Dead Cells

Dead Cells

Advanced Alternative Balance
Showing 131-140 of 229 entries
< 1 ... 12  13  14  15  16 ... 23 >
Update: 11 Jun, 2021 @ 7:22am

*Melee Weapons

Assassin's Dagger / 暗殺者のダガー
- 1st Atk (unchanged)
- - Power (orig. 20 -> 32) : 20 -> 32 (same as original)
- 2nd Atk (unchanged)
- - Power (orig. 30 -> 35) : 30 -> 35 (same as original)
- Added New 3rd to 4th Atk (2nd Combo Set)
- - Same as 1st to 2nd attacks.
- Added New 5th to 7th Atk (3rd Combo Set)
- - 5th Atk
- - - Power : 35 -> 46.842
- - 6th Atk
- - - Power : 30 -> 40.15
- - 7th Atk
- - - Power : 45 -> 60.22

Broad Sword / 広刃の剣
- 1st Atk
- - Power (orig. 80 -> 104) : 80 -> 104 (same as original)
- 2nd Atk
- - Power (orig. 90 -> 112) : 90 -> 112 (same as original)
- 3rd Atk
- - Power (orig. 200 -> 180) : 200 -> 150.14
- - Crit Mul. (orig. 1) : 0.7 -> 0.78
- Add New 4th Atk
- - Power : 66 -> 70.63
- - Crit Mul. : 0.7 -> 0.78

Broken Toothpick / 壊れたつまようじ
- Repair Time (orig. 10s -> 6s) : 8s -> 6s (same as original)

Cross Hit / クロスヒット (Explosive Crossbow secondory ability)
- Random Droppable (orig. false) : -> true
- Base Price (orig. 1750) : 1 -> 1750 (same as original)

Cursed Sword / 呪いの剣
- Renew all combo moves and attack data.
- - New 1st Atk
- - - Breach Bonus : 0.25 -> 0
- - - Possible to Critical Hit : false -> true
- - - Crit Mul. : 0.5
- - New 2nd Atk
- - - Breach Bonus : 0.25 -> 0
- - - Possible to Critical Hit : false -> true
- - - Crit Mul. : 0.5

(DLC-TBS) Flashing Fans / フラッシュファン
- 1st Atk
- - Crit Mul. (orig. 0.75 -> 0.85) : 0.75 -> 0.85 (same as original)
- 2nd Atk
- - Crit Mul. (orig. 0.75 -> 0.85) : 0.75 -> 0.85 (same as original)
- 3rd Atk
- - Crit Mul. (orig. 0.75 -> 0.85) : 0.75 -> 0.85 (same as original)
- Added New 4th to 6th Atk (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Added New 7th to 9th Atk (Combo Finish)
- - New 7th Atk (Combo Finish 1 of 3)
- - - Crit Mul. : 0.75 -> 0.85
- - New 8th Atk (Combo Finish 2 of 3)
- - - Crit Mul. : 0.75 -> 0.85
- - New 9th Atk (Combo Finish 3 of 3)
- - - Crit Mul. : 0.75 -> 0.85

Hayabusa Boots / ハヤブサのブーツ
- Collision Power on Combo Finish (orig. 90 -> 200) : 90 -> 100

Impaler / 突き刺しの槍
- 1st Atk
- - Power (orig. 30 -> 45) : 46 -> 45
- 2nd Atk
- - Power (orig. 40 -> 60) : 49.6 -> 60
- Added New 3rd Atk
- - Same as 1st attack.
- Added New 4th Atk
- - Same as 2nd attack.
- Added New 5th to 8th Atk "Rapid Thrust"
- - New 5th Atk
- - - Power : 26.13 -> 22.28
- - New 6th Atk
- - - Power : 28.18 -> 29.71
- - New 7th Atk
- - - Same as 5th Attack.
- - New 8th Atk
- - - Same as 6th Attack.
- - New 10th Atk
- - - Power : 115.6 -> 100.792

Oiled Sword / 油を塗った剣
- 1st Atk
- - Crit Mul. (orig. 0.65 -> 0.85) : 0.7 -> 0.85 (same as original)
- 2nd Atk
- - Crit Mul. (orig. 0.65 -> 0.85) : 0.7 -> 0.85 (same as original)

