Total War: WARHAMMER II

Total War: WARHAMMER II

Community Bug Fix
Showing 31-40 of 101 entries
< 1  2  3  4  5  6 ... 11 >
Update: 24 Jul, 2020 @ 9:17am

Update 2.1.2

- Removed all fixes that are included in the official patch and are now obsolete.
- Fixed a dozen new bugs.

Update: 27 Jun, 2020 @ 10:05am

Update 2.1.1

Numerous bugs reported here in the comments have been fixed in the new release of the mod. Please check the Trello link in the description above to see what's new.

Update: 4 Jun, 2020 @ 6:45am

Update 2.1.0

Please check the Trello link in the description to see all that was fixed. Among other things now all unit sets for Greenskins and HIgh Elves are now fixed. Units will now properly receive bonuses from techs and skills.

Update: 28 May, 2020 @ 6:32am

Update 2.0.9

It should now be possible to acquire traits with new DLC Lords. And we also fixed few other things.

Update: 25 May, 2020 @ 4:09am

Update 2.0.8

Fixed the whole Norsca skill tree for good this time (thanks Guvenoren)
Fixed a lot of weird weapon grips on character models

And other small fixes, see the patch notes on Trello for details.

Update: 23 May, 2020 @ 10:42am

Update 2.0.7

Mod updated to the latest version of the game (1.9.0). Bugs fixed by CA in the last update were removed, new bug fixes were added. See the link on Trello to read the patch notes.

Update: 2 May, 2020 @ 4:53am

Update: 9 Mar, 2020 @ 8:01am

Update for 2.0.6

Hotfixes for a few bugs and mistakes from version 2.0.6 of the mod. As usual all details and information can be found on Trello (link in the description).

Update: 26 Feb, 2020 @ 1:01pm

Mod Version 2.0.6

Link to the mod patch notes on Trello --> https://trello.com/c/qMxVObha

Update: 4 Feb, 2020 @ 6:27am

Update 2.0.5

- Fixed wrong unit caste for ROR Squig Hoppers.
- Wulfhart's starting heroes will always properly get their unique trait
- Rogue armies shouldn't sit there and do nothing and get stuck anymore
- Wulfhart has a confederation cooldown
- The Beastmen faction spawned by Malus's Warpsword quest can no longer go to war with anyone but Malus
- Fixed some bugged traits - Sea Legs will only be given to generals, and Lazy/Campaigner should now be unlockable once more
- Fixed the "Strategic Location" icon for Tower of Hoeth, no longer shows up for Vampires
- Repanse's early game mission will properly target the Livery/Grail Chapel instead of Tavern/Barracks for "build a building that allows hero recruitment".
- More recruit-rank fixes for +recruit rank when replacing lords (for Skaven this time!)
- Empire-occupied Norscan settlements now have the recruitable units in the main chain.
- The naval stance "Full Speed" now properly gives units fatigue in combat.
- Noctilus keeps "Encourage" as an ability while mounted.
- The innate trait for Wood Elf characters "Ariel's Chosen" will properly apply the "+melee attack" effect
- Tiktaq'to's "Master of Skies" skill has the right icon size.
- The "+ agent success chance" effects for the Undercity Strongholds will now apply properly to local agents.
- The Revitalising Scheme rite won't cause agents to become stacked and stuck on one another.
- Snikch's weeping blades will auto-equip when earned.
- Green Knight/Kihar/Azrik will no longer instantly unlock all of your RoR.
- Clarified the tooltip for the Regiments of Renown unlock level requirements, should be clearer that heroes count for the unlock level.

The number of bug fixes is now way too large to be listed in the mod description! From now on I'll provide a link to the patch notes on Trello here --> https://trello.com/c/qMxVObha