Divinity: Original Sin 2

Divinity: Original Sin 2

Ascension
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Update: 20 okt 2017 om 5:19

Removed Monster Scaling. It should now be installed seperately from Ascension. This will complicate some ideas I have way down the road, but it should make this mod more accessible.

Re-balanced Geomancer numbers again slightly.

Re-balanced the AP reduction consumables.

Couple of other minor miscellaneous changes.

Update: 16 okt 2017 om 9:19

Fixed a number of Chill/Freeze interactions.
Scaled back Chill effects
Increased cooldown of shocking touch by 1
Fixed Exhausted

Update: 14 okt 2017 om 22:32

Update: 14 okt 2017 om 20:25

Released Hydro and Pyro re-work, as well as begun making general scaling changes.

Update: 10 okt 2017 om 14:57

Update: 10 okt 2017 om 13:58

Update: 10 okt 2017 om 13:51

Update: 10 okt 2017 om 2:48

First Public Release. See Readme for notes

Update: 10 okt 2017 om 2:02

Update: 8 okt 2017 om 23:11