Divinity: Original Sin 2

Divinity: Original Sin 2

Ascension
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Opdatering: 20. okt. 2017 kl. 5:19

Removed Monster Scaling. It should now be installed seperately from Ascension. This will complicate some ideas I have way down the road, but it should make this mod more accessible.

Re-balanced Geomancer numbers again slightly.

Re-balanced the AP reduction consumables.

Couple of other minor miscellaneous changes.

Opdatering: 16. okt. 2017 kl. 9:19

Fixed a number of Chill/Freeze interactions.
Scaled back Chill effects
Increased cooldown of shocking touch by 1
Fixed Exhausted

Opdatering: 14. okt. 2017 kl. 22:32

Opdatering: 14. okt. 2017 kl. 20:25

Released Hydro and Pyro re-work, as well as begun making general scaling changes.

Opdatering: 10. okt. 2017 kl. 14:57

Opdatering: 10. okt. 2017 kl. 13:58

Opdatering: 10. okt. 2017 kl. 13:51

Opdatering: 10. okt. 2017 kl. 2:48

First Public Release. See Readme for notes

Opdatering: 10. okt. 2017 kl. 2:02

Opdatering: 8. okt. 2017 kl. 23:11