Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: 7 Sep, 2020 @ 9:18am

(Update v1.2.5.0)
General:
  • Time between Command Points have been decreased. It will now take around 30 mins to unlock all of the Battle Stages.

  • Minor AI tweaks have been implemented as well to further improve its gameplay.

  • OKW MG42 and Pak40 dispatch abilities are now working properly.

Update: 6 Sep, 2020 @ 9:10am

(Update v1.2.4.9)
General:
  • All weapons, especially infantry and ballistic weapons have major accuracy penalty on the move.

  • All mortar and light artillery units now have a limit of three per production building. This also applies to call-in abilities.

  • All units have accuracy penalty at longer ranges. This is especially true for anti-tank guns and infantry anti-tank weapons e.g. Bazooka, PIAT, and Panzerschreck.

  • Heavy tanks health bonuses has been nerfed, especially at lower health. There are still very powerful but will require additional support.

  • AI vehicles pathing has been improved. AI will try to protect the rear armor of the vehicles during engagements.

  • British Support Weapons commander ability now give Infantry Sections Vickers K LMG upgrade.

  • US M1919A6 LMG commander ability now provide Riflemen a separate LMG upgrade as well.

  • US M1919A6 LMG Weapon Rack UI issue has been fixed.

  • German Sdk251 half-track UI issue has been fixed.

  • Special shout out to RaNgeR for giving valuable feedback and suggestions.

Update: 27 Aug, 2020 @ 8:00am

(Update v1.2.4.8)
General:
  • AI gameplay has been dramatically improved. It can now make tactical errors similar to human players. It cannot see indefinitely through fog of war, and will spend its resources more efficiently.

  • AI reinforcement system has been tweaked. It will take more time to prepare for the next attack after the previous one is repelled - giving more breathing room to human players.

  • Multiple AI players can now coordinate better and will look for breakthroughs together - this increases the emphasis of team play for human players.

  • AI will prioritize core infantry units over support weapons during the beginning of Battle Stage I.

  • AI off-map artillery abilities have been improved as well.

  • Issues regarding Trench Network defensive bonuses not applying to certain infantry units have been fixed.

  • Soviet Repair Station now has the self-destruction ability as well.

Update: 22 Aug, 2020 @ 10:03am

(Update v1.2.4.7)
General:
  • Commander abilities for Sherman Jumbo, Sherman Easy Eight and T34/85 now properly unlock at 116 Command Points.

  • Minor UI related issues have been fixed as well.

Update: 22 Aug, 2020 @ 3:32am

(Update v1.2.4.6)
General:
  • Soviet Field Engineers can now build BS-3 100mm Field Gun Emplacements after reaching 108 CP and constructing Support Weapon Kampanya.

  • M36 Jackson, Sherman Firefly, and SU-100 tank destroyers now require 115 CP instead of 118.

  • Sherman Jumbo, Sherman Easy Eight, Comet, Churchill Mk. VII, and T-34/85 tanks now need 116 CP instead of 120.

  • Garrisonable structures will have their hold disabled once self-destruction ability is activated - Garrisoned units will leave their holds.

Update: 19 Aug, 2020 @ 6:51am

(Update v1.2.4.5)
General:
  • All BS1, BS2, BS3, and HC Game Modes have been reworked. Basic infantry is now available at the beginning of the match. BS2 and BS3 Game Modes now additionally provide a halftrack and support weapons in the start.

  • AI heavy tank deployment times have been increased. AI will still deploy heavy tanks in numbers at the beginning of Battle Stage III, but will be unable to replace the loses quickly.

  • AI On-map heavy artillery units' target acquisition time has been increased across all Game Modes other than HC. For BS1, BS2 and BS3 Game Modes AI will prioritize artillery strikes on attacking enemy forces rather than defensive enemy forces.

  • AI will now counterattack more aggressively if pushed to its base during Battle Stage I.

Update: 3 Aug, 2020 @ 8:33am

(Update v1.2.4.4)
General:
  • US M5 76mm AT gun emplacement can now be self-destructed like its counterparts.

  • Known UI related issues due to the last patch have been fixed.

Update: 3 Aug, 2020 @ 6:03am

(Update v1.2.4.3)
General:
  • OKW forward HQs, British forward assembly, observation posts, emplacements, and immobile weapon platforms can now be self-destructed.

  • HMG base defenses will now produce wreckage on destruction, which can be repaired to recover the original structure.

Update: 1 Aug, 2020 @ 10:27am

(Update v1.2.4.2)
General:
  • Further AI tweaks and optimizations for smoother and more immersive gameplay.

  • US Paratroopers missing weapon bug has been fixed.

Update: 1 Aug, 2020 @ 8:08am

(Update v1.2.4.1)
General:
  • Newly added custom maps available on the Steam Workshop are now compatible.

  • Infantry pathing issues on retreat especially for US base has been fixed.