Space Engineers

Space Engineers

HoverEngine
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Actualización: 19 NOV 2022 a las 2:59 p. m.

changed:
increased landing speed by 50% for small grid
added a separate definition for landing speed of large grids to increase the landing speed on them

Actualización: 8 MAR 2020 a las 1:37 a. m.

fixed a bug: it was possible to use space while HE should be deactivated.

Actualización: 26 NOV 2019 a las 8:43 a. m.

fixed:
- a bug with collision detection, only happend at low speed (<10m/s)

changed:
- reduced speed for landings, set target min to 0 and the vehicle will land slowly
- increased emissive colors on engines to bring back a little bit of the glow (like in the first versions of HoverEngines, only visible with postproc ON)
- improved collision avoidance (Pilot is still required)

new:
- Add Expert checkbox: "Push only", usefull if you will hold a min distance to sides, without pull (tunnel drills)
- Add a check for dampeners, if you deactivate dampener, HoverEngines will also be deactivated (because Dampener OFF makes trouble to the HoverEngine)
- Add the possibility to choose from the new skins for the armored HoverEngines

Please restart your DS to upload the new version.

Actualización: 29 MAY 2019 a las 5:52 p. m.

- fixed a small bug where a force was acting while the engine have no contact to ground

Actualización: 29 ABR 2019 a las 2:19 p. m.

- changed something in the forcecalculation with regulation distance, should have better effect now
- changed behavior in raycasting for some special cases

Actualización: 22 JUL 2018 a las 8:39 a. m.

- added PCU to all engines (PCU=75)
- updated collision check to prevent from cheating with hangar doors or locked gears
- to prevent from next exploit, Player is no longer detected by the engines

Actualización: 18 JUN 2018 a las 6:16 a. m.

- perfomance update --> reduced number of raycast
- decreased the length of the red marker in case the raycast hit the own grid

Actualización: 4 MAR 2018 a las 5:24 a. m.

- added armored version of the hover engines (Mil Full block, Civ half block)

Actualización: 8 FEB 2018 a las 10:29 a. m.

- fixed a problem with not detecting subgrids in sensorpath

Actualización: 3 FEB 2018 a las 3:37 a. m.

. fixed Problems after Keen Update 1.186.029