Oven Axe / オーブンアックス
- Add One of Color : -> "Brutality"
- 1st Atk
- - Power (orig. 150 -> 200) : 112.5 -> 150
- 2nd Atk
- - Startup Time (orig. 0.94s -> 0.75) : 0.705s (unchanged)
- - Power (orig. 215 -> 230) : 161.25 -> 172.5
- - Breach Bonus (orig. 2 -> 3) : 2 -> 3 (same as original)

Rapier / レイピア
- 1st Atk
- - Power (orig. 30 -> 40) : 31.5 -> 32
- - Crit Mul. (orig. 1.6 -> 1.5 ) : 1.6 -> 1.5 (same as original)
- 2nd Atk
- - Power (orig. 20 -> 35) : 21 -> 27.56
- - Crit Mul. (orig. 1.1 -> 1) : 1.1 -> 1 (same as original)
- 3rd Atk
- - Power (orig. 20 -> 35) : 21 -> 27.56
- - Crit Mul. (orig. 1.1 -> 1) : 1.1 -> 1 (same as original)
- 4th Atk
- - Power (orig. 20 -> 35) : 21 -> 27.56
- - Crit Mul. (orig. 1.1 -> 1) : 1.1 -> 1 (same as original)
- Add New 5th Atk
- - Power : 13.125 -> 14.43
- - Crit Mul. : 1.1 -> 1
- Add New 6th Atk
- - Power : 13.125 -> 14.43
- - Crit Mul. : 1.1 -> 1
- Add New 7th Atk
- - Power : 13.125 -> 14.43
- - Crit Mul. : 1.1 -> 1
- Add New 8th Atk
- - Power : 46.45 (unchanged)
- - Crit Mul. : 2.35 -> 2.2
- Add New 9th Atk
- - Power : 23.22 (unchanged)
- - Crit Mul. : 2.35 -> 2.2

Rusty Sword / 錆びた剣
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons
- "Affixes of firing arrow or grenade" does no longer occur. / "矢や爆弾を発射する付加効果"は発生しなくなりました。
- Full-Auto Attack (orig. false) : -> true
- Orig. 1st and 2nd Atk
- - Deleted.
- Add New 1st to 3rd Atk
- - Common Specifications
- - - Perform a taunt. These have not performance of attack.
- - - Startup Time : 0s
- - - Recovery Time : 0s
- - 1st Atk
- - - Cooldown : 0.95s
- - - Animation ID : "what"
- - - Power : 50 (Affects mutation "Porcupack")
- - - Breach Bonus : 9 (Affects mutation "Porcupack")
- - 2nd Atk
- - - Animation ID : "no"
- - 3rd Atk
- - - Animation ID : "travolta"
- Add 4th to 12th Atk
- - Common Specifications
- - - Move forward a little. These have not performance of attack.
- - - Startup Time : 0s
- - - Recovery Time : 0s
- - 4th Atk
- - - Animation ID : "dash"
- - 5th to 12th Atk
- - - Animation ID : No animation
- New 13th Atk (orig. 3rd Atk)
- - Animation was changed.
- - Startup Time (orig. 0.24s) : -> 0.001s
- - Hit Area-Width (orig. 3.5) : -> 6.7
- - Hit Area-OffsetCase X (orig. 0) : -> -2
- - Hit Area-Height (orig. 2.7) : -> 3.2
- - Hit Area-OffsetCase Y (orig. 0) : -> 0.5
- - Power (orig. 40) : -> 70
- - Breach Bonus (orig. 1.5) : -> 9
- - Recovery Time (orig. 0.25s) : -> 0.14s
- Change the description (English only).
Note :
 - This weapon can perform a single slash while dashing forward.
 - The long-term DPS is low due to the cooldown of about 1 second, but the instantaneous attack power in a short time is high.
 - The slash has a very strong pewer to "stagger enemy when starting-up attack".
 - It can perform taunting actions by specific operations.
  If continue tauntng for little less than 1 second, you can slash two time in a row after that.
  There are two ways to perform a taunting.
   - Press the weapon button for a moment during the first action.
   - During the cooldown after the slash, press the weapon button again and release it immediately.
解説 :
 ・前方にダッシュしつつ単発の斬撃を行います。
 ・1秒ほどのクールダウンがあるため長期的なDPSは低いですが、短時間での瞬間的な攻撃力は高めです。
 ・斬撃は "攻撃し始めの敵" を怯ませる力が非常に強いです。
 ・特定の操作で挑発的なアクションが行えます。
  挑発を1秒弱ほど続けると、その直後の斬撃を素早く2連続で繰り出すことができます。
  挑発の出し方は以下の2通りがあります。
  ・1段目のアクションの際に武器のボタンを一瞬だけ押す。
  ・斬撃後のクールダウン中に武器のボタンを押し直してすぐに離す。

