Stellaris

Stellaris

Better Habitats (Deprecated, 2.1.x)
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Uppdatering: 28 jul, 2018 @ 19:25

Updated for 2.1.x.

Uppdatering: 18 apr, 2018 @ 11:26

Updated for 2.0.3.

Uppdatering: 5 apr, 2018 @ 2:35

*Fixed technology prerequisites for In-Situ Mineral Processing and Cogenerative Photovoltaics.

*Removed reference to nonexistent starbase modules.

Uppdatering: 5 apr, 2018 @ 2:26

*Removed Arcology District

*Isotope Refineries now require a techonlogy and produce +5 energy and +2 physics research instead of +4 energy and +4 physics research

*Microgravity Fabricators now require a technology and produce +5 minerals and +2 engineering research instead of +4 minerals and +4 engineering research. Upkeep reduced to 3 energy from 4 energy.

*Agricultural Zones, Astro-Mining Bays and Solar Power Processors now produce 1 less resource than previously, but three new technologies that boost each by +1 have been added.

*Orbital Redevelopment technology added. Unlocks an edict that allows you to expand your habitat to 25 tiles at the cost of 10,000 minerals and 5 years.

Uppdatering: 26 feb, 2018 @ 22:53

Initial Upload

Uppdatering: 22 feb, 2018 @ 18:03

Updated for 2.0.

Uppdatering: 10 dec, 2017 @ 10:42

Initial Upload

Uppdatering: 25 okt, 2017 @ 17:03

Initial Upload

Uppdatering: 12 okt, 2017 @ 7:12

Made compatible with mods that alter the 00_deposits.txt file.

Uppdatering: 11 okt, 2017 @ 9:00

Initial Upload