Total War: WARHAMMER II

Total War: WARHAMMER II

Community Bug Fix
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Update: 25 Jan, 2020 @ 10:04am

Update 2.0.4

- Chief Doomclaw's name is unique once more.
- Shrine of Sotek, Miragliano, and Gaean Vale have more appropriate "Strategic Location" icons - showing up only for Tehen, TEB, and Elven factions, respectively.
- The Warp-Grinder unit is now appropriately marked as a melee unit in battle (Ctrl+M won't include them, for instance).
- Resolved some missing unit-sets for the Red Duke, causing them to miss out on some effects.

Update: 22 Jan, 2020 @ 12:12pm

Update 2.0.3

- The Tower of Hoeth for the Dark Elves now allows for recruitment of Medusa units and has some missing effects from the usual Sorcery chain.
- The Count of Talabecland's faction effect that claims to give "+20% income from Timber" will now actually give +20% income from timber.
- Black Ark Admirals will now properly be given scripted traits - such as those given for defeating Legendary Lords.
- The Bretonnian tech "Support Religious Errantry" will now give +100 diplomatic relations to all crusader factions, including Repanse.
- Henri le Massif and a couple other characters will now properly come back from being wounded on their at-wounded mount, rather than defaulting to a horse every time.
- The main settlement building in "Elven Colonies" now have the upgraded Bretonnian effects, walls, and garrisons.
- Harkon's "+8 Leadership vs Lizardmen" was removed from the "faction effects" section and placed into "lord effects" on the frontend.
- The Feral Manticore unit and some RoR can now be recruited by the AI.
- The Defenders of Ulthuan mechanic has had a bug resolved that caused the script to consider any region conquered in the Ulthuan area as High Elf owned - for instance, if Dark Elves conquered a Skaven-owned settlement, the mechanic would consider the region owned by High Elves after.
- Sword of Khaine diplomatic effect now matches the localisation.
- Some Empire effects now properly give +recruit rank for replaced Lords.
- Fixed trade tariff and Hierotitan tooltips.

Update: 15 Jan, 2020 @ 2:48pm

Update 2.0.2

- Bretonnia, Norsca, Wood Elves, Warherd of the Shadowgave and Chevaliers de Lyonesse properly use faction colours for RoR units.
- Fixed the broken-texture quiver on Empire Archers.
- Skaven confederation bug with Undercities has been resolved, if you confederate and gain a region you had an Undercity beneath, the Undercity will be removed.
- Liber Bubonicus' "-25% rite cost" will now properly work for Skrolk's new rite.
- "Sacred Kroxigor" renamed to "Sacred Kroxigors".
- Thorgrim's portrait has been resolved, no longer has two different versions in different spots.
- Def/Hef/Skv/Lzd effects affecting ports will now function properly (fixes High Elves Maritime Empire technology, which had a broken "-15% Cost for ports" effect)
- A bunch of units have been given their proper attrition immunities for their factions - this was the cause for stuff like Bloodline Lords getting attrition from vampiric territory in niche instances.
- Skryre's Doomflayer RoR will now get the Brass Orb ability in campaign.
- The Vampire Coast "Ensorcelled Weapons" skill will properly apply its effects to Queen Bess units.

Update: 12 Jan, 2020 @ 3:41pm

Update 2.0.1

- Added missing DLC characters to the list for some Dwarf Hero/lLord buffs.
- The "Repanse Supplies" mechanic should now work properly in multiplayer campaigns.
- Malus's starting dilemma will no longer kill Malus/the Blark if you disbanded the Hag Graef army before taking over the first Tor Elasor settlement.

Update: 11 Jan, 2020 @ 4:21pm

Mod version 2.0

Update: 25 Sep, 2019 @ 5:31am

Update: 17 Sep, 2019 @ 4:40am

Update 1.99.2

- Fixed Gor-Rok's missing weapon at turnstart. Additionally, factions won't lose the ancillaries they get at turnstart (like Alarielle's staff) when they get destroyed and revived later.
- Fixed Nakai's armies from being broken hordes when the faction is confederated by another Lizardmen faction. Now a script will make them regular armies instead.

Update: 15 Sep, 2019 @ 4:43am

Update 1.99.1

- Fixed War Wagon (Mortar) not being recruitable from tier 5 Empire Workshop.

Update: 14 Sep, 2019 @ 7:08am

Update 1.99

- Fixed Vampires factions not being able to use Raise Dead in the following provinces: new imperial forts, Solland, Laurelorn Forest, Misty Hills, The Moot, and The Red Rivers (Vortex).

Update: 29 May, 2019 @ 1:44pm