Sid Meier's Civilization VI

Sid Meier's Civilization VI

[GS] Thule Peoples - Port Lime
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Uppdatering: 11 jun, 2018 @ 13:33

Uppdatering: 1 jun, 2018 @ 16:11

Buffed Dogsled Hunter (as it definitely needed a buff)

Uppdatering: 16 apr, 2018 @ 16:39

Uppdatering: 23 mar, 2018 @ 17:44

Reworked for Rise and Fall

Uppdatering: 2 jan, 2018 @ 19:35

- Added YnAEMP support (hype)

- Fixed issues regarding gross cartographical miscalculations

- Added increasing costs to the Angakkuq, as they have unionized :(

- Buffed the Kiviuq Scout ability from +5 combat strength to +15 combat strength so we can teach those no-good Cree *hooligans* who the real kings of the north are

Uppdatering: 30 dec, 2017 @ 11:45

- AI's no longer long to go roaming
- ScoutCon 2k18 is cancelled
- Restored food benefits to Whales #japan
- Require scouts to git gud before they can contribute to Kiviuq's legend

Thank you all so much for your patience

Uppdatering: 27 dec, 2017 @ 12:40

-Whalebone houses now accommodate the appropriate amount of whaleboners

-Reduced Angakkuq charge to 1, as making the doggo work violates PETA regulation W359 unless I have an animal labor license, which costs $100 and I am broke

-Reduced base Whales Buff to +1 food +1 faith (previously +2 food +1 faith (#savethewhales))

-Corrected the failed whale tails

Uppdatering: 24 dec, 2017 @ 13:14