Dead Cells

Dead Cells

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Update: 27 Nov, 2021 @ 6:40am

All elements became supported to game version "26.0: Day22-November-2021"

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*Biomes

- Corrected some mistakes in the modded flavor text.

Training Room / トレーニングルーム
- "Boss Select Room"
- - Changed the terrain, and placed a teleport stone.

High Peak Castle / 天上城
- Unique Area (Blueprint "Acceptance" / "受容")
- - Visibility on the map (orig. invisible) : -> Back room visibled (secret passage is not visible).


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*Enemies

Corpulent Zombie / 太ったゾンビ
- Actions
- - "Jump Body Press 1 of 2 (Jump Attack)"
- - - Cooldown (orig. 0s) : 0s -> 3.5s

Demon / デーモン
- Actions
- - "First Melee Attack"
- - - Startup Time (orig. 0.6s) : 0.6s
- - - Power (orig. 5) : 5 -> 4
- - - Recovery Time (orig. 0.2s) : 0.2s -> 0s
- - "Quick Melee Attack 1 of 2"
- - - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - - Power (orig. 5) : 5 -> 3
- - - Recovery Time (orig. 0.2s) : 0.2s -> 0.5s
- - "Quick Melee Attack 2 of 2"
- - - Add startup sound effect.
- - - Startup Time (orig. 0.3s) : 0.3s -> 0.6s
- - - Power (orig. 5) : 5 -> 4
- - - Recovery Time (orig. 0.2s) : 0.2s -> 0s
- - "Fireball"
- - - Maximum Number of Consecutive Shots (orig. 4) : 4 -> 1
- Blueprint Drops
- - Weapon "Shrapnel Axes" (orig. 0.4%) : 0.4% (same as original)
- - Outfit "Drifter Outfit" (orig. [0.4%, BC 2]) : [0.4%, BC 2] (same as original)
- - Added Weapon "Fire Torrent" : 0.4% (unchanged)
- - Added Weapon "Pyrotechnics" : 0.4% (unchanged)
- - Add Outfit "Demon Outfit" : [0.03%, BC 2]

Sweeper / スイーパー
- Actions
- - "Shock Wave"
- - - Cooldown (orig. 1.8s) : 1.8s -> 2.5s
- - - Startup Time (orig. 0.6s) : 0.6s -> 0.75s


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Continued below ↓

Update: 27 Nov, 2021 @ 6:39am

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*Melee Weapons

Bone / 骨
- Item Tags "Heavy Weapon" (orig. Not included.) : -> Included.

Hard Light Sword / ハードライトソード
- Full-Auto Attack (orig. false) : -> true
- Possibility of Stay in the Mid Air (orig. false) : -> true
- About of Marks
- - Maximum Number of Marks (orig. 6) : -> 4
- - Mark Duration (orig. 4s) : 4s (unchanged)
- - Crit Mul. at 1 Mark (orig. 1.2) : -> 1.1
- - Crit Mul. at 2 Marks (orig. 1.3) : -> 1.5 (same as original 4 marks)
- - Crit Mul. at 3 Marks (orig. 1.4) : -> 1.65
- - Crit Mul. at 4 Marks (orig. 1.5) : -> 2.5 (same as original 6 marks)
- - Crit Mul. at 5 Marks (orig. 2) : -> None
- - Crit Mul. at 6 Marks (orig. 2.5) : -> None
- 1st to 4th Atk (1st combo set)
- - Add New 1st Atk (dash)
- - - Startup Time : 0s
- - - Moving Forward Distance : 1
- - - Power : 0
- - - Recovery Time : 0.05s
- - New 2nd Atk (Old 1st Atk)
- - - Cooldown (orig. 0s) : -> 0.1s
- - - Startup Time (orig. 0.125s) : -> 0.0625s
- - - Moving Forward Distance (orig. 0.5) : -> 0
- - - Hit Area-Width (orig. 4.1) : -> 6.6
- - - Hit Area-OffsetCase X (orig. 0) : -> -2.5
- - - Power (orig. 35) : -> 30.264
- - - Breach Bonus (orig. 1) : 1 (unchanged)
- - - Recovery Time (orig. 0.3s) : -> 0.25s
- - New 3rd Atk (Old 2nd Atk)
- - - Startup Time (orig. 0.s) : s -> 0.05s
- - - Hit Area-Width (orig. 4.5) : 4.5 (unchanged)
- - - Hit Area-OffsetCase X (orig. -1) : -1
- - - Power (orig. 40) : -> 35.555
- - - Breach Bonus (orig. 0.25) : 0.25 (unchanged)
- - - Recovery Time (orig. 0.35s) : -> 0.25s
- - New 4thd Atk (Old 3rd Atk)
- - - Startup Time (orig. 0.06s) : -> 0.12s
- - - Hit Area-Width (orig. 6.5) : 6.5 (unchanged)
- - - Hit Area-OffsetCase X (orig. -2) : -2
- - - Power (orig. 55) : 55
- - - Breach Bonus (orig. -0.5) : -0.5 (unchanged)
- - - Recovery Time (orig. 0.35s) : -> 0.4s
- Add 5th to 7th Atk (2nd combo set, triple slash)
- - Add 5th Atk
- - - Startup Time : 0.0675s
- - - Moving Forward Distance : 0.5
- - - Same as new 2nd attack except above.
- - Add 6th Atk
- - - Same as new 3rd attack.
- - Add 7th Atk
- - - Same as new 4th attack.
- Add 8th to 31th Atk (3rd to 10th combo set)
- - Same as 2nd combo set.

