Total War: WARHAMMER II

Total War: WARHAMMER II

Community Bug Fix
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Update: 29 May, 2019 @ 11:57am

Update 1.98.2

- Fixed Throgg’s unique Trolls replenishment skill not working.
- Fixed Skaven technology Ensure Quality Product applying twice its effects to Jezzails.
- Fixed Skaven technology Enormous Caches applying twice its effects to all weapon teams units.
- Fixed Skaven technology Reject Poor Recruits applying twice its effects to Jezzails.
- Fixed Lokhir having loyalty when confederated.
- Fixed a massive amount of unit set issues causing inconsistent behaviours for DLC12 units, 69 units record to set junctions.
- Fixed missing astromancy stance units.
- Fixed Liche Priests on foot counting as Lords instead of Heroes.
- Fixed Salamander Hunting Pack RoR unit benefiting from Epicentrist.
- Fixed missing character sets for imperial characters, preventing them from benefiting from technology for Lords and Heroes.
- Fixed Amethyst Wizard benefiting from any unit set related effect.
- Fixed a few units missing the RoR purple card mask.
- Fixed Queen Bess not benefiting from the rank 7 veteran skill.
- Fixed old versions of the “all spells cooldown” effect not applying to more than half the spells in the game.
- Updated localization of vigour loss reduction skills and effects to actually say how much fatigue resistance they grant.
- Fixed Amethyst Wizard not respecting single model scaling rules, thus having way more HP than he should.
- Fixed Tomb Kings Dynasty Lords not having “the curse” ability.
- Fixed Raven Heralds RoR Darkriders having hide in forest despite being a flying unit.
- Fixed Luthor Harkon not benefiting from his explosive bullets skill when mounted.
- Integrated Sm0kin’s fix for post battle actions not affecting diplomacy.
- Fixed a few outlier miscast effects that were applying at force scope.

Update: 25 Apr, 2019 @ 3:05pm

Update 1.98.1

- Fixed several incorrect castes for characters. While it may not sound like a big deal, it actually is because of all global effects that specifically target Lords or Heroes. (Norse)
- Fixed the Necrofex RoR flamethrower projectile expiring before reaching long range targets, dealing no damage. (Norse)
- Fixed Skaven Workshop units missing faction passives Scurry Away and Strength in Numbers. (Norse)
- Fixed tier 3 and 4 Skaven defensive siege towers having swapped projectiles (tier 4 towers had tier 3 projectiles and vice versa). (Norse)
- Fixed Doomwheel mounts not correctly granting Fear and Terror. (Norse)
- Changed the new mirror unique item for the Fay Enchantress from an arcane item to an enchanted item, pending clarification. (Norse)
- Fixed Skaven loyalty dilemma bundles not displaying the factionwide descriptive text, and also corrected some localization errors. (Norse)
- Fixed the Skullsmasherz Greenskins faction not being immune to mountain attrition. (Norse)
- Fixed Alberic’s Basic Training skill being hidden and unskillable. (Norse)
- Fixed Warlock Masters on Doomwheels having an incorrect AI usage group, AI now correctly treats them as a shock unit like other Doomwheels. (Norse)
- Fixed missing superchains for ritual resource buildings added in Vortex. (Norse)
- Fixed Warpstone Hoarder not applying to the new Clan Skryre DLC units. (Norse)

Update: 19 Apr, 2019 @ 6:22am

Update 1.98

- Fixed a bug preventing Kroq-Gar's upkeep reduction from applying to Feral Cold Ones as well. (Norse)
- Fixed the Vindictive Glare spell not applying the correct amount of knockback when overcast. (more!)
- Fixed the bound spell Doombolt doing full explosion damage when it shouldn't. (Norse)
- Fixed the overcast Bray Scream spell being the standard version, it now uses the actual overcast version and has benefits. (Norse)
- Fixed Jezzails projectiles fizzling out with range upgrades. (Norse)
- Fixed Doomflayer characters being able to hide in forest when they shouldn't. (Norse)
- Fixed Doomwheel mounts not correctly removing scurry away. (Norse)
- Fixed Tiktaq'to being able to capture zones while on his flying mount. (Norse)
- Fixed Tiktaq'to not having access to his ability Master of the Skies in campaign. (Norse)
- Fixed Warpstorm Doomrocket going splish instead of FWOOBWW-W-W-W-WUM when hitting water! (Norse)
- Fixed Ikit Claw having access to the Arcane Conduit ability in campaign instead of his unique Unlimited Power ability. (Norse)
- Fixed Burning Alignment being allowed to target walls, like all wind spells it interacts terribly with them. (Norse)
- Fixed Morghur’s Ardour of Fury ability only applying to himself instead of his army. (Norse)
- Fixed Bloated Corpses having 25 bonus versus cavalry instead of versus large. (Norse)
- Fixed Warlock Masters having the Dreaded Thirteenth spell in campaign instead of Skitterleap. (Syi)
- Fixed Hellebron’s sword quest stating it starts at level 10 when in reality it starts at level 8. (Norse)
- Fixed numerous ground stat effect groups to correct terrain related modifiers. (Norse)

