Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: 27 Sep, 2020 @ 7:02am

(Update v1.2.6.0)
General:
  • Heavy tanks' heath has been completely redone. They still have stronger armor protection but their heath has been decreased. They can now be overwhelmed by numerous medium tanks and tank destroyers.

  • Anti-air vehicles have been tweaked as well. They are now more effective in destroying low flying aircrafts.

Update: 26 Sep, 2020 @ 9:24am

(Update v1.2.5.9)
General:
  • US white phosphorus off-map barrage ability has been improved and now requires 80 munitions instead of 100.

  • US Rifle Company time-on-target barrage ability has been replaced with the land mattress call-in ability.

  • US Rifle Company abilities' UI positions have been fixed.

Update: 24 Sep, 2020 @ 10:23am

(Update v1.2.5.8)
General:
  • Base defense upgrade and its respective abilities have been removed from US base buildings.

  • Soviet reserves artillery barrages' effectiveness have been slightly decreased.

  • AI unit deployment has been further tweaked and improved.

Update: 23 Sep, 2020 @ 8:40am

(Update v1.2.5.7)
General:
  • AI medium tanks now have the same CP requirements as human player.

  • Minor UI issues due to the last patch has been fixed.

Update: 23 Sep, 2020 @ 8:18am

(Update v1.2.5.6)
General:
  • AI heavy tank deployment has been adjusted. AI will take longer to replace its lost heavy tanks.

  • Pop Cap limit has been increased from 150 to 200. Pop Cap upgrade from Supply Yard has been removed.

Update: 21 Sep, 2020 @ 9:47am

(Update v1.2.5.5)
General:
  • The time between Command Points have been further adjusted. It will now take around 47 mins to unlock all of the Battle Stages.

  • Pop Cap upgrade from Supply Yard will now increase Max Pop Cap to 200 instead of 150.

Update: 16 Sep, 2020 @ 6:56am

(Update v1.2.5.4)
General:
  • Time between Command Points have been tweaked. It will now take around 40 mins to unlock all of the Battle Stages.

  • Known UI related bugs have been fixed.

Update: 15 Sep, 2020 @ 9:22am

(Update v1.2.5.3)
General:
  • Mod has been further optimized. The frame rates have been improved, especially during the late game.

  • AI on-map heavy artillery units' target acquisition has been improved.

Update: 13 Sep, 2020 @ 9:43am

(Update v1.2.5.2)
General:
  • Fixed a critical issue causing bug splats due to the last patch.

  • Minor UI related issues has been fixed.

Update: 13 Sep, 2020 @ 6:39am

(Update v1.2.5.1)
General:
  • Hand-held infantry anti-tank weapons like Bazooka, Panzerschreck, and PIATs' accuracy has been slightly improved, especially at medium to close range.

  • Rare issue where infantry cover modifiers not being applied properly has been fixed.

  • Soviet 45mm AT gun damage and penetration have been slightly improved.

  • Puma penetration at close range has been marginally increased.