Note : Added "dash" as the first action.
 If press the weapon button momentary at the first action, "dash only" performed, and if holding down the button, performed "dash slash" including up to the second action.
 When the second set of combos or later, dash is not perform.
解説 : 1段目のアクションとして「ダッシュ」を追加しました。
 1段目の際に武器のボタンを短く押すと「ダッシュのみ」を行い、ボタンを長押しすると2段目の斬撃までを含めた「ダッシュ斬り」になります。
 コンボ2セット目以降の連続斬りではダッシュは行いません。

Hard Light Gun / ハードライトガン
- Ammo (orig. 6) : -> 4
- Projectile Speed (orig. 2) : -> 2.2
- Full-Auto Fire (orig. false) : -> true
- Legendary Weapon's Affix (orig. none) : none -> "Super Pierce" (Shots pierce all enemies / 攻撃が全ての敵を貫通する)
- 1st Atk
- - Startup Time (orig. 0.15s) : 0.15s
- - Power (orig. 30) : -> 15
- - Breach Bonus (orig. -0.7) : -> 9
- - Recovery Time (orig. 0.25s) : -> 0s
- Add 2nd Atk
- - Startup Time : 0s
- - Power : 45
- - Breach Bonus : 9
- - Recovery Time : 0.3s
- Add 3rd Atk
- - Startup Time : 0.1s
- - Power : 15
- - Breach Bonus : 9
- - Recovery Time : 0s
- Add 4th Atk
- - Startup Time : 0s
- - Power : 45
- - Breach Bonus : 9
- - Recovery Time : 0.35s
Note : Added an element like the railgun from original game.
 If short press the weapon button fires only a "low power pistol", and if long press the button fires a "high power railgun (bullet that looks like)" at the same time as the pistol bullet..
 Substantially need to consume two ammo to shoot a railgun.
 Both pistol and railgun have very strong power to stagger "enemy when starting-up attack".
解説 : 原作のレールガンっぽい要素を加えてみました。
 武器のボタンを短く押すと「低威力のピストル」のみを発射し、ボタンを長く押すと、ピストル弾と同時に「高威力のレールガン(っぽい見た目の弾)」を発射します。
 レールガンを撃つためには実質的に弾を2つ消費する必要があります。
 ピストル、レールガンともに、"攻撃し始めの敵"を怯ませる力は非常に強いです。

Hayabusa Gauntlets / ハヤブサの小手
- New 4th to 7th Atk "Four alternate punches"
- - Animation effect position adjusted.

