Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 1) Ultima Ratio
Viser 121-130 af 218 forekomster
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Opdatering: 20. mar. 2022 kl. 23:34

Opdatering: 20. mar. 2022 kl. 23:33

Opdatering: 20. mar. 2022 kl. 17:09

Opdatering: 19. mar. 2022 kl. 18:23

UPDATES:
- Ghuzat Volunteers were found to have an issue where they would crash if they attacked. That bug has now been fixed.
- Egyptian units (Janissaries, Mamluk Guards, Swordsmen, Camel Warriors) at Drill Square revamped, because declan1542 complained of a bug that crashed his game. Was caused by Egyptians having access to Ottoman Janissaries (which upgraded to units that the Egyptians did not have). Fixed by creating a duplicate unit for the Egyptians.

Opdatering: 19. mar. 2022 kl. 17:50

Opdatering: 19. mar. 2022 kl. 17:40

Opdatering: 15. mar. 2022 kl. 23:18

Fixed the cosmetic issue with Rifled Guns (Armstrong, <GRAPH=KRUPP>). Only way was to provide 3 attack animations (all identical of course), with 3 AMMO particle RELEASEEVENT lines for ALL crews.

A hotfix will also be archived to Cap 2 of this mod, once all the other variants (<GRAPH=ARMSTRONG>; <GRAPH=ACWGUN>) are taken care of....

Opdatering: 15. mar. 2022 kl. 21:45

[16.3.22]

Found a major source of CTDs - corrupt animations. This would cause a player to experience a game-ending glitch if they tried to view units affected by said corrupt animations. This bug was identified only through playing a high-speed AI deathmatch game, which resulted in crashing whenever I tried to view the Papal States' cities at the end of the crashed game's rcx file (thank you, declan1542).

Several units - namely European Tier 2 Red patriots, and several units of Italian, USA and German cavalry - were affected. I've tried to fix the issue by replacing the animations with a different set (the original were somewhat goofy and didn't work) and it seems to hold up.

Opdatering: 15. mar. 2022 kl. 18:36

Opdatering: 18. feb. 2022 kl. 11:48

Latest update:
- Found faulty legacy coding that resulted in missing .bHA files - this could result in crashes on water maps. The issue has since been fixed.