Garry's Mod
Pressurized External Suit
Visualizzazione di 11-20 elementi su 25
< 1  2  3 >
Aggiornamento: 12 giu 2020, 15:35

HOTFIX - Fixed players automatically putting the helmet on after taking it off

Aggiornamento: 10 giu 2020, 17:40

- Fixed missing texture on the worldmodel

Aggiornamento: 6 giu 2020, 19:29

- Replaced custom made viewmodel with BO3 viewmodel

- Improved 3rd person animations

- Optimized code

Aggiornamento: 24 nov 2019, 14:59

- The helmet is now visible on other players

- It will also protect you from DMG_CHEMICAL

Aggiornamento: 21 mar 2019, 8:42

HOTFIX - Added delay before EntityTakeDamage hook starts working. Health regeneration in nZombies works again.

Aggiornamento: 20 mar 2019, 17:32

- The helmet is removed from the player if they have it on without the weapon in the inventory.

Aggiornamento: 7 gen 2018, 9:19

- Changed the code that handles damage input. Health regeneration in nZombies can take place and TFA VOX will no longer emit pain noises while in poisonous environments.

Aggiornamento: 5 nov 2017, 6:43

- Fixed drowning sound when taking drown damage

- Fixed players losing HEV suit power

Aggiornamento: 4 nov 2017, 14:50

This update did absolutely nothing. Forgot to remove a few things in my GMPU queue.

Aggiornamento: 4 nov 2017, 14:48

- Added a console command to toggle the helmet rendering on the player that calls the command.