Stellaris

Stellaris

Build Upgraded - Direct Construction of High Tier Buildings
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Uppdatering: 22 feb, 2018 @ 6:40

update to Stellaris 2.0

Uppdatering: 16 feb, 2018 @ 4:54

Added two edicts to switch between only displaying highest available tier (standard) and displaying everything (except what vanilla Stellaris removes from display as soon as higher tier is possible)

Uppdatering: 7 dec, 2017 @ 10:32

Changed version number

Uppdatering: 20 nov, 2017 @ 2:31

The building that exists on the selected tile will not be shown as a possible replacement in the "replace" dialog in any case anymore. You still can directly construct a higher tier via replace (though this will waste resources).

Uppdatering: 17 nov, 2017 @ 6:28

- Made sure the AI does not build upgraded buildings over special resources.
- Placed scripted_effects in correct folder
- script improvements

Uppdatering: 17 nov, 2017 @ 1:51

Fix in script. No change to game files

Uppdatering: 16 nov, 2017 @ 11:45

Added the almost unchanged scripted_effects.txt file from Vanilla, as one of the effects included a reference to buildings. This now also includes the directly construction high tier buildings

Uppdatering: 16 nov, 2017 @ 5:59

Changed script to .txt to ensure it is uploaded

Uppdatering: 16 nov, 2017 @ 5:57

Uppdatering: 16 nov, 2017 @ 5:16

Added the python script