XCOM 2
Raider Faction: Marauders
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Update: 14 Apr, 2021 @ 12:36pm

Added The Scarred One boss enemy
- high level Skirmisher abilities and stats
- has the equivalent to Prime Reactions from A Better Advent
- has a unique bullpup that has less ammo per magazine but hits harder and better at range

Reward drop item: Scarred Bullpup
- can only be fired twice before it needs to be reloaded
- does more damage than a Beam-tier bullpup
- uses the Assault Rifle range profie instead of the Shotgun/Bullpup range profile

Nerfed Guardian stasis with longer cooldowns.

Standardized health of Marauder enemies (so their HP should be properly affected by options like Beta Strike)

Update: 24 Mar, 2020 @ 6:51pm

Updated with a better, programatic detection of incompatible sitreps.

Specifically, the mod now checks the templates of the other sitreps on a mission: this way if a sitrep from a mod released later lists this mod as an incompatible sitrep, this mod won't proc if it comes afterwards. This way I don't need to keep constantly updating this mod for reported incompatibilities.


Also, updated Guardians so their stasis is both seperate from the player stasis, *and* has a global cooldown: this means that once a Guardian uses stasis, a couple turns must past before it can be used again by any other Guardian. Should hopefully cut down on them locking you down from doing anything completely, while still being able to interrupt your plans.

Update: 17 Jan, 2020 @ 10:35am

Fixed Marauders (the unit type) not having their proper loadout past the initial force levels. This left them pretty underpowered with tier one gear compared to their comrades.

Update: 19 May, 2019 @ 1:33pm

Fixed logic error introduced in previous patch.

Update: 19 May, 2019 @ 10:08am

Marauders should properly upgrade before the player builds the shadow chamber now.

Marauders should also no longer attack priority objectives on missions now.

Update: 1 May, 2019 @ 11:02am

Updated to have Rogue XCOM as an incompatible sitrep when the game checks if it should spawn Marauders on a mission or not.

Update: 29 Jul, 2018 @ 2:23pm

Marauders should no longer target objective units or objects.

Update: 8 Jul, 2018 @ 11:59am

Fixed issue in one of the .inis

Update: 16 Jun, 2018 @ 9:32pm

Can now alter pod sizes of the Marauders in the mod's XComGameData.ini

Update: 25 Apr, 2018 @ 5:41am

Updated to accoutn for instability of the highlander hook.