Machete and Pistol / マチェット・アンド・ピストル
- Item Tags "Heavy Weapon" (orig. Not included.) : -> Included.
- 1st Atk
- - Slightly changed effect animation.
- - Hit Area-Width (orig. 3) : -> 3.15
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Breach Bonus (orig. 0) : -> 1
- 2nd Atk
- - Slightly changed effect animation.
- - Hit Area-Width (orig. 3) : -> 4.65
- - Hit Area-OffsetCase X (orig. 0) : -> -1.5
- - Breach Bonus (orig. 0) : -> 1
- 3rd Atk
- - Hit Area-Width (orig. 6.1) : -> 7.32
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5
- - Breach Bonus (orig. 1) : -> 3
- - Recovery Time (orig. 0.5s) : -> 0.4s

Pure Nail / 純粋な釘
- Sideways Attack
- - 1st Sideways Attack
- - - Knock Back Distance (orig. 0.1) : 0.1 (unchanged)
- - - Recovery Time (orig. 0.3s) : -> 0.25s
- - 2nd Sideways Attack
- - - Knock Back Distance (orig. 0.1) : -> 0.3
- - - Recovery Time (orig. 0.3s) : -> 0.35s
- Up Attack
- - Hit Area-Height (orig. -2) : -> -1.625
- - Hit Area-OffsetCase Y (orig. 4) : -> 4.75
- Down Attack
- - Hit Area-Height (orig. 1.7) : -> 1.35
- - Hit Area-OffsetCase Y (orig. 3) : -> 3.7
Note : The second sideways slash became more easier to use effectively.
 The up slash became easier to hit enemies a little lower, and the down slash became easier to hit enemies a little higher.
解説 : 横斬り2段目をより活用しやすくしました。
 上斬りは少し下方の敵にも当てやすくなり、下斬りは少し上方の敵にも当てやすくなりました。

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Continued below ↓

Update: 27 Nov, 2021 @ 6:24am

*Ranged Weapons

Barrel Launcher / バレルランチャー
- 1st Atk
- - Projectile Speed and Flying Distance (orig. 0.45) : 0.45 -> 0.55
- 2nd Atk
- - Projectile Speed and Flying Distance (orig. 0.45) : 0.45 -> 0.55
- Added New 3rd Atk
- - Weapon color changed.
- - Projectile Speed : 0.675 -> 0.3
- - Breach Bonus : 0 -> -0.7
- Added New 4th Atk
- - Weapon color changed.
- - Projectile Speed : 0.675 -> 1.6
- - Breach Bonus : -0.7 (unchanged)
- Change the description (English only).
Note : In the double consecutive fire on the 3rd and 4th shots, "the point where the 3rd and 4th barrels collide with each other and an explosion occurs" can now be changed depending on how much the 4th barrel launch is delayed.
解説 : 3~4段目の2連射攻撃は、4段目の発射をどれだけ遅らせるかによって、「3~4段目のバレル同士がぶつかって爆発が起きる地点」が変わるようになりました。


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*Skills - Power

Face Flask / フラスコ瓶
- Unchanged.

Flash Step (Lightspeed / 光速)
- First Dash
- - Cooldown (orig. 20s) : 0.4s -> 1.2s
- - Invisible Time (orig. 0.2s) : 0.2s -> 0.1s

Note : The performance of this skill in the past, that was emphasized "easy exhilaration and sense of speed on repeatedly dash" and intentionally adjusted it to a high performance that was "too useful", but this performance did not suitable the basic policy of this mod that emphasizes game balance.
 In reconsidering the performance, I was worried about whether to weakening it such as increasing the cool time, but after seeing the "Flash Shift" in "Metroid Dread", I decided to weaken this skill.
 However the cool time of the skill in another mod "Skill - Flash Step", which is the origin of this skill is still as short as before, so if you want to repeat dashes frequently, I think it would be good to use that mod.
解説 : 従来のこのスキルの性能は、「ダッシュ連発のお手軽な爽快感やスピード感」を重視し、意図的に「使い勝手が良すぎる」ほどの高性能にしていましたが、これはこのModのゲームバランス重視の基本方針にはそぐわないものでした。
 性能を見直すにあたり、クールタイム増加などの弱体化を施すべきかどうかは悩みましたが、『メトロイドドレッド』の「フラッシュシフト」を見たことをきっかけに、やはりスキルを弱体化することにしました。
 なお、このスキルの大元である別のModSkill - Flash Stepでは、スキルのクールタイムは従来通りの短さのままとなっていますので、ダッシュを高頻度で連発したい場合はあちらのModを利用していただければと思います。

Pollo Power / チキンパワー
- Unchanged.

