Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 1) Ultima Ratio
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Update: 20 Mar, 2022 @ 11:34pm

Update: 20 Mar, 2022 @ 11:33pm

Update: 20 Mar, 2022 @ 5:09pm

Update: 19 Mar, 2022 @ 6:23pm

UPDATES:
- Ghuzat Volunteers were found to have an issue where they would crash if they attacked. That bug has now been fixed.
- Egyptian units (Janissaries, Mamluk Guards, Swordsmen, Camel Warriors) at Drill Square revamped, because declan1542 complained of a bug that crashed his game. Was caused by Egyptians having access to Ottoman Janissaries (which upgraded to units that the Egyptians did not have). Fixed by creating a duplicate unit for the Egyptians.

Update: 19 Mar, 2022 @ 5:50pm

Update: 19 Mar, 2022 @ 5:40pm

Update: 15 Mar, 2022 @ 11:18pm

Fixed the cosmetic issue with Rifled Guns (Armstrong, <GRAPH=KRUPP>). Only way was to provide 3 attack animations (all identical of course), with 3 AMMO particle RELEASEEVENT lines for ALL crews.

A hotfix will also be archived to Cap 2 of this mod, once all the other variants (<GRAPH=ARMSTRONG>; <GRAPH=ACWGUN>) are taken care of....

Update: 15 Mar, 2022 @ 9:45pm

[16.3.22]

Found a major source of CTDs - corrupt animations. This would cause a player to experience a game-ending glitch if they tried to view units affected by said corrupt animations. This bug was identified only through playing a high-speed AI deathmatch game, which resulted in crashing whenever I tried to view the Papal States' cities at the end of the crashed game's rcx file (thank you, declan1542).

Several units - namely European Tier 2 Red patriots, and several units of Italian, USA and German cavalry - were affected. I've tried to fix the issue by replacing the animations with a different set (the original were somewhat goofy and didn't work) and it seems to hold up.

Update: 15 Mar, 2022 @ 6:36pm

Update: 18 Feb, 2022 @ 11:48am

Latest update:
- Found faulty legacy coding that resulted in missing .bHA files - this could result in crashes on water maps. The issue has since been fixed.