DEADBOLT
High-Rise
Mostrando 1-3 de 3 aportaciones
Actualización: 17 ENE 2018 a las 19:03

Update:

+ Made minor changes (both)
- Took out certain iteams and lights for less lag (both/smoother fps)

Actualización: 17 ENE 2018 a las 17:49

Actualización: 11 NOV 2017 a las 22:53

HIGH-RISE 1/2 COMBINED
(I know these maps existed as there own, but I wanted to put them together as originally intened).

+ REFINED THE DIALOGUE (both)
+ CHANGED THE GROUND (part 1)
+ DID MINOR CHANGES TOWARDS THE PIPING SYSTEM (both)
+ BALANCED THE BORDERS BY WIDTH (part two)
- TOOK OUT MINOR OBJECTS