Stellaris
Build Upgraded - Direct Construction of High Tier Buildings
11–20 из 21
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Обновление: 22 фев. 2018 г. в 6:40

update to Stellaris 2.0

Обновление: 16 фев. 2018 г. в 4:54

Added two edicts to switch between only displaying highest available tier (standard) and displaying everything (except what vanilla Stellaris removes from display as soon as higher tier is possible)

Обновление: 7 дек. 2017 г. в 10:32

Changed version number

Обновление: 20 ноя. 2017 г. в 2:31

The building that exists on the selected tile will not be shown as a possible replacement in the "replace" dialog in any case anymore. You still can directly construct a higher tier via replace (though this will waste resources).

Обновление: 17 ноя. 2017 г. в 6:28

- Made sure the AI does not build upgraded buildings over special resources.
- Placed scripted_effects in correct folder
- script improvements

Обновление: 17 ноя. 2017 г. в 1:51

Fix in script. No change to game files

Обновление: 16 ноя. 2017 г. в 11:45

Added the almost unchanged scripted_effects.txt file from Vanilla, as one of the effects included a reference to buildings. This now also includes the directly construction high tier buildings

Обновление: 16 ноя. 2017 г. в 5:59

Changed script to .txt to ensure it is uploaded

Обновление: 16 ноя. 2017 г. в 5:57

Обновление: 16 ноя. 2017 г. в 5:16

Added the python script