Divinity: Original Sin 2

Divinity: Original Sin 2

Ascension
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Päivitys: 20.10.2017 klo 5.19

Removed Monster Scaling. It should now be installed seperately from Ascension. This will complicate some ideas I have way down the road, but it should make this mod more accessible.

Re-balanced Geomancer numbers again slightly.

Re-balanced the AP reduction consumables.

Couple of other minor miscellaneous changes.

Päivitys: 16.10.2017 klo 9.19

Fixed a number of Chill/Freeze interactions.
Scaled back Chill effects
Increased cooldown of shocking touch by 1
Fixed Exhausted

Päivitys: 14.10.2017 klo 22.32

Päivitys: 14.10.2017 klo 20.25

Released Hydro and Pyro re-work, as well as begun making general scaling changes.

Päivitys: 10.10.2017 klo 14.57

Päivitys: 10.10.2017 klo 13.58

Päivitys: 10.10.2017 klo 13.51

Päivitys: 10.10.2017 klo 2.48

First Public Release. See Readme for notes

Päivitys: 10.10.2017 klo 2.02

Päivitys: 8.10.2017 klo 23.11