Sadist's Stiletto / 狂信者のダガー
- 1st Atk
- - Crit Mul. (orig. 0.8 -> 0.9) : 0.8 -> 0.9 (same as original)
- 2nd Atk
- - Crit Mul. (orig. 0.8 -> 0.9) : 0.64 (unchanged)
- Added New 3rd Atk
- - Crit Mul. : 0.64 (unchanged)
- New 4th Atk (orig. 3rd Atk)
- - Crit Mul. (orig. 0.8 -> 0.9) : 0.72 (unchanged)
- New 5th Atk (orig. 4th Atk)
- - Crit Mul. (orig. 1 -> 1.2) : 1.042 (unchanged)

Shrapnel Axes / 破砕の斧
- 1st Atk
- - Power (orig. 45 -> 53) : 37.5 -> 41.42
- - Bullet Power (orig. 15 -> 25) : 15 -> 25 (same as original)
- 2nd Atk
- - Power (orig. 50 -> 60) : 41.67 -> 46.89
- - Bullet Power (orig. 20 -> 32) : 20 -> 32 (same as original)
- 3rd Atk
- - Power (orig. 55 -> 68) : 55 -> 63.77
- - Bullet Power (orig. 30 -> 42) : 30 -> 42 (same as original)
- 4th Atk
- - Power (orig. 70 -> 82) : 64.17 -> 70.49
- - Bullet Power (orig. 60 -> 84) : 60 -> 84 (same as original)
- 5th Atk
- - Power (orig. 180 -> 198) : 180 -> 185
- - Bullet Power (orig. 180 -> 252) : 180 -> 252 (same as original)

Continued below ↓

Update: 11 Jun, 2021 @ 7:21am

(DLC-FF)Snake Fangs / 蛇の毒牙
- 1st Atk
- - Power (orig. 25 -> 27) : 25 (unchanged)
- - Crit Mul. (orig. 0.75 -> 0.8) : 0.75 (unchanged)
- 2nd Atk
- - Power (orig. 30 -> 33) : 25 (unchanged)
- - Crit Mul. (orig. 0.75 -> 0.8) : 0.75 (unchanged)
- Add 6th Atk
- - Crit Mul. : 0.75 -> 0.81

Tombstone / 墓石
- 1st Atk
- - Animation speed was changed.
- - Startup Time (orig. 0.47s -> 0.4s) : 0.47s -> 0.4s (same as original)
- - Power (orig. 50 -> 70) : 50 -> 70 (same as original)
- - Recovery Time (orig. 0.2s -> 0.1s) : 0.2s -> 0.1s (same as original)

Torch / たいまつ
- 1st Atk
- - Power (orig. 25 -> 40) : 20.625 -> 29.33
- 2nd Atk
- - Power (orig. 45) : 37.5 -> 33.33
- 3rd Atk
- - Power (orig. 35 -> 50) : 29.53 -> 37.49
- 4th Atk
- - Power (orig. 55) : 39.72 -> 35.3
- Added New 5th to 8h Atk (2nd Combo Set)
- - Same as 1st to 4th attack.
- Added New 9th to 10th Atk (Combo Finish)
- - 9th Atk (Combo Finish 1of2)
- - - Power : 71.31 -> 63.38
- - 10th Atk (Combo Finish 2of2)
- - - Power : 82.005 -> 72.89

Twin Daggers / ツインダガー
- 1st Atk
- - Power (orig. 30 -> 40) : 28 (unchanged)
- - Breach Bonus (orig. 0 -> 0.3) : 0 -> 0.3 (same as original)
- 2nd Atk
- - Power (orig. 45 -> 55) : 28 (unchanged)
- - Breach Bonus (orig. 0.8 -> 1.2) : 0 -> 1.2 (same as original)
- New 4th Atk (orig. 2nd Atk)
- - Crit Mul. (orig. 1) : 1.1 -> 1.18

