Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: 31 Jul, 2020 @ 10:02am

(Update v1.2.4.0)
General:
  • AI gameplay has been further optimized. AI will now require line of sight before it can deploy light artillery units (e.g. mortars) in a targeted area.

  • Minor UI related issues have been fixed.

Update: 30 Jul, 2020 @ 6:09am

(Update v1.2.3.9)
General:
  • AI will be more aggressive and will try to probe enemy lines if boxed in during Battle Stage I.

  • AI controlled support weapons like HMGs and mortars have been tweaked & improved.

Update: 6 Jul, 2020 @ 3:33am

(Update v1.2.3.8)
General:
  • Bolt-action and semi-automatic infantry weapons have been overhauled. Non-upgraded infantry can now effectively fight back upgraded infantry if they are in proper cover.

  • Valentine Observation tanks, Panzer IV Infantry Support tanks, and Panzer IV Command tank have their health increased to make them more viable in Battle Stage II and III.

  • Flame Hetzer fuel cost has been decreased to 65, while its armor and health have been tweaked to increase its survivability.

  • Stug III and Jagdpanzer IV have increased health to make them more attractive options for Anti-tank warfare.

Update: 9 Jun, 2020 @ 11:30am

(Update v1.2.3.7)
General:
  • Vehicle recovery time of Recovery Half-tracks is now dependent on vehicle size. Heavy tanks will take longer to recover as compare to light tanks.

  • Rare bug regarding vehicle recovery which caused a wreckage to keep spawning vehicles has been fixed.

Update: 29 May, 2020 @ 3:26am

(Update v1.2.3.6)
General:
  • Hand-held anti-tank weapons e.g. Bazooka, PIAT and Panzerschreck have been further tweaked. Their long range effectiveness has been decreased, but they are still effective against enemy armor at medium to close range.

  • AI on-map artillery units will now prioritize heavy armor over medium, and medium armor over light armor.

Update: 26 Apr, 2020 @ 7:28am

(Update v1.2.3.5)
General:
  • Commando smoke grenade issue where smoke is not deployed under certain circumstances has been fixed.

  • Panzerfaust speed has been tweaked and is now comparable to its counterparts.

  • Invincibility bug of Soviet ZiS-3 field gun has been fixed. Special thanks to fellow modder Sneakeye for the solution.

  • Concrete wall build time decreased by 20%.

  • Tuning Pack has been updated as par the latest Relic patch.

Update: 17 Apr, 2020 @ 8:37am

(Update v1.2.3.4)
General:
  • Issue regarding Concrete Blast Wall not blocking weapons has been rectified.

  • Minor UI bugs have been fixed as well.

Update: 17 Apr, 2020 @ 2:35am

(Update v1.2.3.3)
General:
  • Concrete Blast Wall has been added to build menus for all factions. Player can now create perimeter walls, and closed compounds in game.

  • Many weapons have been tweaked and overhauled for better balance and more immersive gameplay.

  • Medium tanks are now more potent, especially the late BS2 ones like Sherman Jumbo, Sherman Easy Eight and T-34/85.

  • Infantry held anti-tank weapons like Bazooka, PIAT and Panzerschreck have been improved. They are now more accurate and consistent in damaging enemy armor.

  • Panzergrenadiers can specialize for anti-personnel and anti-tank roles thorough upgrades. Anti-personnel role upgrade grants them four infrared STG44s and sprint ability, while anti-tank upgrade grants them two Panzerschrecks and panzerfaust ability.

  • German 251 half-track's weapon range related issues have been fixed. Its performance is now on par with other half-tracks.

  • WC51 50 Military truck missing gunner animation on recrewing has been fixed.

  • British QF 6-pounder's veterancy 2 rotation rate buff is now inline with its counterparts.

  • Wire cutting abilities have been improved for all factions.

  • Units' speeds inside Trench Network has been slightly increased for improved unit pathing.

  • Valentine Observation Tank is now Mk.VII version which was equipped for QF 2-pounder. It is now classified as an anti-infantry tank.

  • All anti-tank guns excluding M5 76mm and QF 17-pounder have Ambush Mode ability. Anti-tank guns will become immobile and go in camouflage.

  • M5 76mm and QF 17-pounder now have Disable/Enable Auto-rotation ability.

  • British Artillery Cover, and other overwatch abilities like OKW Zeroing Artillery have been dramatically improved.

  • Paratroopers and Fallschirmjagers weapon animation bug during paradrop has been fixed.

  • T-pose bug on death on certain units equipped with infrared STG44s has been fixed. Special thanks to fellow modder Sneakeye for the solution.

  • USF base structures' positioning have been improved for better unit pathing.

  • Tanks traps health has been decreased. They can now be destroyed from direct fire but will take some time. Demo Charges are still the preferred way of destroying them

  • Tuning Pack has been updated as par the latest Relic patch.

Update: 31 Mar, 2020 @ 4:34am

(Update v1.2.3.2)
General:
  • Command Point System has been further tweaked and improved.

  • Destruction of player's HQ will no longer disable Command Point generation.

  • Manpower supply will seize upon destruction of player's HQ - Fuel and Munition rates will no longer be affected.

Update: 23 Mar, 2020 @ 2:28am

(Update v1.2.3.1)
General:
  • Mod performance has been improved. Mod UI has been updated.

  • Minor UI issues has been fixed.