Age of Empires II (2013)

Age of Empires II (2013)

Custom AI - Ordinary AI
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Update: 25 Aug, 2019 @ 12:49pm

[Version: 1.5.5]

- Fixed bug where Ordinary AI would train knights instead of camels when as Berbers on a water map.

- Ordinary AI will now establish a navy on map City Of Lakes.

- Ordinary AI will respond to the 222 attack taunt.

Update: 15 Aug, 2019 @ 4:49pm

[Version: 1.5.4]

- Fixed bug where Ordinary AI would build numerous stables instead of barracks as Teutons.

- Ordinary AI will now establish a navy on maps Cenotes and Nomad.

Update: 28 Jul, 2019 @ 2:53pm

[Version: 1.5.3]

- Fixed bug where an error would pop up when trying to play AoK Original Game with an Ordinary AI.

Update: 26 Jul, 2019 @ 4:29pm

[Version: 1.5.2]

- Fixed crucial bug regarding lumber camp, mill, and mining camp placement.

Update: 26 Jul, 2019 @ 9:08am

[Version: 1.5.1]

- Ordinary AI will now properly research Gillnets and Arrowslits.

- Ordinary AI will now try to chop all wood near it's town first before searching for wood in the wild.

Update: 19 Jul, 2019 @ 4:33pm

[Version: 1.5.0]

Concluding Update

Ordinary AI has been slightly improved!

- Ordinary AI's navy has been fixed and finalized.

- Ordinary AI will now train a few troops in Imperial Age before upgrading to elite unique unit.

- Ordinary AI's messages/taunts have been redone (fixed grammatical errors and such).

- Fixed bug where Ordinary AI wouldn't train infantry as Japanese when not in a pocket-position.

- Ordinary AI on hardest and hard difficulties can dodge missiles and maintain distance from enemy units much more efficiently than previously.

- Fixed bug where Ordinary AI would stop selling food and wood in order to obtain gold.

- Ordinary AI will now establish a navy on many more maps (Continental, Salt Marsh, e.t.c.).

That's all...

Developer Note: Hey guys, Traitors here. This will likely be the last update for the Ordinary AI you will see in a while. I'm focusing my efforts on to studies and education and will probably not have enough time to improve and fix bugs that exist within the AI. With the new Age Of Empires II Definitive Edition coming out I will make an attempt to recreate the Ordinary AI depending on how different the AI code is in the new game and whether I'll have time to learn and write it.

I'd like to thank everyone who is currently subscribed to the AI. Although it may not seem much, 1,000+ subscribers means a looot to me. You guys providing feedback, insight, and support in meaningful ways gives me the passion and drive to keep this AI alive, healthy, and intelligent.

So once again, thanks to everyone who has been constantly supporting and following my AI. I wouldn't of got here without you guys <3.

- Traitors

Update: 19 Jun, 2018 @ 6:42pm

[Version: 1.4.7]

- Ordinary AI will now attempt to find the nearest forest in its town to build a lumber camp next to before going outside of its town to look for other forests.

- Fixed problems with navy and ships.

Update: 29 Jan, 2018 @ 8:17pm

[Version: 1.4.6]

- Ordinary AI will no longer train Longboats, Turtle Ships, and Caravels in the Castle Age.

Update: 29 Jan, 2018 @ 8:11pm

[Version: 1.4.5]

- Fixed problem where the Ordinary AI wouldn't train skirmishers if Italian on a water map.

- Ordinary AI will now only train 20 Galleys and 20 Fire Ships in the Castle Age.

Update: 25 Jan, 2018 @ 8:33pm

[Version: 1.4.4]

- Ordinary AI will research Elite Unique Unit before training units in the Imperial Age.

- Removed unit training delay.