DEADBOLT
High-Rise
Показване на 1 — 3 от 3 постъпления
Обновление: 17 ян. 2018 в 19:03

Update:

+ Made minor changes (both)
- Took out certain iteams and lights for less lag (both/smoother fps)

Обновление: 17 ян. 2018 в 17:49

Обновление: 11 ноем. 2017 в 22:53

HIGH-RISE 1/2 COMBINED
(I know these maps existed as there own, but I wanted to put them together as originally intened).

+ REFINED THE DIALOGUE (both)
+ CHANGED THE GROUND (part 1)
+ DID MINOR CHANGES TOWARDS THE PIPING SYSTEM (both)
+ BALANCED THE BORDERS BY WIDTH (part two)
- TOOK OUT MINOR OBJECTS