
- Bleed DPS (orig. 22) : 22 -> 20
- Ammo (orig. 8) : 10 -> 9
- 1st Atk
- - Cooldown (orig. 0.25s) : 0s -> 0.315s
- - Power (orig. 5) : 0.15 -> 2
- Added New 2nd to 10th Atk
- - Deleted.

War Javelin / 戦のジャベリン
- Legendary Weapon's Affix (orig. none) : "Extra Ammo +1" -> none
- Projectile Speed (orig. 1.8) : 1.8 -> 2.7
- Comes Back Time (orig. 10s) : 7s -> 10s
- 1st Atk
- - Cooldown (orig. 0.3s) : 0s
- - Penetration Enemies Limit (orig. +99) : +1
- - Recovery Time (orig. 0.3s) : 0.1s
- Add New 2nd Atk
- - Knock Back Distance : 2.125 -> 1.955
- - Recovery Time : 0.2s -> 0.3s


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*Skill - Grenade

Root Grenade / ルートボム
- DPS (orig. 30 -> 33) : 22.5 -> 24.75
- Root Duration (orig. 3 -> 4) : 4 (same as original)

Stun Grenade / 照明弾
- Cooldown (orig. 18s -> 12s) : 15s -> 12s

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*Skill - Power

Flash Step (Lightspeed / 光速)
- Color (orig. "Brutality" and "Tactics") : Colorless -> "Brutality" and "Tactics" (same as original)

Forgotten Map / 忘れられた地図
- Price (orig. 10000 -> 4000) : 1000 -> 4000 (same as original)

Telluric Shock / テルリックショック
- - Cooldown (orig. 10s) : 10s -> 5s
- - Jumping Power and Jumping Movement Speed (orig. 0.6) : 0.6 -> 1.05
- - Power (orig. 150) : 150 -> 75

Wings of the Crow / カラスの翼
- Skill Data on This Mod Until Game Version 1.8.X
- - Deleted. (rework)
- Skill Data on This Mod After Game Version 1.9.X
- - Cooldown (orig. 15s) : 15s -> 5s
- - Duration (orig. 15s) : 15s (same as original)
- - Normal Movement Speed Boost (orig. +0.5) : +0.5 -> +2
- - Rolling Speed Boost and Rolling Distance Boost (orig. +0.5) : +0.5 -> +0.3
- - Mid-air Jumping Height (orig. 0.4) : 0.4 -> 1.2
- - parameter of "Bump" (orig. 0.6) : 0.6 -> 1.8
- - parameter of "Limit" (orig. 48) : 48 -> 72
- - Number of Normal Lightning (orig. 3) : 3 -> 6
- - Normal Lightning Range (orig. 8) : 8 -> 12

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Pembaruan: 2 Mei 2020 @ 12:27am

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*Biome

The Prisoners' Quarters / 牢獄
- Enemies
- - Rancid Rat / 悪臭を放つネズミ
- - - Spawn With Enemy: Rancid Rat / 悪臭を放つネズミ
- - - - Spawn With Number (orig. 2) : -> 1
- - - - Quantity Factor (orig. 2) : -> 3

The Graveyard / 墓地
- Enemies
- - Inquisitor / インクイジター
- - - Spawn With Enemy: Rancid Rat / 悪臭を放つネズミ
- - - - Spawn With Number (orig. 1, 3) : -> 0, 2

Corrupted Prison / 腐敗した牢獄
- Enemies
- - Rancid Rat / 悪臭を放つネズミ
- - - Spawn With Enemy: Rancid Rat / 悪臭を放つネズミ
- - - - Spawn With Number (orig. 1, 2) : -> 0, 1
- - - - Quantity Factor (orig. 1.6) : -> 2.4


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*Ranged Weapon

Boy's Axe / 少年の斧
- Change the description (English only).
Note : As a result of the re-verification, in 1.8.X, it turned out that the "timing of automatic recall the axe by keep holding down the button" is unstable.
 If it is "manual input recall", pulling the enemy by "recall the first hit axe at the fastest timing" is possible as before, so I changed the description.
解説 : 再検証の結果、1.8.Xでは「ボタン押し続けによる斧の自動呼び戻しのタイミング」が不安定であることが分かりました。
 「1撃目の斧を最速タイミングで呼び戻す」ことによる敵の引き寄せ自体は、「手動入力での呼び戻し」であれば従来通り可能ですので、説明文を変更しました。


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*Skill - Power

Forgotten Map / 忘れられた地図
- Change the description (English only).


