Space Engineers

Space Engineers

HoverEngine
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Uppdatering: 19 nov, 2022 @ 14:59

changed:
increased landing speed by 50% for small grid
added a separate definition for landing speed of large grids to increase the landing speed on them

Uppdatering: 8 mar, 2020 @ 1:37

fixed a bug: it was possible to use space while HE should be deactivated.

Uppdatering: 26 nov, 2019 @ 8:43

fixed:
- a bug with collision detection, only happend at low speed (<10m/s)

changed:
- reduced speed for landings, set target min to 0 and the vehicle will land slowly
- increased emissive colors on engines to bring back a little bit of the glow (like in the first versions of HoverEngines, only visible with postproc ON)
- improved collision avoidance (Pilot is still required)

new:
- Add Expert checkbox: "Push only", usefull if you will hold a min distance to sides, without pull (tunnel drills)
- Add a check for dampeners, if you deactivate dampener, HoverEngines will also be deactivated (because Dampener OFF makes trouble to the HoverEngine)
- Add the possibility to choose from the new skins for the armored HoverEngines

Please restart your DS to upload the new version.

Uppdatering: 29 maj, 2019 @ 17:52

- fixed a small bug where a force was acting while the engine have no contact to ground

Uppdatering: 29 apr, 2019 @ 14:19

- changed something in the forcecalculation with regulation distance, should have better effect now
- changed behavior in raycasting for some special cases

Uppdatering: 22 jul, 2018 @ 8:39

- added PCU to all engines (PCU=75)
- updated collision check to prevent from cheating with hangar doors or locked gears
- to prevent from next exploit, Player is no longer detected by the engines

Uppdatering: 18 jun, 2018 @ 6:16

- perfomance update --> reduced number of raycast
- decreased the length of the red marker in case the raycast hit the own grid

Uppdatering: 4 mar, 2018 @ 5:24

- added armored version of the hover engines (Mil Full block, Civ half block)

Uppdatering: 8 feb, 2018 @ 10:29

- fixed a problem with not detecting subgrids in sensorpath

Uppdatering: 3 feb, 2018 @ 3:37

. fixed Problems after Keen Update 1.186.029