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Update: 30 Sep, 2021 @ 4:43am

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*Melee Weapons

Somato / 蒼魔刀(そうまとう) (Valmont's Whip / ヴァルモントのムチ)
- Added New 5th Atk
- - Hit Area-OffsetCase X : 0 -> 1.6
- Added New 6th Atk
- - Hit Area-OffsetCase X : 0 -> 1.7
- Added New 7th Atk
- - Hit Area-OffsetCase X : 0 -> 2.8

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Update: 24 Sep, 2021 @ 7:25pm

Supported game version "25.4: Day23-September-2021"

Update: 17 Sep, 2021 @ 7:36pm

All elements became supported to game version "25.3: Day15-September-2021"

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*Biomes

Transition Areas After Boss Fight / ボス戦後のトランジションエリア
- Slightly changed the flavor text. / フレーバーテキストを若干変更しました。

Prisoners' Quarters / 牢獄
- "Flask room at the starting point / スタート地点のフラスコ部屋"
- - Slightly changed the terrain.

Training Room / トレーニングルーム
- "Entrance"
- - Placed a teleport stone so that could move to the long way the front at once. / テレポートの石を設置し、奥の方まで一気に移動できるようにしました。
- "Recycling Tubes and Mutation Select Room"
- - Add 4th Tube
- - Contents of the Tubes
- - - Original 1st Tube : [All Brutality Color] Melee Weapon + Ranged Weapon + Shield + Two Skills
- - - Original 2nd Tube : [All Tactics Color] Melee Weapon + Ranged Weapon + Shield + Two Skills
- - - Original 3rd Tube : [All Survival Color] Melee Weapon + Ranged Weapon + Shield + Two Skills
- - - Renewed 1st Tube : [All Melee Weapon] Brutality x2 + Tactics x2 + Survival x2
- - - Renewed 2nd Tube : [All Ranged Weapon] Brutality x2 + Tactics x2 + Survival x2
- - - Renewed 3rd Tube : [All Shield] Brutality x2 + Tactics x2 + Survival x2
- - - Added 4th Tube : [All Skill] Brutality x2 + Tactics x2 + Survival x2
- - Partially changed the terrain, created attic. / 地形を一部変更し、天井裏を追加しました。
- - - In the attic, can get "Rusty Sword", "Beginner's Bow", "Old Wooden Shield", and "Reload".
  * Due to the specifications, the equipments in the attic disappears when the lever of the tube directly below is pulled many times.
  天井裏では「錆びた剣」「看守の息子の弓」「古びた木の盾」「リロード」が入手可能です。
  ※仕様上、天井裏の装備品は、真下のチューブのレバーを何度も引くと消滅します。

Clock Tower / 時計塔
- Unique Area (Blueprint "Punishment" / "懲罰の盾")
- - Added Item "Minor Food"
- - - Removed.
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"
- - Add Item "Reload (Heavy Crossbow secondory ability)"

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*Melee Weapons

With the implementation of "Somato", performance of some weapons and skills have been readjusted, such as the knockback distance.
"蒼魔刀"の実装に伴い、一部の武器とスキルのノックバック距離などを再調整しました。

Cross Hit / クロスヒット (Explosive Crossbow secondory ability)
- 1st Atk
- - Knock Back Distance (orig. 1.8) : 1.8 -> 0.9
- Added 2nd to 3rd Atk
- - Same as 1st attack.
- Added 4th Atk
- - Knock Back Distance : 3.6 -> 2.4

Nutcracker / 粉砕の槌
- Added New 1st to 3rd Atk (1st combo set)
- - New 1st Atk
- - - Sound effect was changed.
- - Added 8th Atk
- - - Sound effect was changed.

Rusty Sword / 錆びた剣
- Added New 2nd Atk (Taunt 2)
- - Animation speed became a little faster.
- Added New 3rd Atk (Taunt 3)
- - Animation was changed. : "travolta" -> "comboKickC"

Spartan Sandals / スパルタのサンダル
- Added New 3rd Atk
- - Knock Back Distance : 1.4 -> 0.9

Tentacle / 触手
- Tentacle Attack
- - Pull Speed (Before Dash Attack) (orig. 1) : 1.5 -> 1.2
- Close Range Attack
- - Effect scale was expanded.
- - Hit Area-Height (orig. 2.5) : 2.8 -> 5.3
- - Knockback Distance (orig. 0.9) : 0.9 -> 0.7
- Dash Attack
- - Attack Duration (orig. 0.2s) : 0.5s -> 0.2s (same as original)
- - Dash Speed and Dash Distance (orig. 1) : 1.2 -> 1

