Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: 3 Oct, 2018 @ 6:23am

(Update v1.0.7.0)
General:
  • All construction site placements for buildings and emplacements have been reworked.

  • Basic defenses like barbed wires, sandbags, tank traps and mines can now be build more easily on the map.

  • Sandbags build time has been reduced for all factions.

Update: 2 Oct, 2018 @ 3:41am

(Update v1.0.6.9)
General:
  • King Tiger overall performance has been improved to justify its high cost.

  • All vehicles maximum speed profiles has been reworked for better balance.

  • Tank smoke shell accuracy has been improved for all factions.

Update: 1 Oct, 2018 @ 7:27am

(Update v1.0.6.8)
General:
  • Soviet conscript AT grenade assault UI bug has been fixed.

  • Campfire price and build time has been decreased for all factions.

Update: 16 Sep, 2018 @ 9:10pm

(Update v1.0.6.7)
General:
  • German MG42 and MG34 incendiary ammo UI bug has been fixed.

  • Mod UI has been improved.

Update: 16 Sep, 2018 @ 5:55pm

(Update v1.0.6.6)
General:
  • AI USF medic spam has been fixed.

  • Vehicle crews have been added to US production buildings.

Update: 16 Sep, 2018 @ 7:29am

(Update v1.0.6.5)
General:
  • Stage four armor and weapon revamp has been completed, gameplay has been significantly improved.

  • AI snipers have been added for all factions in the hardcore game modes.

  • USF and British medics healing capabilities have been improved.

  • USF ambulance is replaced by a medic squad.

  • AI for all factions will now build artillery guns properly.

  • USF vehicle crew thompson upgrade has been improved.

  • Fire pits now have a healing aura which can heal infantry very slowly over time.

  • Tiger tank's accuracy issues have been fixed.

  • Explosive shells used by all assault guns, tank destroyers and anti-tank guns are very effective vs. infantry.

  • Hand held anti-tank weapons have been Improved a little against infantry.

  • Soviet SU-76 command point requirment have been adjusted to 8 CP.

  • KV-1 call-in ability has been added to soviet tank hunter commander.

  • OKW panzerfusilliers now have a max limit of three squads at one time.

  • All anti-aircraft guns have been reworked for more immersion and better balance.

  • All aircrafts armor and hit-points have been reworked as well.

  • Heavy armor costs have been increased across the board for balance purposes.

  • All small arms have been reworked.

  • New hit the dirt ability has been added to certain units from all factions to make them better and more unique.

  • All grenades damage animations have been tweaked further.

  • All grenades damage output has been reworked, they are now very effective against blobs.

  • All heavy guns and artillery pieces now rotate slowly when camouflaged.

  • All light artillery units have been improved as well.

  • All mines have been reworked, they are now more deadly than ever.

  • New units have been added to USF observation post to increases its effectiveness.

Update: 19 Jun, 2018 @ 7:19am

(Update v1.0.6.4)
General:
  • AI will now properly tech up British once again.

  • British can now build only one Forward Assembly.

  • Sturmtiger range and damage has been improved to make it more competitive in its class.

Update: 15 Jun, 2018 @ 3:00am

(Update v1.0.6.3)
General:
  • Stage three armor revamp has been completed, now all vehicles and AT units have reworked armor, damage and penetration values for improved balance and gameplay.

  • Fixed artillery guns and self-propelled guns max cap has been increased to six.

  • USF has now access to three Calliope instead of two.

  • British Tommy squads can now only build mortar and bofors emplacement under Defensive Operations ability.

  • Wehrmacht can now deploy two Panzerwerfers instead of one.

  • Players will not be able to exploit Transfer Order ability to amass large number of fixed artillery guns.

  • Demo charges can now destroy abandoned fixed guns positions.

  • All factions core infantry units can build fires with or without cold weather, to avoid any bugs when playing on custom maps.

Update: 12 Jun, 2018 @ 2:42am

(Update v1.0.6.2)
General:
  • Player off-map special abilities have been improved for all factions.

  • AI gameplay has been improved.

Update: 11 Jun, 2018 @ 7:10am

(Update v1.0.6.1)
General:
  • The tuning pack has been optimized for the newly added two Hardcore [HC] game modes.

  • Minor UI issues have been fixed.