Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: 15 Oct, 2019 @ 11:30pm

(Update v1.2.2.0)
General:
  • German and Soviet light mortars can now garrison in slit trench emplacements.

  • All light artillery units facing angle has been readjusted - they now face their targets at much smaller angles than before. This will slightly decrease effectiveness of auto-fire of light artillery units.

  • OKW light infantry gun area damage has been slightly decreased, but affected area and scatter distance has been slightly increased. These changes will bring the unit in line with other light artillery units.

  • Facing issues of all light artillery units' barrage abilities have been fixed.

Update: 14 Oct, 2019 @ 8:14am

(Update v1.2.1.9)
General:
  • Trench network will no longer block allied weapon shots, i.e allied AT guns and other support units can be placed behind trench network.

  • Trench network defensive bonuses has been tweaked. Entrenched squads will receive less direct damage from enemy units outside the trench network.

  • B4 direct fire ability has been improved. It will now consistently damage enemy vehicles. Its cost has been decreased from 40 to 30 munitions.

  • Grenades damage against units in ambient buildings, trench network, and heavy cover has been increased.

  • All on-map heavy howitzer units damage radi have been improved.

  • Flame weapons damage against units in hold has been slightly decreased.

  • All officer unit abilities UI positioning has been reworked.

  • All commander call-in abilities UI has been improved.

Update: 12 Oct, 2019 @ 6:09am

(Update v1.2.1.8)
General:
  • All infantry units and teams weapons cover modifiers will now apply properly.

  • Bug where certain infantry units are unable to pickup air dropped supplies has been fixed.

  • In supply territory requirement for Vehicle crew Thompson upgrade package has been removed.

  • Infantry section, royal engineers, and osttruppen infantry cover bonuses has been tweaked.

Update: 11 Oct, 2019 @ 12:33am

(Update v1.2.1.7)
General:
  • All infantry squads including officers and snipers can now build fires.

  • Vehicle crews all cover modifiers will now apply correctly.

  • Minor UI issues have been fixed.

Update: 10 Oct, 2019 @ 10:34pm

(Update v1.2.1.6)
General:
  • The upkeep cost system for all factions has been tweaked. The upkeep penalty as par faction increases as follow: (least upkeep cost) Soviets, USF, British, Wehrmacht, and OKW (highest upkeep cost).

  • Conscript assault package, and vehicle crew Thompson SMG package slot item bug has been fixed.

  • Vehicle crews no longer benefit from Supply Yard veterancy upgrades when disembarked from their vehicles.

  • M20 armored car vehicle crew will now correctly spawn with a Bazooka.

  • Vehicle crew auto-repair ability has been slightly improved.

Update: 9 Oct, 2019 @ 3:30am

(Update v1.2.1.5)
General:
  • Commander abilities which can be unlocked from base buildings through upgrades now have improved UI. Overlapping upgrades will be refunded automatically if still under research when a commander with the same upgrade is selected. Cross upgrades will now disable each other during research instead of after the research e.g. paratroopers and rangers upgrades, shock troops and guard troops upgrades, and etc.

  • Bug where AI keeps using previous squad abilities after capturing abandon weapons has been fixed.

  • Commando teams of 6 Pounder AT guns and Vickers HMGs from Commando Glider now have reduced costs: 340 and 260 respectively.

  • Issue where Commando team of 6 Pounder AT gun not auto-rotating to engage enemy targets has been fixed. It can now be suppressed like other AT guns as well.

Update: 7 Oct, 2019 @ 11:17pm

(Update v1.2.1.4)
General:
  • 17 Pounder, M5 76mm AT gun and Bofors emplacements build site radius has been adjusted so that do not overlap with surrounding structures.

  • Assault grenadiers' leader animation has been reworked.

Update: 7 Oct, 2019 @ 1:36am

(Update v1.2.1.3)
General:
  • 25 Pounder emplacement animation issues have been fixed. The howitzer will now have the correct placement.

  • 25 Pounder health stats have been fixed as well. They are now comparable to rest of the British emplacements.

  • British brace structure ability's damage reduction has been decreased.

  • British emplacements' improved fortification upgrade now increases health by 20% instead of 50%.

  • All mines and demo charges are now more vulnerable to incoming fire once detected - can be destroyed by small arms.

  • Minesweeper equipped units can now remove OKW early warning flares installed on capture points.

Update: 5 Oct, 2019 @ 5:53am

(Update v1.2.1.2)
General:
  • Anvil specialization now increases territory point line of sight by 10m - total line of sight becomes 15m.

  • Hammer specialization vehicle tracking time in fog of war is now 10 seconds.

Update: 5 Oct, 2019 @ 1:04am

(Update v1.2.1.1)
General:
  • The Tuning Pack and the Game Modes now support most of the custom maps designed for vanilla game. It is still encourage to play with less than 150 Population Cap on larger maps especially in "3 vs 3" and "4 vs 4" scenarios. Furthermore, customs maps which have fixed Population Caps hard coded cannot further increase it from supply yard's population boost upgrade.

  • Radio towers, military field hospitals and vehicle repair facilities can now be equipped with flares when OKW early warning systems commander ability is available similar to other capture points.

  • Radio towers, military field hospitals and vehicle repair facilities will now have increase in line of sight when British anvil specialization is implemented similar to other capture points.

  • Radio Tower reveal enemy positions ability has been reworked and improved. It now lasts for 60 seconds and costs 30 munitions.

  • Radio towers, military field hospitals and vehicle repair facilities have similar capture rates and line of sight like standard capture points.

  • Watchtower capture points have been replaced with vehicle repair facilities on most maps.

  • Military field hospitals and vehicle repair facilities now spawn correct medics and repair engineers for each faction.

  • Infrared half-track and valentine observation tank in observation mode can now spot enemies longer in fog of war. The spotted enemies can now be attacked by friendly units within range.

  • Infrared half-track cost has been increased to 250 manpower and 25 fuel.

  • Valentine observation tank's UI issues have been fixed.