War Spear / 戦の槍
- Item Tags "Heavy Weapon" (orig. Included.) : -> Not included.
- New 3rd Atk (orig. 1st Atk)
- - Breach Bonus (orig. 0 -> 2) : 1 -> 2 (same as original)
- New 4th Atk (orig. 2nd Atk)
- - Breach Bonus (orig. 0 -> 1) : 0 -> 1 (same as original)
- New 5th Atk (orig. 3rd Atk)
- - Breach Bonus (orig. 0 -> 1) : 1.5 (unchanged)
- Add New 6th to 10th Atk "2nd Combo Set"
- - 8th to 10th Atk
- - - Same as 3th to 5th Attack.

--------------------------------------------------

*Ranged Weapons

Beginner's Bow / 看守の息子の弓
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons
- "Affixes of firing arrow or grenade" does no longer occur. / "矢や爆弾を発射する付加効果"は発生しなくなりました。
- 3rd Atk
- - Startup Time (orig. 0.4s) : 0.1s -> 0.25s
- - Power (orig. 60) : -> 45
- - Recovery Time (orig. 0.1s) : 0.4s -> 0.1s (same as original)
- - Same as 2nd attack except above.
- Add 4th Atk
- - Startup Time : 1s
- - Power : 90
- - Breach Bonus : 9
- - Recovery Time : 0.15s
- Change the description (English only).

Bow and Endless Quiver / 無限の弓
- 1st Atk
- - Power (orig. 30 -> 40) : 13.8675 -> 25
- 2nd Atk
- - Power (orig. 40 -> 52) : 19.1625 -> 32.5
- 3rd Atk
- - Power (orig. 50 -> 72) : 27.95625 -> 45
- - Crit Mul. (orig. 1) : 1.65 -> 1

Boy's Axe / 少年の斧
- Projectile Axe
- - Power (orig. 10 -> 70) : 10 -> 30
- - Breach Bonus (orig. 0 -> 0.5) : -1 -> 2.75
- Recall Axe
- - Throw Again Interval (orig. 0.5s) : 0.3s -> 0.5s

Fire Torrent / 大炎
- Power (orig. 10 -> 12) : 8 -> 9.6

Ice Bow / 氷の弓
- 1st Atk
- - Freeze Duration (orig. 0.75s -> 1.2s) : 0.75s -> 1s
- Added New 2nd Atk
- - Freeze Duration : 1.5s -> 2s
- Added New 3rd to 4th Atk
- - Same as 1st to 2nd Attack.
- Added New 5th to 7th Atk
- - Freeze Duration : 2s

Ice Shard / 氷の破片
- 1st Atk
- - Power (orig. 22 -> 20) : 22 -> 20 (same as original)
- - Crit Mul. (orig. 0.75 -> 0.65) : 0.9375 (unchanged)
- Added 2nd Atk
- - Same as 1st attack.
- Added 4th Atk
- - Power : 44 -> 40
- - Crit Mul. : 0.9375 (unchanged)

Magic Missiles / マジックミサイル
- 1st to 5th Atk (1st Combo Set)
- - 1st Atk
- - - Power (orig. 15 -> 25) : 11.79 -> 12.55
- - 2nd Atk
- - - Power (orig. 15 -> 20) : 11.79 -> 12.55
- - 3rd Atk
- - - Power (orig. 20 -> 35) : 15.72 -> 16.74
- - 4th Atk
- - - Power (orig. 35 -> 50) : 27.51 -> 29.29
- - 5th Atk
- - - Power (orig. 50 -> 65) : 44.65 -> 47.54
- Add 6th to 10th Atk (2nd Combo Set)
- - Same as 1st to 5th attack.
- Add 11th to 15th Atk (Combo Finish)
- - 11th to 14th Atk
- - - Power : 49.5 -> 52.71
- - 15th Atk
- - - Power : 61.875 -> 65.89

Nerves of Steel / 鋼の神経
- Power (orig. 20 -> 32) : 20 -> 24
- Crit Mul. (orig. 3.2) : 4.4 -> 3.66

--------------------------------------------------
Continued below ↓

Update: 11 Jun, 2021 @ 4:55am

*Shields

Assault Shield / 強襲の盾
- Power (orig. 20 -> 33) : 30 -> 33 (same as original)

