XCOM 2
Genji Redux
Wyświetlanie 1-10 z 17 pozycji
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Aktualizacja: 15 stycznia 2020 o godz. 18:21

Fixed issue with Lightning Throw not properly attaching to Genji's kunai.

Aktualizacja: 12 stycznia 2020 o godz. 17:45

Fixed Primary Secondaries interfering with the abilities at mission start: certain abilities should now properly work using the intended secondary weapon with that mod installed.

Aktualizacja: 12 stycznia 2020 o godz. 14:22

Dragonblade bonuses *should* work now and be visible in the UI now.

Added double checking to make sure certain abilities apply to the right weapon.

Aktualizacja: 1 września 2019 o godz. 19:25

Added failsafe to make sure Bladestorm is added properly to Genji.

Added mission screen popup to make sure players don't forget to give Genji his promotion abilities *before* you start his mission. (Thanks OverEnglishMan for showcasing what happens when you don't.)

Aktualizacja: 1 grudnia 2018 o godz. 11:11

Added custom class icon for Genji.

Genji should now have his voice options normally available (and should be exclusively, as well) when customizing him.

Aktualizacja: 10 sierpnia 2018 o godz. 15:04

Fixed incompatibility issue with Primary Secondaries.

Genji should now be excluded from being considered an augmentation candidate, and the wound system that comes with it.

Aktualizacja: 28 lipca 2018 o godz. 14:20

Changed icon images for several abilities so they look more unique.

Assassin should no longer check for charges to see if it can be used.

Aktualizacja: 6 lutego 2018 o godz. 22:24

Altered Assassin. It is now a cooldown-based version of Conceal.

Aktualizacja: 17 października 2017 o godz. 16:03

Genji's kunai abilities should now always appear.

Aktualizacja: 16 października 2017 o godz. 22:16

Swift Strike should now actually have its scaling bonus work.

Light Strike now reduces the damage of heavy strike if used first.