Stellaris

Stellaris

Better Habitats (Deprecated, 2.1.x)
Viser 1–10 av 14 bidrag
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Oppdatering: 28. juli 2018 @ 19.25

Updated for 2.1.x.

Oppdatering: 18. apr. 2018 @ 11.26

Updated for 2.0.3.

Oppdatering: 5. apr. 2018 @ 2.35

*Fixed technology prerequisites for In-Situ Mineral Processing and Cogenerative Photovoltaics.

*Removed reference to nonexistent starbase modules.

Oppdatering: 5. apr. 2018 @ 2.26

*Removed Arcology District

*Isotope Refineries now require a techonlogy and produce +5 energy and +2 physics research instead of +4 energy and +4 physics research

*Microgravity Fabricators now require a technology and produce +5 minerals and +2 engineering research instead of +4 minerals and +4 engineering research. Upkeep reduced to 3 energy from 4 energy.

*Agricultural Zones, Astro-Mining Bays and Solar Power Processors now produce 1 less resource than previously, but three new technologies that boost each by +1 have been added.

*Orbital Redevelopment technology added. Unlocks an edict that allows you to expand your habitat to 25 tiles at the cost of 10,000 minerals and 5 years.

Oppdatering: 26. feb. 2018 @ 22.53

Initial Upload

Oppdatering: 22. feb. 2018 @ 18.03

Updated for 2.0.

Oppdatering: 10. des. 2017 @ 10.42

Initial Upload

Oppdatering: 25. okt. 2017 @ 17.03

Initial Upload

Oppdatering: 12. okt. 2017 @ 7.12

Made compatible with mods that alter the 00_deposits.txt file.

Oppdatering: 11. okt. 2017 @ 9.00

Initial Upload