Valmont's Whip / ヴァルモントのムチ
- Changed Name -> "Somato / 蒼魔刀(そうまとう)"
- Changed Icon
- Possibility of mutation "Porcupack" (orig. possible) : -> impossible
- Renew all combo moves and attack data.
- - 1st to 3rd Atk (Taunt Action)
- - - Common Specifications
- - - - Perform a taunt. These have not performance of attack.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 1st Atk (Taunt 1)
- - - - Cooldown : 0.95s
- - - - Animation ID : "what"
- - - 2nd Atk (Taunt 2)
- - - - Animation ID : "no"
- - - 3rd Atk (Taunt 3)
- - - - Animation ID : "comboKickC"
- - 4th Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 6
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 1.6
- - - Hit Area-OffsetCase Y : -0.1
- - - Critical Hit Area Range : 0.3
- - - Power : 60
- - - Breach Bonus : 1
- - - Crit Mul. : 0.85
- - - Recovery Time : 0.18s
- - 5th Atk
- - - Startup Time : 0.0166s
- - - Hit Area-Width : 6.4
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 4.2
- - - Hit Area-OffsetCase Y : -0.2
- - - Critical Hit Area Range : 0
- - - Power : 9
- - - Breach Bonus : -0.5
- - - Crit Mul. : 2.2
- - - Recovery Time : 0.0166s
- - 6th Atk
- - - Startup Time : 0.0166s
- - - Hit Area-Width : 6.4
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 4.2
- - - Hit Area-OffsetCase Y : -0.2
- - - Critical Hit Area Range : 0
- - - Power : 9
- - - Breach Bonus : -0.5
- - - Crit Mul. : 2.2
- - - Recovery Time : 0.0166s
- - 7th Atk
- - - Startup Time : 0.0166s
- - - Hit Area-Width : 6.4
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 4.2
- - - Hit Area-OffsetCase Y : -0.2
- - - Critical Hit Area Range : 0.5
- - - Power : 24
- - - Breach Bonus : -0.5
- - - Crit Mul. : 3.2
- - - Recovery Time : 0.25s
- Change the description (English only).
- The original attack data is as follows.
- - Orig. 1st Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 6
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 3
- - - Hit Area-OffsetCase Y : -0.7
- - - Power : 60
- - - Breach Bonus : 0
- - - Crit Mul. : 1.4
- - - Recovery Time : 0.1s
Note : This weapon became katana weapon instead of whip.
 By holding down the button, you can batto-giri(or iai) at a moment, chopping up the space in front, and inflicting consecutive damage.
 Like the original Valmont's Whip, it makes a critical hit against enemies for a certain distance away.
 Also, there is no merit, but you can taunt by pressing a button for a moment etc.
解説 : 鞭ではなく刀の武器になりました。
 ボタンを押し続けることで瞬速の抜刀斬りを放ち、前方の空間を切り刻んで連続ダメージを与えます。
 オリジナルのヴァルモントの鞭と同様、一定の間合いの敵に対してクリティカルヒットします。
 また、特にメリットはありませんが、ボタンを一瞬だけ押すなどの操作で挑発を行うこともできます。

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*Skills - Power

Wave of Denial / 拒絶の波動
- Knockback Distance (orig. 1.5) : 1.875 -> 0.95

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*Mutations - General

Masochist / マゾヒスト
- Trap Damage Cap (orig. 10%) : 5% -> 0.5%
- Speed Buff Duration (orig. 20s) : 20s -> 25s

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Update: 3 Jul, 2021 @ 11:14pm

All elements became supported to game version "24.3: Day1-July-2021"

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*Biomes

Prisoners' Quarters / 牢獄
- "Starting Point" (first or second run)
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)"
- - - Removed.
- "Starting Point" (third run or later)
- - Added Item "Reload (Heavy Crossbow secondory ability)"
- - - Removed.
- - Add Item "Cross Hit (Explosive Crossbow secondory ability)" on the upper left
- Unique Area ("Cavern Key" Room)
- - Add Item "Reload (Heavy Crossbow secondory ability)" in the wall


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Update: 19 Jun, 2021 @ 6:10am

Update: 11 Jun, 2021 @ 8:58pm

Update: 11 Jun, 2021 @ 7:33pm

All elements became supported to game version "24.2: Day10-June-2021"

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*Biomes

All Transition Levels (after each biome)
- Timed and Perfect Doors
- - Slightly changed the terrain.
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"
- - Add Item "Old Wooden Shield"
- - Added Item "Reload (Heavy Crossbow secondory ability)"
- - - Position-X : 0 -> 8
- - - Position-Y : 9 -> 8
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)"
- - - Deleted.