Front Line Shield / 前線の盾
- Melee Damage Bonus (orig. +30% -> +50%) : +20% -> +50% (same as original)

Old Wooden Shield / 古びた木の盾
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons

Parry Shield / 弾きの盾
- Power (orig. 20 -> 26) : -> 0.0026
- Crit Mul. (orig. 1) : -> 10000

Thunder Shield / 雷の盾
- Auto Thunder DPS After Parry (orig. 50 -> 32) : 65 -> 32 (same as original)
- Finishing Thunder DPS (orig. 50 -> 32) : 50 -> 40

--------------------------------------------------
*Skills - Traps& Turret

Flamethrower Turret / 火炎タレット
- Burning Ground Duration (orig. 2s -> 1.4s) : 3s -> 1.4s (same as original)

Root Grenade / ルートボム
- DPS (orig. 33 -> 50) : 24.75 -> 37.5

--------------------------------------------------
*Mutations - Survival

What Doesn't Kill Me / 回避回生
- Heal Coefficient (orig. 1% -> 2%) : 2% (unchanged)
- Heal Cap (orig. 3% -> 6%) : 5% -> 6% (same as original)

--------------------------------------------------
*Mutations - General

Emergency Healing / 緊急回復
- Heal (orig. 45% -> 35%) : 50% -> 40%

--------------------------------------------------

Update: 14 May, 2021 @ 6:21pm

--------------------------------------------------

*Biomes

Prisoners' Quarters / 牢獄
- "Recycling Tubes Room"
- - In 4th tube : "Rusty Sword", "Beginner's Bow", and "Old Wooden Shield"
- - - Possibility of Selling : possible -> impossible

Ancient Sewers / 古い下水道
- Unique Area (Blueprint "Alchemic Carbine" / "錬金銃")
- - Added Item "Flask Recharge +1" : -> Removed.
- - Blueprint "Acceptance" Position-X (orig. 42) : 43 -> 42 (same as original)

High Peak Castle / 天上城
- Unique Area (Blueprint "Acceptance" / "受容")
- - Added Item a kind of gem "Fragment of The Philosopher's Stone" : -> Removed.
- - Blueprint "Acceptance"
- - - Position-X (orig. 54) : 49 -> 54 (same as original)

--------------------------------------------------

Update: 7 May, 2021 @ 10:26pm

--------------------------------------------------

*Biomes

Most Biomes / ほとんどのバイオーム
- Slightly changed the flavor text. / フレーバーテキストを若干変更しました。

Prisoners' Quarters / 牢獄
- Unique Area ("Map" and "Hunter's Grenade" Room)
- - Fixed a bug where the "Hunter's Grenade" door unlock price was cheaper than it should be. / "狩猟者のグレネード" のドアの解錠費用が本来よりも低かったバグを修正しました。

Prison Depths / 牢獄の深部
- Starting Point (Cursed Chest Room)
- - Add Item "Hunter's Grenade" (Legendary)

Corrupted Prison / 腐敗した牢獄
- Starting Point (Cursed Chest Room)
- - Add Item "Hunter's Grenade" (Legendary)


--------------------------------------------------
*Ranged Weapons

Lightning Bolt / ライトニングボルト
- Item Tags "Heavy Weapon" (orig. Not included.) : -> Included.
- Power (orig. 30) : 5 -> 3.75
- Lightning Transform Limit (orig. 10) : 1200 -> 47
- Lightning Transform Threshold (orig. 0.4) : 0.00533 -> 0.1066
- Crit Mul. (orig. 0.85) : 6.975 -> 9.3
- Self-Damage Power (orig. 2) : 2 -> 0.01


--------------------------------------------------
*Skills - Power

Forgotten Map / 忘れられた地図
- Price (orig. 4000) : 5000 -> 3000


--------------------------------------------------
*Affixes

Leech (1% of HP recovered per attack (close combat), +100% damage taken!) / 近接攻撃するごとにHPの 1% が回復し、受けるダメージが +100% となる)
- Multiplier of damage received (orig. +100%) : +100% -> +25%