Update: 7 Mar, 2019 @ 4:28am

Update: 5 Mar, 2019 @ 5:51am

Update 1.97.5

- Fixed Wood Elves technology “Morai Heg the Crone” granting a physical save bonus instead of a ward save. (Norse)
- Fixed Wood Elves Branchwraiths unique skill granting a physical save bonus instead of a ward save. (Norse)
- Fixed the armour benefit of the veteran Tomb Kings infantry skill not applying to RoR. (Norse)
- Fixed Settra’s unique Tomb Guard skills not applying to the Tomb Guard RoR. (Norse)
- Fixed Dwarf Miners with blasting charges being incorrectly typed as “missile infantry” they now benefit from Grombrindal armywide melee attack and defence bonuses. (Norse)
- Fixed the Fay Enchantress’ reduced Grail Guardian upkeep being shown as factionwide. (Norse)
- Fixed Arkhans Lord effect granting Arkhan himself 5 additional MA/MD in addition to the intended hero bonus. (Norse)
- Fixed Alith Anar’s +2 global recruitment bonus from assassination rewards not applying. (Norse)
- Fixed Tomb King’s AI having 1 more global recruitment slot than intended on Hard. (Norse)
- Miscellaneous typo fixes.

Update: 9 Feb, 2019 @ 2:16pm

Update 1.97.4

- Fixed an effect issue causing gorebull 4th rank recruitment and leadership skills to display incorrect values. Skills now correct display a recruitment cost modifier of -14% and +17 leadership. (From -18% and +16 respectively, this is not a balance change, the old display was incorrect) (Norse)
- Integrated Sm0kin’s skill colour fix, which corrects missing colour information for lord spell skills. All vanilla lord skills that grant spells are now correctly coloured according to their spell lore. (HUGE thanks to Sm0kin!)
- Fixed empire flagellants counting as RoR units for skills and chaos knight RoR not receiving bonuses for veteran skills. (Norse)
- Fixed the “hates tomb kings” trait granting fear vs Skaven instead of Tomb Kings. This has caused a minor visual bug with the trait, but the trait now correctly grants the right effect. (Norse)
- Fixed Hellebron entering battle as “tired” when the death night states she should enter at “very tired” (Norse)

Update: 22 Jan, 2019 @ 10:17am

Update 1.97.3

Outdated fixes in Festag update

“ Fixed a script issue preventing wood elves from trading with tomb kings or vampire coast factions after filling the prerequisite office. (Vandy) “
- Fixed a bug with dwarf great weapon units receiving the benefit of handweapon tech. (Norse)
- Fixed a bug causing many factions to have incomplete building sets at karak Kadrin, Dwarfs will notice that they can see the normal slayer shrine there now as well, but you can only build either the normal one or the unique one. (Norse)

While CA has added the missing buildings to kadrin, they have not elected to do the instance fix that I did, so you can build both the normal and unique slayer shrine in kadrin now, I assume this is their intention and have left it as is.

Additional unmentioned fix.
Vcoast dual swords zombies are now capable of dealing damage to gates.

Update: 10 Jan, 2019 @ 10:09am

Update 1.97.2

- Fixed a bug with dwarf great weapon units receiving the benefit of handweapon tech. (Norse)
- Fixed a bug where the punitive trait for high elves was reducing magic saves instead of missile saves. (Guvenoren)
- Fixed a bug where vampire fleet captain heroes were not reducing or increasing local public order until they had at least one rank in their PO skill. (Norse)
- Fixed a script issue preventing wood elves from trading with tomb kings or vampire coast factions after filling the prerequisite office. (Vandy)
- Fixed a bug causing the Norscan tech “Scavengers of the new world” to not apply a sacking bonus against vampire coast factions. (Norse)
- Fixed a bug causing Azhags +20 diplomatic bonus with Vcounts to not show on the faction selection menu. (Norse)
- Fixed a bug preventing lokhir from gaining the bonus melee attack and defense from the lord/hero techs in the dark elf tech tree. (Norse)
- Fixed a bug causing many factions to have incomplete building sets at karak Kadrin, Dwarfs will notice that they can see the normal slayer shrine there now as well, but you can only build either the normal one or the unique one. (Norse)

Update: 15 Dec, 2018 @ 8:01am

Update 1.97.1

Added back the two following fixes as the bugs are still present!

- Fixed a bug that removes the Banishment ability from Volkmar's War Altar of Sigmar. (Cataph)
- Fixed missing additional hero cap for Gunnery Wights and Mourngul Haunters in the fleet building chains. (CeltiK)

Update: 13 Dec, 2018 @ 9:37am

Update 1.97

Mod has been updated to work with the coast_beta (game version 1.5.1).