Space Engineers

Space Engineers

HoverEngine
Mostrando 11-19 de 19 aportaciones
< 1  >
Actualización: 29 DIC 2017 a las 7:42 a. m.

V09:
- small fix for refreshing emissive color after changing block color in SP/MP (was reseting to white)

Actualización: 26 DIC 2017 a las 10:23 a. m.

V08:
- add Button: apply force to center
==> the force to increase or decrease the distance to ground is normaly acting on the engine position. If you activate "apply force to center" the force will act on the center of mass. This is usefull for small ships or if you will use less hover engines. Attention!! You have to pitch the vehicle!!!

Actualización: 25 DIC 2017 a las 12:02 a. m.

V07:
- removed the LOD3 link to an not used Model (only an error in the DX11 Log)

Actualización: 23 DIC 2017 a las 9:34 p. m.

V06:
- redesigned Messagehandler for Sync on DS to prevent problems with next SE update (please restart your server)

Actualización: 18 DIC 2017 a las 10:12 a. m.

V05:
- fixed overpowered force of "align to grid"

Actualización: 17 DIC 2017 a las 5:43 a. m.

V04:
- add new Model, Civilian (Military is now the old one) --> 2 new Blocks with its own settings and cost
- add terminal control for color
- added sensor path highlighting if path hit the own grid

- changed displaynames, removed Atmo because since V03 is not limited to Atmo
- changed cost
- changed powerusage
- changed force

- coderebuild to fix problems with emissive on DS

Actualización: 12 DIC 2017 a las 11:22 a. m.

V03:
Changed:
- it is no longer possible to hover far from ground, engine power is going to zero according to current altitude (take care)
- decreasing the Alt.Min leads to a slow down of the engine (for safe landings)
- behavior on moon is now similar to planets (external gravity is no longer reqiured to hover)

Fixed:
- a clientcrash on DS after hovering over dead bodys

Actualización: 9 DIC 2017 a las 7:45 a. m.

- fixed removal of messagehandler
- fixed sensorpath startpoint

Actualización: 8 DIC 2017 a las 9:30 a. m.