--------------------------------------------------

Update: 1 May, 2021 @ 7:28am

--------------------------------------------------

*Biomes

Changed the flavor text displayed in the "starting loading screen" and "map display" of most biome. The data such as "base level of equipment" and "number of scrolls" in that biome are now displayed.
* In near the end boss stages, will display the same flavor text as the original.
ほとんどのバイオームのフレーバーテキストを変更し、「開始時のロード画面」や「マップ表示」にて、そのバイオームにおける「装備品の基礎レベル」や「スクロール配置数」などのデータが表示されるようになりました。
※終盤のボスステージでは、オリジナルと同じフレーバーテキストが表示されます。


In the early stages, we reduced the number of triple color scrolls and instead increased the number of dual color scrolls.
On the other hand, in the near the end stages, reduced the number of dual color scrolls and increased the number of triple color scrolls instead.
With these changes, I think that it will be easier doing stable walkthrough overall, such as making it easier for the max HP to rise significantly early in the early stages.
序盤のステージでは、3色スクロールの数を減らした代わりに2色スクロールの数を増やしました。
逆に終盤のステージでは、2色スクロールの数を減らした代わりに3色スクロールの数を増やしました。
これらの変更により、序盤は最大HPが早めに大きく上昇しやすくなるなど、総合的には安定した攻略が行いやすくなると思います。


*Stage 1

Prisoners' Quarters / 牢獄
- Number of Double Color Scrolls (orig. 0) : 0 -> 2
- Number of Triple Color Scrolls (orig. 2) : 2 -> 0

*Stage 2
Promenade of the Condemned / 罪人の道
- Number of Double Color Scrolls (orig. 2) : 2 -> 3
- Number of Triple Color Scrolls (orig. 1) : 1 -> 0

Toxic Sewers / 有毒の下水道
- Number of Double Color Scrolls (orig. 2) : 2 -> 3
- Number of Triple Color Scrolls (orig. 1) : 1 -> 0

(DLS-TBS)Dilapidated Arboretum / 古びた樹木園
- Number of Double Color Scrolls (orig. 2) : 2 -> 3
- Number of Triple Color Scrolls (orig. 1) : 1 -> 0

*Stage 2.5
Prison Depths / 牢獄の深部
- Number of Double Color Scrolls (orig. 0) : 0 (unchanged)
- Number of Triple Color Scrolls (orig. 0) : 0 (unchanged)

Corrupted Prison / 腐敗した牢獄
- Number of Double Color Scrolls (orig. 0) : 0 (unchanged)
- Number of Triple Color Scrolls (orig. 0) : 0 (unchanged)

*Stage 3
Ramparts / 塁壁
- Number of Double Color Scrolls (orig. 2) : 2 -> 4
- Number of Triple Color Scrolls (orig. 3) : 3 -> 1

Ancient Sewers / 古い下水道
- Number of Double Color Scrolls (orig. 2) : 2 -> 4
- Number of Triple Color Scrolls (orig. 3) : 3 -> 1

Ossuary / 納骨堂
- Number of Double Color Scrolls (orig. 2) : 2 -> 3
- Number of Triple Color Scrolls (orig. 2) : 2 -> 1

(DLC-TBS)Morass of the Banished / 追放されし者の沼地
- Number of Double Color Scrolls (orig. 2) : 2 -> 3
- Number of Triple Color Scrolls (orig. 2) : 2 -> 1

*Stage 5
(DLC-FF)Transition to Fractured Shrines / 崩壊した神殿へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : 5 -> 4 (same as original)

*Stage 6
(DLC-FF)Transition to Undying Shores / 不死の断崖へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : 3 -> 5

(DLC-FF)Undying Shores / 不死の断崖
- Base Equipment Level (orig. 4) : 4 -> 5


*Stage 8
Transition to High Peak Castle or Direlict Distillery / 天上城 or 放棄された蒸留所 へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 5) : 5 (unchanged)

High Peak Castle / 天上城
- Number of Double Color Scrolls (orig. 2) : 2 -> 1
- Number of Triple Color Scrolls (orig. 1) : 1 -> 2

Derelict Distillery / 放棄された蒸留所
- Number of Double Color Scrolls (orig. 2) : 2 -> 1
- Number of Triple Color Scrolls (orig. 2) : 2 -> 3

*Stage 10
Tenth Stage / 第10ステージ
- Number of Double Color Scrolls (orig. 2) : 2 -> 0
- Number of Triple Color Scrolls (orig. 0) : 0 -> 2

--------------------------------------------------
*Boss Cells (Difficulty)

4 Boss Cell (Nightmare)
- Malaise (orig. false) : true -> false

5 Boss Cell (Hell)
- In 5 Boss Cell, almost all types of mobs will now appear in each biome.
- - The more go to the later stage, the more dangerous mobs will more likely to appear.
- - Protector, Masker, and Librarian only appear in biomes that also appeared in the original.
- - Regarding Librarian, if it appears in a prison etc, the game may crash during certain actions of this enemy, so I am narrowing down the place where it appears.
- - Paid DLC enemies only spawn in that DLC biomes.

