Total War: WARHAMMER II

Total War: WARHAMMER II

Community Bug Fix
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Update: 3 Oct, 2018 @ 11:53am

Update: 2 Oct, 2018 @ 8:19am

Update 1.8.3

- Finally fixed the miscast chance bug on upgraded spells.

It is supposed to be reduced by 15% but instead was reduced by 150% because CA use an additive value instead of a percentage. Now the upper tooltip will say "-1.5%" but the lower tooltip will correctly show 35% base miscast chance as intended.

Update: 16 Sep, 2018 @ 6:23am

Update 1.8.2

- Fixed VC technologies Decipher Nehekara Manuscripts and Incantations of Nagash not applying their respective bonuses to Vampire Keep and Necromancer Tower buildings. (Aexrael)
- Fixed miscast chance being removed entirely when upgrading spells to level 2 or 3, instead of reducing it by 15% like advertised. (LuckySpade)

Update: 16 Sep, 2018 @ 6:04am

Update: 12 Aug, 2018 @ 5:33am

Update 1.8.1

- Fixed a bug preventing confederation with Graeling and Sarl tribes after defeating their leader. (zombieflanders)

Update: 6 Aug, 2018 @ 6:50am

Update 1.8

- Fixed TK rite Incantation of Tahoth wrongly giving +2 ranks to global recruitment only. It now works for all newly recruited units like the Lizardmen rite of Ferocity. (CeltiK)
- Fixed floating Skinks models on Bastiladons units. (Like a Boss)
- Fixed Athel Loren not having any garrison when owned by DE or TK factions. (Scicotheron)
- Fixed Skavenblight and Hellpit not having any garrison when owned by Bretonnia factions. (Scicotheron)

Update: 12 Jul, 2018 @ 9:20am

Update 1.7

- Fixed DE Supreme Sorceress (Death) having Hero magic skills instead of Lord skills. (CeltiK)
- Fixed Maraudeur Chieftain not having access to the Immortality skill at level 20. (CeltiK)
- Fixed Couronne Tournament Grounds not giving any income if a farm is built in the settlement because the income from this building was considered industry. (CeltiK)
- Fixed the Terrorgheist mount for Strigoi Ghoul King being a regular ancillary and so could be lost after a battle. (CeltiK)
- Fixed DE Assassin skill Shroud of Darkness not applying its vigor loss reduction because it was set as a Lord skill. (CeltiK)
- Fixed Tower of Hoeth giving +2 DE Sorceress cap when owned by an Empire faction! It now correctly gives +2 Wizards instead. (CeltiK)
- Fixed Tower of Hoeth not giving +2 ranks to newly recruited Swordmasters. (CeltiK)
- Fixed DE pastures resource building not applying its bonuses to Doomfire Warlocks. (CeltiK)
- Fixed HE wood resource building not applying its bonuses to Sisters of Avelorn and Shadow Warriors/Walkers. (CeltiK)

Update: 21 Jun, 2018 @ 2:48pm

Update 1.6

Compatible with the latest patch (1.4.1).

- Fixed the DE buildings not having the right type of income so the technology Daylight Denied wouldn't work correctly. You'll see duplicate of the vanilla income in game which is now 0. I could remove it entirely but to do this I would need to completely overwrite the vanilla table, thus making this mod incompatible with any mod that changes the same table (and there are a lot).

- Fixed DE Beasts Sorceress having the Lord magic skills instead of the Hero ones.

- Removed fixes for Runesmith cap, Norsca garrisons in the Kraka Drak regions and the wrong Throgg model on the campaign map. Those bugs are now fixed in the lastest official patch.

Update: 20 Jun, 2018 @ 5:46am

Update 1.5.3

- Fixed Clar Karond's unique building not producing food for Skaven. CA obviously forgot that building when they added food to exotic animal production in the last patch. (CeltiK)

Value is 4, twice what a tier 3 animal production building generates because the unique building also produces twice the amount.

Update: 16 Jun, 2018 @ 9:14am

Update 1.5.2

- Fixed Wulfric trait Born Warrior giving +40% reinforcement range in game instead of +20% as described in the faction selection screen and in the trait tooltip. (Venris)
- Fixed Dwarfs Runeforge building (tier 5) not having +1 Runesmith hero cap. So in vanilla when you upgrade the building to tier 5 you lose your +1 Runesmith! (CeltiK)
- Fixed the Dark Elves resources Iron, Gold and Marble giving industry income instead of mining income. Also fixed the resource Furs giving mining income instead of industry income. It's important because the Dark Elves technology Daylight Denied in vanilla actually gave its bonus to Furs instead of Iron, Gold and Marble as it should! (CeltiK)