Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: 15 Jan, 2021 @ 3:59am

(Update v1.2.7.0)
General:
  • Transfer Orders and Self-destruct abilities' now recover a unit's cost based on its health.

  • All snipers' weapon and sight ranges have been decreased to 45 and 40 respectively.

  • US and British snipers are now equipped with anti-infantry scoped rifles.

  • T-34/76 unit animation has been improved.

  • OKW sWS half-track can now crush heavy obstacles.

  • Katyusha rocket launcher now cost 350 manpower and 30 fuel.

  • All mortar half-tracks' cost has been increased to 250 manpower and 25 fuel.

  • M8A1 Gun Mortar Carrier's manpower cost has been increased from 260 to 280.

  • New UI symbols for M16 and M17 Anti-Air half-tracks have been added.

  • Knight Cross Holders UI icon has been updated.

  • AI counter-attack potency has been increased.

  • More custom maps are supported now.

Update: 24 Nov, 2020 @ 9:08am

(Update v1.2.6.9)
General:
  • M5 Anti-air half-track has been redesignated as M16 Anti-air half-track.

  • New portrait icons have been added for M16 AA and Flammpanzerwagen half-tracks.

Update: 22 Nov, 2020 @ 10:33am

(Update v1.2.6.8)
General:
  • The armor reinforcements at the start of the match now take one additional command point before deployment.

  • Infantry flamethrowers minimum range limit has been removed.

  • New icons have been added for the Wehrmacht and OKW hull down abilities.

  • Upgrades of Wehrmacht bunker now also have new icons.

Update: 22 Oct, 2020 @ 10:05am

(Update v1.2.6.7)
General:
  • Forward focus ability of ISU-152, Elefant and Jagdtiger now has a max speed penalty of 45%.

  • Likewise, forward focus ability of SU-100 has a max speed penalty of 15%.

  • Minor UI related issues have been fixed as well.

Update: 9 Oct, 2020 @ 12:46pm

(Update v1.2.6.6)
General:
  • Animation issues of OKW salvage abilities have been fixed.

  • Certain barrage abilities icons have been updated with better ones.

Update: 9 Oct, 2020 @ 6:33am

(Update v1.2.6.5)
General:
  • M26 Pershing, Churchill Black Prince, IS-2, and Tiger tanks' have their damage output increased slightly.

  • King Tiger max damage has been increased by almost 14% to justify its higher cost and CP requirements.

  • Jagdtiger max damage has been decreased by 10%. It can no longer two shot kill heavy tanks.

  • Sexton's manpower cost has been increased by 30. It now costs 390 manpower and 40 fuel.

  • Soviet B4 howitzer now costs 550 manpower, 50 manpower more than before.

Update: 8 Oct, 2020 @ 7:46am

(Update v1.2.6.4)
General:
  • Transfer orders and self-destruct abilities now refund almost all effective resources of the unit under consideration.

  • Trench network issues where its defensive bonuses were not applied properly to infantry units has been fixed.

  • Enemy units breaching the trench network now deal severe damage to friendly units residing in.

  • Trench network's cost and build time has been slightly decreased.

  • Concrete blast wall construction time has been decreased by 50% as well.

Update: 2 Oct, 2020 @ 3:22am

(Update v1.2.6.3)
General:
  • Issue with AI units not engaging properly when scanned with OKW infrared half-tracks has been fixed.

  • Minor tweaks to further improve AI gameplay.

Update: 28 Sep, 2020 @ 12:11pm

(Update v1.2.6.2)
General:
  • AI building construction has been further enhanced. AI will not construct defensive structures more tactically.

  • Minor performance issue due to the last patch has been fixed.

Update: 28 Sep, 2020 @ 9:56am

(Update v1.2.6.1)
General:
  • AI playing as allies can now build captured 88mm Pak 43 anti-tank guns. This is done to compensate for the fact that due to technical limitations US, British and Soviet AI cannot build static heavy anti-tank emplacements.

  • Minor UI related issues have been fixed.