Prisoners' Quarters / 牢獄
- "Starting Point"
- - Added Item "Reload (Heavy Crossbow secondory ability)"
- - - Position-X : 30 -> 41
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)"
- - - Deleted.
- "Flask room at the starting point / スタート地点のフラスコ部屋"
- - Placed a teleport stone so that could move to the long way the front at once. / テレポートの石を設置し、奥の方まで一気に移動できるようにしました。
- - Tailorのドアの位置を変更し、より手軽にスキン変更部屋へ行けるようにしました
- - Arms Room
- - - Added Item "Reload (Heavy Crossbow secondory ability)"
- Unique Area ("Cavern Key" Room)
- - Placed a teleport stone that allows to easily return to the doorway. / 出入り口まで簡単に戻れるテレポートの石を設置しました。
- (DLC-TBS) "Route of the Dilapidated Arboretum / 古びた果樹園へのルート"
- - Shortened the length of the way. / 道中の長さを短縮しました。

Prison Depths / 牢獄の深部
- Starting Point (Cursed Chest Room)
- - Added Item "Hunter's Grenade" (Legendary)
- - - Position-X : 1 -> 0

Corrupted Prison / 腐敗した牢獄
- Starting Point (Cursed Chest Room)
- - Added Item "Hunter's Grenade" (Legendary)
- - - Position-X : 1 -> 0

Forgotten Sepulcher / 忘れられた地下墓所
- Unique Area (Blueprint "Hayabusa Boots" / "ハヤブサのブーツ")
- - Added Item "Major Food" (requires "Crypt Key" x1)
- - - Deleted.

High Peak Castle / 天上城
- Unique Area (Blueprint "Acceptance" / "受容")
- - Added Item "Golden Amulet" (requires "Moonflower Key" x1)
- - - Deleted.
- - Added Item "Minor Food" (requires "Moonflower Key" x2)
- - - Deleted.
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"
- - Added Item "Reload (Heavy Crossbow secondory ability)"
- - - Position-X : 53 -> 58
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)"
- - - Deleted.

Derelict Distillery / 放棄された蒸留所
- Unique Area ("Barrel Launcher" / "バレルランチャー")
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"
- - Added Item "Reload (Heavy Crossbow secondory ability)"
- - - Position-X : 9 -> 1
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)"
- - - Deleted.

Tenth Stage / 第10ステージ
- Somewhere in the Tower
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"
- - Added Item "Reload (Heavy Crossbow secondory ability)"
- - - Position-X : 14 -> 28
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)"
- - - Deleted.

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*Enemies

Impaler / インペイラー
- Actions
- - "Spikes"
- - - Cooldown (orig. 2s) : -> 3s
- - - Starting Radius (orig. 15) : -> 12
- - - Startup Time (orig. 1.75s) : 1.75s (unchanged)
- - - Breach Resistance (orig. 1) : -> 0.8
- - - Spike Distance (orig. 5) : -> 3.75
- - - Power (orig. 25) : -> 18.75
- - - Recovery Time (orig. 0s) : 0s (unchanged)

Skeleton / スケルトン
- Actions
- - "Stomp Hell"
- - - Starting Range (orig. 10) : -> 8
- - - Startup Time (orig. 1s) : -> 1.5s
- - - Breach Resistance (orig. 1) : -> 0.5
- - - Recovery Time (orig. 1.5s) : -> 2s

(DLC-TBS) Yeeter / イーター
- Actions
- - "Throw Rock"
- - - Cooldown (orig. 2s) : -> 3s
- - "Throw Jerkshroom"
- - - Startup Time (orig. 0.25s) : -> 0.5s

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Continued below ↓