Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: 5 Nov, 2018 @ 2:17am

(Update v1.0.8.0)
General:
  • Rare bug affecting all camouflage abilities has been fixed.

  • Engineers of all factions can do critical repair ability.

Update: 4 Nov, 2018 @ 3:55am

(Update v1.0.7.9)
General:
  • Stormtrooper demo ability rare bug has been fixed.

  • Shock troops can now be upgraded with a flamethrower.

Update: 4 Nov, 2018 @ 1:07am

(Update v1.0.7.8)
General:
  • Complete revamp of the Tuning pack.

  • All commanders and their respective abilities have been reworked for all factions.

  • All ambient buildings have been reworked, they can now withstand more damage without collapsing.

  • All on-map heavy artillery units now utilize munitions to use their artillery abilities.

  • All bridges health has been increased.

  • Tuning Packs UI has been greatly improved.

  • All Commander call-ins require minimum of 2 CP, those which can paradrop or spawn from buildings need 3 CP.

  • Rangers, Guards Troops and Knight cross holders now need 3 CP.

  • All snipers now need 2 CP as well.

  • Blizzards no longer disable off-map abilities.

  • Soviet B4 Direct fire ability has been improved.

  • Allied infantry weapon pickups have been improved.

  • OKW Goliath new cost is 100 manpower and 40 munitions.

  • leFh 18 artillery and panzerwerfer counter barrage abilities have been removed.

  • Economy abilities such as fuel dop and manpower boost are now called from supply yards.

  • British hammer and anvil upgrades no longer have CP restrictions.

  • USF base defense abilities have been reworked.

  • Major's artillery has been reworked.

  • Vehicle crews can now only dismount from usf vehicles.

  • British emergency war speed has been reworked and it does not require sappers to activate.

  • Universal carrier hold animation bug has been fixed.

  • T-34 ramming ability has been rebalanced, it now inflicts more damage to T-34.

  • Sturm Officers abilities have been improved, and on being killed only his squad retreats now.

  • Tiger Ace only one per game limit has been removed, however from second deployment onwards it cost 1000 manpower and 450 fuel.

  • Sprint ability has been given to panzer grenadiers.

  • All aircrafts can now see in fog of war.

  • Portable flamethrowers have been improved for all factions.

  • Bunkers machineguns for all factions have been improved.

  • Numerous weapon balance tweaks across the board to improve overall balance and gameplay.

Update: 18 Oct, 2018 @ 12:05am

(Update v1.0.7.7)
General:
  • Certain weapons animations and their damage models have been improved.

  • Anti-air and aircraft combat has been further tweaked, however the Game Mode Pack is essential for these improvements to work properly.

  • Goliaths maximum speeds have been increased but now have a restriction of three at a time.

  • Goliaths are now more vulnerable to all weapons but yield greater damage on detonation.

  • Ostheer infantry medical kits now have shorter recharge time to make them more accessible.

Update: 17 Oct, 2018 @ 7:33am

(Update v1.0.7.6)
General:
  • All AA units and aircrafts have been reworked for player vs player situations, however the Game Mode Pack is essential for these changes to work properly.

  • Pak 43s vehicle priority bug during construction has been fixed.

  • Demo charges and goliaths can now destroy OKW flak emplacements.

  • Goliath cost has been increased to 50 munitions and 100 manpower, while recharge time has been increased to 25s.

  • King Tiger spearhead ability toggle time has been decreased to 5s.

  • OKW sector assault ability has been replaced by strategic bombing ability.

Update: 15 Oct, 2018 @ 10:29pm

(Update v1.0.7.5)
General:
  • Soviet captured panther machine gun upgrade UI bug has been fixed.

  • AI sniper gameplay for Hardcore Game Modes has been improved for all factions.

  • Buildable campfires cannot be crushed by vehicles.

  • Demolition charges and goliaths can now destroy unfinished heavy guns including Pak 43s.

Update: 14 Oct, 2018 @ 1:22am

(Update v1.0.7.4)
General:
  • Conscript commander repair ability UI bug has been fixed.

  • AI will now upgrade weapons for core infantry units of allied factions like rifleman, infantry sections and conscripts.

  • All Supply Yards can now drop flamethrowers for infantry to pick up.

  • UI bug of forward assembly lockdown and captain sector lockdown ability has been fixed.

Update: 6 Oct, 2018 @ 11:24pm

(Update v1.0.7.3)
General:
  • Grenades, flame and phosphorus weapons can now damage infantry in trenches.

  • Infantry in buildings takes little damage from small firearms, artillery and ballistic weapons.

  • Infantry in buildings takes severe damage from grenades, flame and phosphorus weapons.

  • Phosphorus weapons now kill infantry.

  • Snipers can snipe enemy in trenches.

  • Heavy covers provide extra damage protection to infantry.

  • Light cover protection has been improved as well.

  • Switchable explosive shells of AT guns, tank destroyers and assault guns now do higher damage to structures.

Update: 4 Oct, 2018 @ 2:52am

(Update v1.0.7.2)
General:
  • Bug which was not letting British base buildings getting built has been fixed.

  • All buildable defensive covers have been improved.

  • Sandbags can no longer be crushed be enemy vehicles.

  • Light vehicles can no longer crush barbed wires.

  • Medium and light vehicles can not crush OKW reinforced barbed wires.

  • Tank traps and dozer barriers are now vaultable.

  • Sherman 105 dozers barrier building ability has been improved, barriers can now be made anywhere on the map.

  • USF M8 motar carrier and Sherman 105 have been improved especially against infantry from range.

  • Brummbar has also been improved against infantry from range.

  • All AT guns can now auto-rotate to engage enemy units, this includes German Pak43.

  • Snipers can fire now in all directions without manual facing.

  • AI no longers spams Soviet merge ability.

  • All retreatable support units like AT guns and light support guns can be suppressed now.

  • Tank traps and barbed wires no longer block heavy rounds, only sand bags block them.

Update: 3 Oct, 2018 @ 7:59am

(Update v1.0.7.1)
General:
  • Gameplay performance has been further tweaked.

  • British Infantry Sections will now lose the ability to heal when upgraded with pyrotechnics.