XCOM 2
Raider Faction: Marauders
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Update: 14 apr 2021 om 12:36

Added The Scarred One boss enemy
- high level Skirmisher abilities and stats
- has the equivalent to Prime Reactions from A Better Advent
- has a unique bullpup that has less ammo per magazine but hits harder and better at range

Reward drop item: Scarred Bullpup
- can only be fired twice before it needs to be reloaded
- does more damage than a Beam-tier bullpup
- uses the Assault Rifle range profie instead of the Shotgun/Bullpup range profile

Nerfed Guardian stasis with longer cooldowns.

Standardized health of Marauder enemies (so their HP should be properly affected by options like Beta Strike)

Update: 24 mrt 2020 om 18:51

Updated with a better, programatic detection of incompatible sitreps.

Specifically, the mod now checks the templates of the other sitreps on a mission: this way if a sitrep from a mod released later lists this mod as an incompatible sitrep, this mod won't proc if it comes afterwards. This way I don't need to keep constantly updating this mod for reported incompatibilities.


Also, updated Guardians so their stasis is both seperate from the player stasis, *and* has a global cooldown: this means that once a Guardian uses stasis, a couple turns must past before it can be used again by any other Guardian. Should hopefully cut down on them locking you down from doing anything completely, while still being able to interrupt your plans.

Update: 17 jan 2020 om 10:35

Fixed Marauders (the unit type) not having their proper loadout past the initial force levels. This left them pretty underpowered with tier one gear compared to their comrades.

Update: 19 mei 2019 om 13:33

Fixed logic error introduced in previous patch.

Update: 19 mei 2019 om 10:08

Marauders should properly upgrade before the player builds the shadow chamber now.

Marauders should also no longer attack priority objectives on missions now.

Update: 1 mei 2019 om 11:02

Updated to have Rogue XCOM as an incompatible sitrep when the game checks if it should spawn Marauders on a mission or not.

Update: 29 jul 2018 om 14:23

Marauders should no longer target objective units or objects.

Update: 8 jul 2018 om 11:59

Fixed issue in one of the .inis

Update: 16 jun 2018 om 21:32

Can now alter pod sizes of the Marauders in the mod's XComGameData.ini

Update: 25 apr 2018 om 5:41

Updated to accoutn for instability of the highlander hook.