- ボスセル5では、各バイオームでほぼ全種類の雑魚敵が出現するようになりました。
- - 先のステージに進むほど、より強力な雑魚敵が出現しやすくなります。
- - プロテクターやマスカーやライブラリアンは、オリジナルでも出現したバイオームでのみ出現します。
- - ライブラリアンに関しては、牢獄などで出現すると、この敵の特定の行動時にゲームがクラッシュする場合があるため、出現する場所を絞っています。
- - 有料DLCの敵は、そのDLCのバイオームでのみ出現します。

--------------------------------------------------

Update: 20 Apr, 2021 @ 5:54am

Fixed missing file error.

Update: 20 Apr, 2021 @ 3:27am

Update: 12 Apr, 2021 @ 7:30am

--------------------------------------------------

*Biomes

Prisoners' Quarters / 牢獄
- "Recycling Tubes Room"
- - Contents of the Tubes (This is an experimental change)
- - - Original 1st to 4th Tubes : Melee Weapon + Ranged Weapon + Shield + Two Skills
- - - 1st Tube : Unchanged.
- - - 2nd Tube : Unchanged.
- - - 3rd Tube : Melee Weapon + Ranged Weapon + Shield + Forgotten Map
- - - 4th Tube : Rusty Sword + Beginner's Bow + Old Wooden Shield + Corrupted Artifact

(DLC-FF)Transition to Fractured Shrines / 崩壊した神殿へのトランジション
- Timed Door (orig. 19m, 30s) : 19m, 30s -> 22m

--------------------------------------------------
*Melee Weapons

War Spear / 戦の槍
- New 1st Atk
- - Power : 26.25 -> 24.28
- New 2nd Atk
- - Power : 39.375 -> 36.42
- New 3rd Atk (orig. 1st Atk)
- - Power (orig. 35) : 62.5 -> 57.81
- - Crit Mul. (orig. 1.1) : 0.95 -> 1.025
- New 4th Atk (orig. 2nd Atk)
- - Power (orig. 57) : 71.25 -> 65.9
- - Crit Mul. (orig. 1) : 1.045 -> 1.0225
- New 5th Atk (orig. 3rd Atk)
- - Power (orig. 50) : 80.67 -> 74.61
- - Crit Mul. (orig. 1) : 1.14 -> 1.12
- Added 6th to 10th Atk
- - Same as 1st to 5th attack.

--------------------------------------------------
*Ranged Weapons

Cross Hit / クロスヒット (Explosive Crossbow secondory ability)
- 1st Atk
- - Cooldown (orig. 0.2s) : 0.2s -> 0s
- - Effect scale was reduced.
- - Startup Time (orig. 0.35s) : 0.35s (unchanged)
- - Hit Area-Width (orig. 3) : 3 -> 5
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 -> -1.5
- - Power (orig. 30) : 30 (unchanged)
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Add 2nd to 3rd Atk
- - Same as 1st attack.
- Add 4th Atk
- - Startup Time : 0.7s
- - Hit Area-Width : 9.5
- - Hit Area-OffsetCase X : -3
- - Power : 75
- - Breach Bonus : 9
- - Recovery Time : 0.4s

--------------------------------------------------
*Skills - Power

Forgotten Map / 忘れられた地図
- Price (orig. 4000) : 4000 -> 5000
- Possibility of Selling (orig. possible) : possible -> impossible
- Affixes (orig. not affected) : not affected -> possible to affected
- Possibility of Upgrade (orig. possible) : possible -> impossible
- Cooldown (orig. 0s) : 180s -> 60s

--------------------------------------------------
*Other Elements

Corrupted Artifact / 腐敗したアーティファクト
- Price (orig. 10000) : 10000 -> 5000


--------------------------------------------------

Update: 2 Apr, 2021 @ 4:16am

Small bug fixed.