Project Zomboid

Project Zomboid

SSR: Core
Mostrando 11-20 de 35 aportaciones
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Actualización: 27 AGO 2022 a las 2:04 a. m.

Release (64064ac)

Changelog:
- updated client-side algorithm for SSRTimer

Actualización: 25 AGO 2022 a las 1:55 a. m.

- fixed an error in tabulation detection algorithm, that caused hang ins (now supports both 4 spaces and 1 tab tabulation)

Actualización: 22 AGO 2022 a las 1:18 a. m.

- improved mod initialization algorithm
- compatibility with ssr-quests

Actualización: 20 JUN 2022 a las 1:32 a. m.

- added version control of java mod
- SSRLoader inits other mods both client-side and server-side
- added timer in milliseconds
- removed obsolete code
- optimization

Actualización: 19 ABR 2022 a las 1:55 a. m.

- Updated SyncClient (now also handles callbacks for quest system)
- Protected addLineToChat function from possible nullpo
- Timer can be created with add_m and add_s (the former accepts time in minutes, the latter - in seconds)
- Timer on server updates once per in-game minute, timer on client updates once per tick
- GetModIDFromPath now uses backward iteration

Actualización: 26 MAR 2022 a las 2:16 a. m.

- Fixed incorrect interval for timer tasks
- Timer tasks can be recurrent and one-time

Actualización: 22 MAR 2022 a las 1:26 a. m.

Added timer for infrequent operations

Actualización: 15 MAR 2022 a las 1:45 a. m.

Removed old functions related to safehouse sync

Actualización: 28 FEB 2022 a las 3:19 a. m.

- setX override for SafetyUI will be applied only on version 41.65 and below
- ssr-news won't load in singleplayer

Actualización: 18 FEB 2022 a las 12:44 a. m.

- getCurrentTime and getDeltaTimeInMillis moved to shared
- Removed ISRichTextPanelMod