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*Affix/Modifier - Advanced (Star Mark)

Run Speed on Use (Increases your movement speed for 10 seconds / 移動速度が 10 秒間上昇する)
- Forbidden Tags
- - "ShortCooldown" (orig. Included.) : -> Not included.

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Pembaruan: 26 Apr 2020 @ 12:11am

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*Ranged Weapon

Boy's Axe / 少年の斧
- Change the description (English only).


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*Affix/Modifier - Advanced (Star Mark)

Run Speed on Use (Increases your movement speed for 10 seconds / 移動速度が 10 秒間上昇する)
- Required Tags
- - "NoDamage" (orig. Included.) : -> Not included.
Note : More skills can now attached this rare modifier.
解説 : より多くのスキルでこのレア付加効果が発生し得るようにしました。

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Pembaruan: 25 Apr 2020 @ 12:59am

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*Skill - Power

Flash Step (original name: Lightspeed / 光速)
- Item Tags "NoDamage" (orig. Not included.) : Included. -> Not included.
- Item Tags "ShortCooldown" (orig. Not included.) : Included. -> Not included.
- Affix "DeathWorm" (orig. Possible to affected.) : -> Not affected.
- Affix "DeathExplosion" (orig. Possible to affected.) : -> Not affected.
- Affix "DeathFire" (orig. Possible to affected.) : -> Not affected.
- Affix "DeathFreeze" (orig. Possible to affected.) : -> Not affected.
- Affix "DeathWorm" (orig. Possible to affected.) : -> Not affected.
- Affix "GlobalShieldOnUse" (orig. Possible to affected.) : -> Not affected.
- Affix "Oil" (orig. Possible to affected.) : -> Not affected.
Note : If the specifications are the same as conventional, in 1.8.X, the modifier "Arrows stuck in enemies come back" was always added.
 I didn't think this modifier seems to should be attached to this skill, so I changed this modifier not to be applied.
 Also, one of the rare modifiers "☆Shoots a volley of arrows" or "☆Poisons the enemy" or "☆Makes the victim bleed" came to be attached with a low probability.
解説 : 従来の仕様のままだと、1.8.Xでは付加効果「敵にささった矢が戻ってくる」が必ず付くようになっていました。
 この付加効果はこのスキルに付くべきではないように思いましたので、この付加効果が付かないようにしました。
 また、「☆矢の一群を放つ」「☆敵を毒状態にする」「☆敵を出血状態にする」のいずれかのレア付加効果が低確率で付くようになりました。


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Pembaruan: 24 Apr 2020 @ 7:14am

Pembaruan: 24 Apr 2020 @ 6:27am

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*Enemy

Guardian / ガーディアン
- Actions
- - "Shieldless Double Slash"
- - - 1st Attack
- - - - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - - - Breach Resistance (orig. 0.75) : 0.75 (unchanged)
- - - - Power (orig. 10) : 10 (unchanged)
- - - - Recovery Time (orig. 0s) : 0s (unchanged)
- - - 2nd Attack
- - - - Startup Time (orig. 0.35s) : 0.35s -> 0.525s
- - - - Breach Resistance (orig. 0.75) : 0.75 -> -1
- - - - Power (orig. 15) : 15 -> 18.75
- - - - Recovery Time (orig. 0.4s) : 0.4s -> 0.6s


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*Ranged Weapon

Boy's Axe / 少年の斧
- Projectile Axe
- - Root Effect Inflict Interval (orig. 0.3s) : 0.5s -> 0.8s
- - Root Effect Duration (orig. 0.4s) : 0.375s -> 0.6s


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