XCOM 2
Raider Faction: Marauders
13개 중 1~10개 표시 중
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업데이트: 2021년 4월 14일 오후 12시 36분

Added The Scarred One boss enemy
- high level Skirmisher abilities and stats
- has the equivalent to Prime Reactions from A Better Advent
- has a unique bullpup that has less ammo per magazine but hits harder and better at range

Reward drop item: Scarred Bullpup
- can only be fired twice before it needs to be reloaded
- does more damage than a Beam-tier bullpup
- uses the Assault Rifle range profie instead of the Shotgun/Bullpup range profile

Nerfed Guardian stasis with longer cooldowns.

Standardized health of Marauder enemies (so their HP should be properly affected by options like Beta Strike)

업데이트: 2020년 3월 24일 오후 6시 51분

Updated with a better, programatic detection of incompatible sitreps.

Specifically, the mod now checks the templates of the other sitreps on a mission: this way if a sitrep from a mod released later lists this mod as an incompatible sitrep, this mod won't proc if it comes afterwards. This way I don't need to keep constantly updating this mod for reported incompatibilities.


Also, updated Guardians so their stasis is both seperate from the player stasis, *and* has a global cooldown: this means that once a Guardian uses stasis, a couple turns must past before it can be used again by any other Guardian. Should hopefully cut down on them locking you down from doing anything completely, while still being able to interrupt your plans.

업데이트: 2020년 1월 17일 오전 10시 35분

Fixed Marauders (the unit type) not having their proper loadout past the initial force levels. This left them pretty underpowered with tier one gear compared to their comrades.

업데이트: 2019년 5월 19일 오후 1시 33분

Fixed logic error introduced in previous patch.

업데이트: 2019년 5월 19일 오전 10시 08분

Marauders should properly upgrade before the player builds the shadow chamber now.

Marauders should also no longer attack priority objectives on missions now.

업데이트: 2019년 5월 1일 오전 11시 02분

Updated to have Rogue XCOM as an incompatible sitrep when the game checks if it should spawn Marauders on a mission or not.

업데이트: 2018년 7월 29일 오후 2시 23분

Marauders should no longer target objective units or objects.

업데이트: 2018년 7월 8일 오전 11시 59분

Fixed issue in one of the .inis

업데이트: 2018년 6월 16일 오후 9시 32분

Can now alter pod sizes of the Marauders in the mod's XComGameData.ini

업데이트: 2018년 4월 25일 오전 5시 41분

Updated to accoutn for instability of the highlander hook.