Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: 15 Oct, 2017 @ 10:08am

(Update v1.0.0.0)
General:
  • Gameplay has been divided into three battle stages:

    1. The first battle stage emphasizes on infantry, light armor, artillery & building defenses for the next stages.
    2. The second battle stage revolves around medium tanks and medium assault guns.
    3. The third and final battle stage phase unleashes powerful heavy tanks and heavy assault guns.

  • All factions have been reworked from scratch. However, no faction is ridiculously overpowered. You can enjoy and win games, whichever army you choose, although they all have different play styles as reflected by History.

  • Destruction animations for the environment have been enchanced, which makes the game more immersive.

  • All base buildings have been reworked.

  • Almost all units have been reworked for game balance and real time History (Though game balance is priority).

  • Player economy can be directly controlled by using a new base building known as "Supply Yard". It is available for all armies.

  • Many new units have been added, e.g. Sherman Jumbo, British Churchill 'Black Prince', Panzer IV Ausf F1, 25 Pounder, Knights Cross Holders, Concrete Bunker, New Hull Down animations for British and OKW, etc.

  • Most useless commander abilities have been reworked or switched with better ones.

  • Many commander abilities (e.g. heavy tanks, artillery & air support) can be unlocked without the commander, through upgrades from the base buildings.

  • Tanks are powerful, but without infantry support you can't dominate the battlefield.

  • Halftracks can heal troops, repair vehicles and can be set as forward retreat points.

  • All support units (including at-guns, and light infantry support guns) can retreat.

  • All anti-tank guns have camouflage available.

  • All artillery units have been reworked. They have longer ranges, longer barrages and more suppression.

  • Almost all On-map Artillery shells and rockets (Launched from units on map) can stun, damage armors' treads, damage engines and destroy main guns. Therefore, a well-placed barrage from a self-propelled gun can bring an entire armored assault to its knees.

  • Many defensive structures have been added to all factions. Tank traps and other barricades can now be built without commander abilities.

  • Historical Skin Packs for all factions, can't be changed. They override any preset skin configuration player has.

  • Demolition charges are available for all factions, they can kill masses of infantry, destroy bridges and buildings alike, also cause critical damages to vehicles as well.

  • In addition to killing infantry, Goliaths can also destroy bridges and buildings, and inflict critical damages to vehicles.

  • Custom icons for the new abilities and units.