Space Engineers

Space Engineers

HoverEngine
Viser 1–10 av 19 bidrag
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Oppdatering: 19. nov. 2022 @ 14.59

changed:
increased landing speed by 50% for small grid
added a separate definition for landing speed of large grids to increase the landing speed on them

Oppdatering: 8. mars 2020 @ 1.37

fixed a bug: it was possible to use space while HE should be deactivated.

Oppdatering: 26. nov. 2019 @ 8.43

fixed:
- a bug with collision detection, only happend at low speed (<10m/s)

changed:
- reduced speed for landings, set target min to 0 and the vehicle will land slowly
- increased emissive colors on engines to bring back a little bit of the glow (like in the first versions of HoverEngines, only visible with postproc ON)
- improved collision avoidance (Pilot is still required)

new:
- Add Expert checkbox: "Push only", usefull if you will hold a min distance to sides, without pull (tunnel drills)
- Add a check for dampeners, if you deactivate dampener, HoverEngines will also be deactivated (because Dampener OFF makes trouble to the HoverEngine)
- Add the possibility to choose from the new skins for the armored HoverEngines

Please restart your DS to upload the new version.

Oppdatering: 29. mai 2019 @ 17.52

- fixed a small bug where a force was acting while the engine have no contact to ground

Oppdatering: 29. apr. 2019 @ 14.19

- changed something in the forcecalculation with regulation distance, should have better effect now
- changed behavior in raycasting for some special cases

Oppdatering: 22. juli 2018 @ 8.39

- added PCU to all engines (PCU=75)
- updated collision check to prevent from cheating with hangar doors or locked gears
- to prevent from next exploit, Player is no longer detected by the engines

Oppdatering: 18. juni 2018 @ 6.16

- perfomance update --> reduced number of raycast
- decreased the length of the red marker in case the raycast hit the own grid

Oppdatering: 4. mars 2018 @ 5.24

- added armored version of the hover engines (Mil Full block, Civ half block)

Oppdatering: 8. feb. 2018 @ 10.29

- fixed a problem with not detecting subgrids in sensorpath

Oppdatering: 3. feb. 2018 @ 3.37

. fixed Problems after Keen Update 1.186.029